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Every other one I have installed tends to be between 10 and 50% GPU usage and without much fan increase this one shot it up to 90% and my fan running even when it background when it should decrease, moment I clicked "Next Wallpaper" things went back to normal.
Quite dissapointing because it a great one visually from a show I love but I just cannot use it.
In reality, Wallpaper Engine is programed in a way that if you switch the user properties to customize your desktop everything you touched will be loaded and kept open and won't free up some memory even if you change something else attempting to get the gpu usage back to "low";
ironically, doing this will make everything even worse for your pc.
So, that is why people complain about it. It's not about gpu usage itself because the wallpaper is heavy, it's about the program.
The truth is that there is not a quick fix for that, it requires probably coding in between user properties with ".visible();"and stuff like that from me, but I'll keep an eye open for this mechanic in the future, even tho there should not be an issue like this to start with.
In the meantime you can put the stop option on your wallpaper option under the runtime category when you launch something in fullscreen, which is something that I highly recommend.