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It works just fine now.
So yeah, maybe change the code to not require those specific ideas.
The mission is late enough to not warrant needing an idea requirement.
Not even the Province or Effect Highlight, but the icon itself as well.
I wonder what could cause that.
The fact that as a custom nation i don't have those specific ideas perhaps?
@aiimperator thanks to hear your support though, but when it comes to translating, I am very bad with languages and very not qualified to do it, I will be honest. I remember something a while back asked me for permission to translate it to Chinese, but I have no idea how that project is going. I am happy to assist providing the files for the mod (although you don't need me to get those) otherwise I am not sure what I can do.
local_culture_conversion_time = -0.5
in a new line under allowed_num_buildings of the university building. As far as I've tested this works and and maybe is even better performance-wise
Also adding modifier = {trade_goods_size = 1.5} to weapons manufactories and disabling the rom_iron_for_state flag check makes it so it updates instantly rather than adding a province modifier. (I'm not responsible if your game crashes bc of these modifications)
Also, it'd be nice if we could have an idea about what the new national ideas gonna be after completing the religious missions, are they different for catholic-orthodox-animist?
Otherwise this mod is absolutely goated and the challenge of working toward the Roman Empire and then completing these missions rekindled my love for the game!
The Event would go like this:
1. Once a year, the Event fires.
2. It checks to see if the Province is a Core of Rome.
3. It checks to see if Rome did the Mission or not.
4. If it does, it looks for the building.
5. If it's there, it adds the Province Modifier.
6. If it's not, nothing happens, but if the Province Modifier is there by accident, it removes it.
It has to be yearly, otherwise it's a lag bomb.
I am not sure how to do it through events in fairness
Regarding changes to the "01_monuments.txt" unfortunately yes, I changed exactly one monument and made it usable while animist for a mission. I am not sure how to change the one monument in isolation I am afraid, and since the mod faith missions require specific monuments too, mods that change those may have compatability issues full stop.