Project Zomboid

Project Zomboid

Ramshackle Recipes [B41/B42]
114 Comments
Salty Oreos  [author] Sep 21 @ 11:45am 
@SDgamer sounds like an animation error, I'll try to look into it soon
SDgamer Sep 20 @ 8:55pm 
Don't know if you fixed it already but, when you reload the double barrel your character raises his hands after loading both shells and the game thinks you need to rack the gun
Salty Oreos  [author] Sep 9 @ 8:40pm 
@ian scrap pistol and revolver are moved to smithing in B42
ian Sep 9 @ 2:30am 
I can't find the scrap pistol or scrap revolver in the crafting menu were they removed?
Bob The Builder Sep 7 @ 4:00pm 
thanks for updating the mod
Salty Oreos  [author] Sep 7 @ 1:34pm 
@Tregedy
Is this issue in B41 or B42 ?
Tregedy Sep 6 @ 10:10pm 
there a bug with the Improvised Revolver Rifle, where if you emptied the gun while doing drive by shooting (shoot from car) you legit get stuck inside without able to do anything other than driving unless you relog
Salty Oreos  [author] Sep 6 @ 7:13pm 
Update: Sep 6 @ 9:12pm
*-B42 Changes
-Fixed recipe related crash.
Pizza Boy 9000 Aug 25 @ 1:04pm 
PM9 Evil gun!!!!!!!!!! :steamhappy::steamhappy::steamhappy:
[VOLVO] ae Jul 8 @ 3:10pm 
I'd absolutely love playing this mod on b42, hope the mod gets fixed soon!!
La__fonzi Jul 7 @ 10:05pm 
just found this mod. it looks really cool hope the crashing issue gets fixed would love to use it in build 42
Dr. Quackers M.D. Jul 1 @ 6:33am 
I need my trumpet shoota!!!!
Salty Oreos  [author] Jun 30 @ 1:07pm 
No, B41 should still work fine as far as I know.
The crash is caused by a change to smithing recipes in B42
Crashes with both 41/42?
ian Jun 24 @ 11:33am 
let me know when this is fixed.
SDgamer Jun 21 @ 8:03pm 
I can only hope you are trying to fix this right now because this mod is amazing
ElGranCristianYTOfficial Jun 21 @ 7:51pm 
still crash?
GasMaskTrooper Jun 19 @ 5:50pm 
does this still crash the game?
Some_stranger  [author] Jun 8 @ 7:47am 
Skill synergy is really good now. It's certainly possible to make more things and have more craftables.
Moses Jun 8 @ 12:36am 
I wasn't able to find any other mods that provide this far-future theme to firearms and not rely on factory manufactured models. I applaud you. I hope you will have the interest and time to fix and expand on this great mod.

Please consider creating crafted munitions that could be operable with these to accommodate a far future scenario. This would open an avenue for 'gunsmiths' of the world after the collapse.
Also, you could make weapons that rely on PSI to launch cold projectiles and produce much quieter range results, such as ones that operate on the newly added oxygen tanks or even the propane tanks?

Saw blade launcher, rebar shooter, and a tuned up metallic BB gun variation are all sound proposals on my end.

Looking forward to seeing more.
Well done!
jetstreamsamtheguitarhero Jun 7 @ 8:17am 
crushes game
WeeZer45 Jun 2 @ 12:07pm 
crush game
qandreyr Jun 2 @ 2:04am 
DO NOT INSTALL. It causes error and crashing the save
Bruce Jun 1 @ 10:13am 
+1 crashing after world gen.
java.lang.Exception: Forge_Ramshackle_Pistol item not found: Base.IronRodHalf. line: item 1 [Base.IronBarHalf;Base.SteelBarHalf;Base.IronRodHalf;Base.SteelRodHalf] at InputScript.OnPostWorldDictionaryInit(InputScript.java:743).
OxTailSafu May 31 @ 12:33am 
Love the idea of additional weapons being added. I personally still think the levels required to make these weapons should be lowered slightly if they're meant to be worse than conventional firearms, but the sheer novelty of having an instrument being turned into a gun still entices me to use them.
Some Random Gamer May 29 @ 11:59pm 
Shame that this seems to crash the game on world gen.
Some_stranger  [author] May 29 @ 7:42pm 
Since you all seem to enjoy this mod so much, I think I might start a bit of a re-work and get it working with B42. I have some melee weapons and such I've been wanting to add.
CocoBat May 29 @ 5:03pm 
I was quite sad to find out this was the mod that has been crashing my game on startup, I hope it gets fixed someday
Legend May 28 @ 6:52pm 
causes crashes when loaded.
Serenity May 28 @ 1:09am 
I agree with what @OxTailSafu have said. Devs removed some items which were used in your recipes, I think
Dr. Quackers M.D. May 24 @ 11:30am 
yes mod broke now. took some time to find out which one. will keep it in my load order flagged because the trumpet shotgun has actually saved my life before!
Evil incarnate May 23 @ 1:55am 
I can 100% confirm the latest update broke your mod and I can't launch a new game anymore.
Metropunk2033 May 22 @ 2:08am 
I'm having the same issue as OxTailSafu (crashes when making a character)
OxTailSafu May 20 @ 12:58pm 
It looks as though the 42.8 update broke your mod. It crashes on startup while this mod is enabled and nothing else. It is likely related to the fact that various materials for smithing were removed.
Colonel Bill Kilgore May 6 @ 3:14am 
A little bit incompatible with Workshop - the scrap pistol's model is replaced with the same one from the Workshop mod
SauceDon Bacon May 5 @ 11:56pm 
random thing i noticed I'm messing with bandit creator and every time i equipped a bandit with theses 4 weapons they were not given the ammo option the ramshackleweapons.pipeDB ramshackleweapons.piperifle ramshackleweapons.slamfire ramshackleweapons.trumpetshotgun but all of your other weapons did get that option do you think it is your mod or the bandit creator mod?
A_Mutt Apr 19 @ 4:55pm 
"A blunderbuss? what is this 1875?"
Salty Oreos  [author] Apr 7 @ 9:21am 
For build 42, the revolvers and pistol recipe are only visible when interacting with a smithing forge
leobet2me Apr 7 @ 1:49am 
can t see the crafting imput for revolvers and scrap pistol do i need to read a magazin?
Salty Oreos  [author] Apr 6 @ 11:52pm 
For build 42, the pistols and revolver rifle are made through blacksmithing
OxTailSafu Apr 6 @ 12:55pm 
Also I'm not sure it's just me, but I seem to only be seeing the recipes for the Slamfire Rifle, Double Pipe Rifle, and the Pipe Rifle. How does one make the other weapons?
OxTailSafu Apr 6 @ 12:52pm 
I really love the idea of this mod, but I'm rather concerned about the practicality of it. Even with extremely rare loot for weapons, I tend to find weapons far sooner than the time it takes to get the necessary maintenance level needed to craft these. I think a slight reduction in level might be ideal, imo.
Syxxe Mar 31 @ 11:39am 
Shotgun would immediately blow up Because its held together with nothing but duct tape. 11/10
Salty Oreos  [author] Mar 25 @ 3:52pm 
Update: Mar 25 @ 5:52pm
*-B41 Changes
-Added new gun: Revolver Rifle
-Added sub mod that has different skill requirements and crafting categories for the gun recipes. (Do not enable both versions of the mod at the same time)

*-B42 Changes
-Added new gun: Improvised Revolver Rifle

*-Workshop Page Changes
-Added new gun display for the Improvised Revolver Rifle
-Updated the gun displays with non blurry icons and an ammo display.
Blood Mar 21 @ 9:29am 
Trumpet Blunderbuss? Fun
Proud Wingman Mar 20 @ 3:24pm 
Thanks for the update. Let me check. (B42)
Salty Oreos  [author] Mar 20 @ 2:48pm 
Update: Mar 20 @ 4:47pm
*-B41 Changes
-No Changes

*-B42 Changes
-Fixed recipe categories.
-Changed "Needs to be learned" to false on gun recipes since they aren't set up to be learnt yet.
Salty Oreos  [author] Mar 20 @ 4:51am 
@Proud Wingman
So I went ahead and checked.
Build 42 has an issue I'll be addressing shortly, however I see no issue with the build 41 recipes.
The recipes still show in 42, but require the recipe to be learnt (which is not currently possible)
_zub_ Mar 18 @ 12:07pm 
Two mistakes.
Salty Oreos  [author] Mar 18 @ 6:50am 
@ProudWingman
What version are you on? 41 or 42?
What recipes are you not seeing?