Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
> I doubt its in control of mod creator, unless these specific functions were exposed.
Yeah, I don't really have control of how it works (how the game determines whether a helicopter has landed or not). The script itself doesn't actually check if it has landed, it just waits for the game to tell it when the squad's helicopter has completed the landing.
I'll see if I can fix this mutator tonight.
Osprey Gunner's Mi-8 - It struggles to land on the first drop-off and when it goes to pickup, it straight up crashes.
Mr_2005's V-22 Osprey - The landing gear doesn't open fast enough so it takes loads of damage upon landing.
My guess is based on the fact that helicopters work perfectly fine whenever they actually land of ground mesh, but break every time theres a prop of some kind in the way. (Rocks, shapes, nets, et cetera)
I doubt its in control of mod creator, unless these specific functions were exposed.
Vietnam Simulator