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(Also I am wrong, not destroyer - breacher)
- the speed should be reduced to 2.40-3.40
- Armor reduced to 120%-140%
- Its weight has been increased to 200kg.
- Possibly transferred to the Nanotechnology of mechs (Or even be available according to the drawing)
- Well, maybe they could use a reduced protection from fire, but that's how the author wants it (Well, they're like a kind of bio-mechanics without such a strong protection base like mechs)
Since a tank that does not receive damage (unlike a centipede) is a very strong tank.
The puzzling thing is that the room which made them break contained only 5 things. 3 large batteries and 2 large chemfuel generators (from Vanilla Furniture Expanded - Power). For some reason, if the laborers had access to that room, they immediately went into eternal standing mode. I really don't understand why, there's no rhyme or reason I can see and they previously had no issue going in there. But I made a zone of the entire map minus that one room and now they're working diligently again. Maybe there's something with the large generators or batteries that they really don't like?
Can't see any errors in the log so I figured I'd ask, maybe someone knows a fix.
@ƎNA Typically I just use force equip because it will auto drop its current weapon and equip the weapon that you forced equip
@Apocalypse I think it would be possible, but prob be for a later time
Serve in death.
Hail the omnissiah!
I'd really like an RNG element added into it, only because its super weird they break down so consistently like clockwork, you know?
Thanks for letting me know about the warcasket weaponry!
Maybe they could all be following the same naming convention.
Repair Servitor
Labor Servitor
Combat Servitor
Assassin Servitor
Breacher (Tank?) Servitor
Just for the sake of making their roles more clear. Finally about to make my first Breacher Laborer and I'm excited, even if my base is now a forest of band nones. Was wondering if the Breacher can pick up and use warcasket weapons. And if not, would suggest it. It would give them extra functionality and make the warcasket weapons useful for mech only colonies.
I do have a suggestion though, could there be a setting in the mod setting to determine what the servitors work types they could work on? I hope the servitors can be able to work on plan and cut work, I understand if it wasnt added on purpose initially because theyd focus on planting all day long instead of other work types, I use another mod to determine mechanoid work priorities to get around this