Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

🔫 Abundant Ammo and Resupply (AAR) + 🖱️ Curse You Cursor (CYC)
77 Comments
AncientGatekeeper  [author] Dec 2 @ 7:32pm 
Thanks for reaching out! I’m aware that The Finest Hour DLC just released, and that update has caused the mod to show as out of date. I don’t currently own the DLC yet, but I do plan to update the mod once I’ve had a chance to work with the new content.

This is a busy season for me, so I may not be able to jump on it immediately — but the mod will be updated. I appreciate your patience and I’m really glad to hear you enjoy using it!
Crumpin999 Dec 2 @ 3:24pm 
the new update made this mod out of date nooooo :steamsad: when you get time could you please update this love using it :steamhappy:
AncientGatekeeper  [author] Nov 10 @ 6:36pm 
No, most likely needs a compatibility patch. You're free to make your own.
Привет Nov 10 @ 3:29pm 
Is it compatible with Conquest Tweaks - Additional Maps update 1.011?
It crashes with an error.
AncientGatekeeper  [author] Sep 30 @ 8:08pm 
No. Not without a compatibility patch. You're free to make your own.
LookedBarrel Sep 30 @ 6:42pm 
can this mod work with Hotmod 1968
yamato Aug 30 @ 3:34pm 
k
AncientGatekeeper  [author] Aug 29 @ 3:38pm 
Mace would be the cause. This mod is not compatible with mace, valor, etc since they add their own features. It would need a patch mod, which I don’t create since I don’t use those mods.
yamato Aug 29 @ 3:31pm 
The Unlimited CP Conquest mod I was running is by Sir Johan
yamato Aug 29 @ 3:29pm 
@AncientGateKeeper I was running Mace and a mod that gave unlimited points cap for conquest. I had a game recently that I was Germany and against America and it was running fine until about ten rounds in then it started to crash. But every game that I tried playing starting as America, it would always crash while loading into the first battle no matter what. I have a snip of the crash log that pops up. The code in the crash log always came back to the Churchill crocodile fuel trailer.
AncientGatekeeper  [author] Aug 27 @ 6:46pm 
@Yamato what mods are you running besides this one? Are you running Valor?
yamato Aug 27 @ 1:53pm 
When I play as the Americans or VS them the game crashes with an error for the Churchill crocodile fuel trailer.
AncientGatekeeper  [author] Aug 25 @ 5:19pm 
Update is live! The Swedes shall finally be able to resupply! Enjoy!
AncientGatekeeper  [author] Aug 25 @ 4:59pm 
Thanks for understanding :D It shouldn't be too difficult thanks to the tools available these days! A fix is currently being worked on :D
AL3ST0R Aug 25 @ 4:58pm 
all good mate, take ur time
AncientGatekeeper  [author] Aug 25 @ 4:55pm 
Yes that is correct. I'm working on a fix to make it compatible with the latest update.
AL3ST0R Aug 25 @ 12:33am 
i also notice that when playing with Swedish units, they dont get resupplied while this mod is enabled
AncientGatekeeper  [author] Aug 24 @ 10:27pm 
This still works with the current version of the game, however the new content from the latest patch does not resupply so I will need to make updates. I will work on that sometime this week.
justin24004 Aug 12 @ 9:22pm 
Alright Thank you :)
AncientGatekeeper  [author] Aug 12 @ 9:32am 
Yes this mod still works. The MaxGameVersion in the mod.info is "any" which means any game version will work.
justin24004 Aug 12 @ 9:00am 
Does this mod still work even if it's outdated?
AncientGatekeeper  [author] Jul 29 @ 5:28pm 
What do you mean? The mod still works...
TWITCH Jul 28 @ 3:36am 
i guess this is not the latest update..
tõnu Jul 14 @ 12:04am 
Nope, not using any other mod.
AncientGatekeeper  [author] Jul 13 @ 7:21am 
Are you playing with Valour? Last Grenadier, etc? If so, those are incompatible with this mod.
tõnu Jul 13 @ 6:12am 
Yes it was enabled, haven't tested it since. Radius was normal and the supply trucks didn't work.
AncientGatekeeper  [author] Jul 10 @ 11:11pm 
Cause I just tested it and it currently works. Please tell me what exactly isn't working.
AncientGatekeeper  [author] Jul 10 @ 11:03pm 
Are you sure its enabled?
tõnu Jul 10 @ 9:07am 
It doesn't work anymore with the newest update.
AncientGatekeeper  [author] Jun 27 @ 12:56pm 
Great to hear! :)
Rev. Tea Jun 27 @ 12:51pm 
thanks :) mod seems to be working flawlessly on vanilla build enjoying it so far
AncientGatekeeper  [author] Jun 27 @ 11:05am 
Mortars and emplacements can resupply yes. This mod is not compatible with valour since I’m fairly sure valour changes resupply.inc
Rev. Tea Jun 27 @ 10:19am 
I keep getting this crash when trying to play with Valour mod. are these mods not compatable?


---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: define not found (C:\WORK\PROJECT_2\goh\GEM\source_work\eSDLReader.cpp:455)

RIP=7ffbf7fcaf29 [main_loop]
RAX=00000000 RBX=33c1db460
RCX=00000000 RDX=00000000
RSI=34f2b0800 RDI=0bad0001
RSP=04eeea50 RBP=000001c7
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.mp.showpage
>>>> gui:pm:show
>>> gui:pm:activate(page_launcher_multiplayer)
>> entity:raw
> file "/entity/-vehicle/germany/car/blitz3_6_art_ammo/blitz3_6_art_ammo.def"

45: ("ger_truck_ammo_heavy"«)
46:
47: ("crew_2_human")
48:
49: ("board_animation"


CALL TO ARMS - GATES OF HELL - v1.052.0 - standard x64
2025.06.16 14:01 - x64 - 7837b35c6 - 0x0165E2A4

---------------------------
OK
---------------------------
Rev. Tea Jun 27 @ 9:54am 
does this allow emplacements such as artillery and mortars to resupply too? i noticed in the base game this isnt a thing anymore
AncientGatekeeper  [author] Jun 5 @ 2:46pm 
I'm just throwing out ideas here since this is quite a confusing conundrum to solve.
spnice Jun 5 @ 2:45pm 
a i7-12700kf with RTX 3080 12gb plus 32gb ram can't run GOH?
AncientGatekeeper  [author] Jun 4 @ 9:13pm 
I don't know about this, but maybe system specs has something to do with it too?
spnice Jun 4 @ 8:54pm 
perhaps, idk why my game just isn't take the supply.inc modification so well, it lags pretty hard, however reducing the supply on the battlefield somewhat helps with the lag, maybe is the larger supply radius that is causing problem. thx for the respond
AncientGatekeeper  [author] Jun 4 @ 5:57pm 
Interesting since I don't have any issue with lag with my own mod. Granted I am running a small modlist anyways.
spnice Jun 4 @ 3:32pm 
I have realize that, is the resupply.inc file is causing the problem, anything else other than the original value will cause the game to lag, even without any mods, just modification to the file will cause lag
AncientGatekeeper  [author] Jun 3 @ 2:39pm 
Interesting. I don't play with Last Grenadier. I'll playtest and see if I can find anything that may be the cause.
spnice Jun 3 @ 2:29pm 
idk why, but when I play last grenadier, it seems running fine, however when i switch to original campaign it stutters
AncientGatekeeper  [author] Jun 3 @ 9:36am 
I see. I haven't noticed any major stuttering caused by this mod. I do know the game naturally stutters at times.
spnice Jun 3 @ 8:40am 
is on campaign, however this stutter the game even just running on it self without other mods
AncientGatekeeper  [author] Jun 2 @ 9:39pm 
What additional mods are you using? What gamemodes are you playing when it stutters? Coop OR Single? Campaign, Skirmish, Conquest?
spnice Jun 2 @ 9:37pm 
It seems that the mod will cause the game to stutter, could you try to confirm this an try to fix it. Thank you
AncientGatekeeper  [author] Apr 29 @ 9:11am 
@GloomyRaven are you using any additional mods? I can always have several with no lag or fps loss. If you aren't using additional mods, what are your system specs?
GloomyRaven Apr 29 @ 7:27am 
Mod is great but when I use more than 2 supply crates game start to lag. without mod I can have 10 or more crates and all work fine for me
AncientGatekeeper  [author] Apr 28 @ 5:31pm 
Yes this is still working with the latest update.
pavey Apr 28 @ 2:59pm 
Is this still working with the latest patch update 55 V1.050. Other ammo mods units stop resupplying after 10-15 mins in battle