Arma 3
D-20 M1955
181 Comments
ilbinek  [author] Jun 11 @ 2:01am 
CBA already is a dependency if you want to use the advanced version. The vanilla boring version doesn't support towing.

No plans to add it. However feel free to send the offsets our way and we'll add them
Loggieman Jun 10 @ 4:33pm 
thanks for the info, any plans to add cba as a dependency and add it into a tab there, just for ease of use?
ilbinek  [author] Jun 10 @ 7:13am 
Such a list already exists, you can get it by just getting the variable (mission namespace)
`tbd_d20_advanced_towingList`

If you add onto this array, you will enable towing for other vehicles, mission restart isn't necesarry (and would reset it anyway)
Loggieman Jun 10 @ 3:59am 
May i suggest a cba tab for vehicle towing capability? Currently its a bit of a mess in terms of what vehicle can and cant tow, not just this gun, but other guns made by you (MT-12 Rapira, 2B9 Vasilek). Mby a list of what vehicle classnames would be compatible and and the offset point for where the towing attatches to for each classname? I dont know how hard this would be to implement, but it would definitely be appreciated,
ilbinek  [author] Jun 4 @ 7:35am 
Sounds like an issue with JSRS, best to report to them
DARKLIGHTNING Jun 3 @ 12:49pm 
With JSRS 2025 the sound of the shot often disappears
ilbinek  [author] Jun 1 @ 12:35pm 
sorted
Big Beans Jun 1 @ 12:11pm 
Where can I send evidence?
ilbinek  [author] Jun 1 @ 11:40am 
If you can provide documentation that states so, we will think about implementing it.
But to our knoweladge, it does not use high angle in real life.
Big Beans Jun 1 @ 10:03am 
In reality, she can shoot high too.
ilbinek  [author] May 31 @ 2:07pm 
Because that is how it is in real life
Big Beans May 31 @ 4:35am 
Why is only a low trajectory made for this howitzer?
Big Beans May 30 @ 12:32pm 
Yo everything is fine now thank you
ilbinek  [author] May 29 @ 6:18am 
Upload your rpt somewhere like pastebin and send the link please
Big Beans May 29 @ 5:35am 
Why can't I spawn her? She's just not in the game even though all the mods are installed and enabled
ilbinek  [author] May 26 @ 2:21pm 
In Arma content? Yes
Are they the D20 sound though? No
Solido May 26 @ 2:20pm 
Are the vanilla artillery sounds free to use?
ilbinek  [author] May 26 @ 1:20pm 
If you want to donate better sounds that are of free use, feel free to reach out.
But we have not found better ones
Solido May 26 @ 12:43pm 
Very cool towed artillery with no dependency. But the firing sound and effects are kind of lame.
ilbinek  [author] May 26 @ 12:13pm 
Nothing like that is planned for now
The_Weird_Ending May 26 @ 5:29am 
Just a quick question do you plan on releasing any more Cannons/Mortars that DONT require TBD? I would love to see things like the Rapira where TBD is just option as I love the quality of your mods but I like having the Ballistic computer as something I can use, or just an option in TBD that allows me to turn the Ballistic computer on or off, that way I could get ammunition handling of TBD with the Ballistic computer?
ilbinek  [author] May 3 @ 4:23am 
Both the license and steam workshop terms of service brohibit it
Colonel Jason May 2 @ 5:50am 
Can I upload this within my mod? I'll give you credits both on description and changelog once mod is out
Apr 7 @ 12:52pm 
No problem man thanks for the great mods 🔥
ilbinek  [author] Apr 7 @ 11:58am 
thank you for your help!
Apr 7 @ 11:44am 
I can confirm this fixed it :steamthumbsup:

Video: https://streamable.com/awfc6f
Apr 7 @ 11:33am 
I thought so too but it was happening in the video I sent yesterday where it was still stationary.

Hope it helps, thanks
ilbinek  [author] Apr 7 @ 11:32am 
Thanks for finding it, I thought it's when destroyed.
Forwarded to sound guy
Apr 7 @ 11:28am 
The issue is because you have "Loop" set to "1" in your soundset config. It should not be a loop. Since it's only supposed to play one time.
Apr 7 @ 11:26am 
I just reproduced the bug locally.

Go into editor locally, spawn D-20 vanilla, and press the firing button.

I just tested it locally with no other mods loaded, and the soundset is playing when you press "Right mouse button", and then proceeds to continue playing this sound infinitely.

Video: https://streamable.com/138flh
ilbinek  [author] Apr 7 @ 7:13am 
Whatever I do, I can't repro it unfortunately
Apr 6 @ 3:40pm 
Here is another video example https://streamable.com/vz9sma
Apr 6 @ 2:50pm 
Yes I have not tested on local but when it's used on the server, after the first shot it just repeats itself infinitely even when it is destroyed
ilbinek  [author] Apr 6 @ 2:46pm 
Is it happening only on a dedicated server?
Apr 6 @ 2:45pm 
Hey sadly the sound bug happens every time its used on the server now. It just repeatedly makes a sound infinitely

It been used since release and this did not happen until the day it was updated so I do not know why it's happening
Apr 1 @ 5:07pm 
Okay it may have just been a coincidental bug
ilbinek  [author] Apr 1 @ 4:25pm 
Didn't change anything in regards to that, but will investigate
Apr 1 @ 3:12pm 
After update for some reason once the D-20 was destroyed it is spamming the audio sound of it firing infinitely.

https://streamable.com/od7qxx

Not sure why this is happening
Sergeant Suika Mar 24 @ 10:44pm 
Thanks for the great mod! But I have a problem with that. I can't open the box with the artillery shell (I use ACE version). Could you make 152 mm shells for this gun separately available out of the box in the editor, as you did with the shells for your MT-12 Rapier? Thank you in advance for your reply!
DARKLIGHTNING Mar 14 @ 10:02am 
Noticed a conflict with the JSRS 2025 mod
s1nusoid Mar 13 @ 2:06am 
Ural 4320 from LR Modern Armed Forces of Russian Federation towing compat if possible?
Mar 11 @ 9:23pm 
Awesome, thanks for the response
Tklama  [author] Mar 11 @ 10:02am 
It is being worked on righ now
Mar 7 @ 1:46pm 
Any plans to adjust or add sound shading so you can hear it far away? They're extremely quiet
Kalle Feb 15 @ 4:11pm 
The issue is when he resupplies he has been able to rearm it by mistake (or maybe using one of our triggersollutions in base where you can park a vehicle on top of it and get it all fixed up. Not sure what sollution he used but kind of annoying anyway. Its absolutly in game right now but im might just edit it out myself otherwise, the other sollutions with eventhandlers and triggers just gonna give alot more for the server to keep an eye on. :P
ilbinek  [author] Feb 15 @ 2:05pm 
Nuclear ammo should be available yet. The config is supposed to be disabled. Will look into it.
But once it is fully implemented, a CBA settings isn't easily possible. Just don't give it out.
Kalle Feb 15 @ 1:52am 
Can you make a CBA setting to disable the nuclear ammo? We had some issues with blue on blue when our artillerycrew did a mistake when loading the wrong ammotype . :)
ilbinek  [author] Feb 12 @ 11:21am 
Can you please paste your rpt from the try with the game here and send the link? https://pastecode.io/
Or send it to my discord "ilbinek"
revenge Feb 12 @ 11:09am 
Hello! I connected all the necessary mods but I can’t find them in the game, I searched everywhere for more than an hour and couldn’t find them.
Raio Feb 7 @ 2:33am 
@ilbinek Will try, Thank you very much.