RimWorld

RimWorld

User Media Props
101 Comments
fantasia5thsymphony Oct 7 @ 8:25pm 
similarish to the question below, Could there be an input box for the values rather than a slider or in addition to the slider? Either some values are unobtainable or otherwise quite annoying to get perfect with the slider system. I feel like the sliders are good to experiment where I want a picture, but positioning it perfectly with the sliders is quite a pain
3 Lootbugs in a Trench Coat Aug 23 @ 4:24am 
Could you make it so the settings for position offset and size (and possibly the image itself) are copy and pasteable? Mass producing them for decoration is a pain atm :slugcatsleep:
Heavy & Ze Medic Jul 15 @ 1:56pm 
@Kitaen Silva (VTuber)
That's an interesting idea, actually. But I imagine it creates more of a performance hit by having an asset track a pawn, unless it was added as some sort of invisible clothing piece with a sound component.
Kitaen Silva (VTuber) Jul 15 @ 1:54pm 
Is there a way to attach these directly to colonists...? Such as putting a cardboard box on a colonist to narratively make them ""extra sneaky"", or pinning a dramatic a capella secret agent humming audio track to an infiltrating colonist?
ferny  [author] Jul 12 @ 7:57pm 
@Dwarven Luck-e No worries
Runic Luck-e Jul 12 @ 7:55pm 
i found it this was hardcore user error on my part i apologize
Runic Luck-e Jul 12 @ 7:53pm 
when i go to options> mod options this mod doesn't appear under the list of available options unless im going about it the wrong way to open the menu to the props
ferny  [author] Jul 12 @ 7:50pm 
@Dwarven Luck-e What do you mean?
Runic Luck-e Jul 12 @ 7:49pm 
I cant seem to get the menu to appear in my mod menu when I have this enabled any ideas?
Heavy & Ze Medic Jul 11 @ 10:30am 
@ferny

I look forward it. Thank you for this. You've completed my playthroughs.
ferny  [author] Jul 11 @ 3:52am 
v8 - added mod icon
ferny  [author] Jul 11 @ 3:52am 
i'll add this in the next major update
Heavy & Ze Medic Jul 8 @ 1:21pm 
@ferny
Part 2:
- Aligning it with schedule usages would really make that feature even better, so that when those sounds do go off, your pawns stop or start working. Or maybe every "Sunday" at the set time, a church bell sound goes off and your religious ideology pawns go to meditate in the temple simultaneously.

The uses are essentially endless when you get creative, but for my personal usage currently, I'd be using it to roleplay my colony HQ's PA system signalling shift changes for the pawns.
Heavy & Ze Medic Jul 8 @ 1:20pm 
@ferny
Part 1:
- Roleplay uses would be prominent. For example, if you're roleplaying as a military base, you could use it to make a morning alarm go off, pretend a fighter jet or a convoy is driving by outside the map tile every 3 or 5 days, etc. If you're playing as a ideological group, maybe certain sounds occur on different days.

For me, I use it to roleplay sound effects from a game going off. In Frostpunk, there's a morning announcement and horn that goes off at 8 AM, signalling the beginning of the workday, with different lines each time (Thus having the feature to set different lines for different days), and an evening announcement and horn that goes off at 6 PM, signalling the end of the work day.
ferny  [author] Jul 8 @ 1:00pm 
@Heavy & Ze Medic Maybe. Give me some interesting use cases for it.
Heavy & Ze Medic Jul 8 @ 12:59pm 
@ferny Would you ever consider adding a feature to set media to play on certain days and or hours?
ferny  [author] Jul 8 @ 11:38am 
v7 - updated to 1.6
Touka Jul 7 @ 4:42pm 
yay thank you
ferny  [author] Jul 7 @ 4:01pm 
@Touka Oh was it not? Whoops. I have the update ready
Touka Jul 7 @ 2:04pm 
will this be updated?
Heavy & Ze Medic Jun 25 @ 8:20pm 
If you could update this to have it play on set days and or hours, this would complete it for me entirely. Please do this, it would be great.
SolarFlare1234 Jun 10 @ 8:11pm 
incredible mod
ferny  [author] Jun 6 @ 1:44am 
v6 - applying changes to media no longer closes the menu, so you can quickly test stuff right away and only close it when its exactly what you want
fantasia5thsymphony May 12 @ 9:40pm 
Oh just realized I asked this a while ago lol, sorry about that
fantasia5thsymphony May 12 @ 9:39pm 
would it be possible to manually type the x, y, and height/width adjustment for the props? It's annoying trying to be specific with these sensitive sliders
ferny  [author] Apr 16 @ 10:33am 
v5 - fixed hidden designator change from VFE props
Xenomorph Apr 11 @ 6:29am 
awesome mod, this looks very useful!!
ferny  [author] Mar 27 @ 8:38pm 
v4 - fixed incident sounds playing on loop
ferny  [author] Mar 27 @ 8:38pm 
@Нубас fixed
remanedur Mar 23 @ 2:35am 
could we potentially get a way to manually paste a file path anyways? since in some cases i would prefer to navigate externally/paste a file path to a folder i already have open
ferny  [author] Mar 20 @ 10:46am 
@Нубас Will check
Нубас Mar 20 @ 10:28am 
for some reason the incident triggered sounds never stop playing even when the incident is over
Нубас Mar 19 @ 12:06pm 
epic mod. The only thing that would make this better is the ability to upload multiple audio files to be played in random order
ferny  [author] Mar 9 @ 1:42am 
v3 - added ability to play sounds on incidents, added ability to make sound tied to UI and not world
Combine Elite Feb 22 @ 10:44am 
dang
ferny  [author] Feb 22 @ 10:43am 
@Tancred Idk probably not
Combine Elite Feb 22 @ 10:42am 
does this work in 1.4?
Dinomyte Feb 11 @ 1:59pm 
ok for some reason making a modmanager local copy fixed it XD
Dinomyte Feb 11 @ 1:19pm 
yeah made sure their all up to date and everything, i do have like a bilion mods but i cant imagine any of them messing with JUST this mod specifically
ferny  [author] Feb 11 @ 1:16pm 
@Dinomyte Do you have the dependency More Prop Categories?
Dinomyte Feb 11 @ 1:14pm 
it doesnt seem to work for me, i have it installed but theres no media icon in the props menu D:
fantasia5thsymphony Jan 19 @ 3:30pm 
Yo could you please make the draw size and adjustment options type-able rather than simply sliders? getting .01 on a slider is not impossible but frustrating
StupidBaby Dec 24, 2024 @ 2:59am 
yet another good idea
Osad140 Dec 5, 2024 @ 7:09am 
For some reason pictures loaded from the main windows pictures folder load correctly, but a picture 4 folders deep into the pictures folder always disappears once you reload the save
Black_Overlord Nov 23, 2024 @ 10:05am 
Finally i can fill my colony with custom propoganda posters... BTW can you please add an option to make individual props to actually work like propoganda for Ideology DLC?
HydroFrog64 Nov 11, 2024 @ 1:46pm 
What if we could do this with customizable genes? Imagine a rimworld Voice acted by all your friends, without the need to know how to mod, each friend with their own voice gene, or colonist that all have a png of Danny Devito as their face.
The Mighty Peem Nov 10, 2024 @ 11:52am 
thanks ferny. i love you
mayonnaise Nov 9, 2024 @ 9:02am 
finally, Voices of the Void style gameplay
bruhberdly Nov 9, 2024 @ 8:23am 
Ah, I see thanks!
ferny  [author] Nov 9, 2024 @ 7:10am 
@bruhberdly No worries, it's in the architect menu -> furniture -> bottom left it's the blue button that says build props