Frostpunk 2

Frostpunk 2

City Development Effort - Balance Overhaul
381 Comments
thericeyboy Aug 16 @ 2:28pm 
Does this mod work with political overhaul?
Sampsa  [author] Aug 16 @ 2:50am 
1. The mod is largely untested in the Campaign and things will be broken, it's primarily meant for Utopia builder.
2. The mod has been beaten on the hardest difficulty, on the hardest map and with all the tales, so it's very much possible.
Petit_lion Aug 16 @ 2:26am 
This mode has great potential, but as it stands, it's not possible to go very far in the story. I think it would be wise to reduce the number of workers needed for all districts, as the difficulty here is too high.
Sampsa  [author] Aug 15 @ 3:46pm 
Heads up: I just posted a large update in preparation for the proper release for the modding contest in 2 weeks time. I will be rewriting the descriptions and redoing the images soon.
jline Aug 5 @ 6:21am 
It may be worth writing new tutorials once you've finished developing this mod. It's very complex
Sampsa  [author] Aug 4 @ 2:32am 
The images right now are for the old version of the mod, and the new version is not yet to feature parity (nor will it be, as a lot of things have changed.)

The linked Discord has more up to date builds, and I will update the mod descriptions soon after I get a mostly feature complete version ready.
wbyjake Aug 4 @ 2:18am 
Hi, great mod. The progress overhaul picture says there is a foundry to make cores, but I have not been able to find it. Is it exclusive to the cores tale or should it be available in a progress utopia playthrough?
Sampsa  [author] Jul 12 @ 5:55am 
It's an important change to make city layout design more complex. Unlikely I will make it into an optional module.
Bombermans Jul 12 @ 5:26am 
Could "Hot" debuff be optional?
masterofthegears Jul 6 @ 3:27pm 
@Javveling. Would you want to live in 80+ degrees when you're used to freezing weather every day? While it would make for a good place to warm up, living and sleeping in such hot housing wouldn't be great just like too cold. However, I feel like they should at least make the homeless not die as much if there is a boiling commons area they could wander into for second.

Also for the hot problem, due to heat sharing, you're housing areas might be heating each other up. One thing that might help is turning the housing off and on to stop the heat feed back, or turning the generator off and on.
Javveling Jul 5 @ 4:09am 
What am i doing wrong, all my houses end up hot
Sampsa  [author] Jul 5 @ 3:48am 
It's only a debuff in Housing districts to make heat management more complex.
Javveling Jul 5 @ 3:34am 
Why is "Hot" a debuff :(
Sampsa  [author] Jun 19 @ 12:27am 
Incompatibility with Political Overhaul.
Raz Sofer Jun 18 @ 11:17pm 
I got playing back into the mod and i don't see the financial district. Don't know if its another bug
Jimmy Space Jun 18 @ 2:08pm 
How balanced is this for the depleted cores tale? it just doesn't feel like there's enough coal once things start getting colder
Big Basha Jun 11 @ 6:20pm 
Oh I see, thank you for the clarification!
Sampsa  [author] Jun 11 @ 6:56am 
Those districts disappear when playing with POH.
Big Basha Jun 11 @ 6:54am 
Does anyone know how to increase prefab, heatstamp, and advanced material storage? I have seen people mention a special stockpile hub for prefabs and advanced mats, and even a market district for heatstamps, but I cannot find any relevant research for them. Fantastic mod otherwise, especially when paired with political overhaul.
Red_Snuffy Jun 10 @ 4:38pm 
Nevermind, it started working again. Don't know why, don't know how. But I'm not going to look a gift horse in the mouth.
Red_Snuffy Jun 10 @ 4:31pm 
I'm not sure if its the mods fault or mine, but the mod does not seem to be working for me. I can't tell the difference between Vanilla and this one. Which is weird because I have played with this mod before and I could absolutely tell the difference.

The game says the mod is out of date. Is anyone else having this problem?
Sampsa  [author] Jun 8 @ 10:12am 
The deposit amounts are roughly doubled, but it might need a bit more considering how long it takes to get deep drills or settlements.
momokanade Jun 8 @ 5:30am 
is the buff for resource deposits removed? I cant really make through the third whiteout, its impossible to last longer while all the base deposits run out so quick
Raz Sofer Jun 7 @ 1:31pm 
There should be a comnpatch for both political and city development together
Sampsa  [author] Jun 6 @ 12:34pm 
I will, eventually, after the velocity of changes is a bit lower.
Savathun_Boy Jun 6 @ 12:33pm 
Hey, could you make this mod work correctly with Political Overhaul mod?
Both mods are amazing and togheter they are superior
Sampsa  [author] Jun 6 @ 12:04pm 
The latest patch fixes the temperature acting erratically and staying at base levels forever. This might be a large difficulty increase!
kitsune01 Jun 6 @ 5:16am 
@story enthusiast are you using adaptation or progress buildings? in my experience progress is much stronger (buildings are more labour-efficient than base districts, and progress buildings produce much more at the same labour efficiency as adaptation. so since with progress your buildings are a much bigger part of total production, effectively your per workforce production is higher). also, I recommend switching to oil ASAP, it's much denser than coal, and you don't need a deep melting drill.
Beefpatty Jun 5 @ 4:55pm 
@Story
Yup...
Story Enthusiast Jun 5 @ 10:53am 
Is anyone else having an extremely hard time collecting the fuel necessary to keep things at least chilly? It feels like it's nearly impossible
Story Enthusiast Jun 4 @ 10:41am 
Absolutely love this mod! Thank you so much for updating it! :snowstorm:
小六 May 31 @ 5:40pm 
!这是为重大内容更新重写的模组的早期版本,与之前的版本相比有很多改动。任何文档/图片仍为旧版本的,稍后会更新。此版本也可能包含问题和漏洞,并未包含所有计划中的改动。!

注意:订阅后您需要在游戏中启用该模组。点击右下角的小齿轮图标进入模组菜单并启用该模组。目前每次启动游戏时都需要进行此操作,因为所有模组在重启后都会自动禁用。为了
ParaKefk0 May 30 @ 10:29pm 
heyhey! Amazing mod! I really like the rebalancing of the goods and the economy with the market districts and the UI changes. Also got that classic CDE dread feel during the whiteouts! I appreciate the fact you made the temperature changes take longer. That's something 11-bit hasn't picked up on yet with the new heatmanagement system.. Happy you took the proximity-cap off and especially now with "Hot" added as a new heatlevel it gets much more complex! I miss the steam-overclocking hub tho.. :( Some of these adaption-buildings requiring a steamcore while some of their stock counterparts don't and produce more look a bit dicy.. Cold-efficiency be damned lol! Looking forward to reading the patch notes and seeing the full version!
The_Last_Mando May 30 @ 12:56pm 
The allocate all heat button doesn't work with this mod enabled
Raz Sofer May 29 @ 11:36pm 
Major glitch as i research adaptive pumps for the generator and instead it only runs on oil. Like i don't know what happened
Paraleo May 29 @ 1:47pm 
@kitsune if he added another resource as cost for the trails, that isn't shown by the UI, I know cuz i did that for myself and the food cost isn't shown by ex.
kitsune01 May 29 @ 10:15am 
I can't build skyways for some reason. says "costs not met" even though I have plenty of heatstamps, prefabs and frostland teams
The_Last_Mando May 29 @ 8:40am 
Any chance you could split off the frostland changes into its own mod?
InΔmatus May 29 @ 7:55am 
Adaptive Generator takes only oil
Paraleo May 29 @ 2:14am 
strain is from the political mod
Sampsa  [author] May 29 @ 12:35am 
Strain is not from this mod, and both Automation and Grit are hidden statistics
Raz Sofer May 28 @ 7:23pm 
I dont see the other status of the city like strain and grit. Don't know why
Sampsa  [author] May 28 @ 3:27pm 
Looks like verifying game files helps if the game crashes after enabling the mod.
Sampsa  [author] May 28 @ 3:00pm 
I updated the Workshop to have the "preview" version as well. It's fully playable with most of the gameplay changes in there, but still lacking the majority of endgame stuff.
Ragnarr Loðbrók May 24 @ 9:28am 
Aaah would love to test, but sadly i'm playing via Geforce Now :( and i can only use the workshop, but looking forward for the stable release :)
Sampsa  [author] May 24 @ 9:26am 
I've released the first test version of CDE 1.30, which you can download from the linked Discord server in the description. It has most of the major features done, and is mostly missing the addition of new buildings and ideas, plus all Community changes.

If you want to check out the upcoming changes, the major gameplay changes are included already.
feedthemanmuffinz May 19 @ 8:09pm 
Excited to try this mod out for the first time! Thank you for your hard work on this and I am looking forward to the update for the new version of the game!
Asgahn May 18 @ 1:30am 
Great! Looking forward to it!
Ragnarr Loðbrók May 18 @ 1:09am 
*waits eagerly for the upcoming update of the mod* Have a nice sunday
Sampsa  [author] May 13 @ 3:41pm 
Expanding on the new heat system, and a new tier of buildings. And cleaning up some of the weirder mechanics of CDE.