RimWorld

RimWorld

Vanilla Psycasts Expanded Adjust Patch
19 Comments
MurMax Aug 30 @ 2:19am 
Result: it does not, fails to "load the world", at least on old saves.
MurMax Aug 30 @ 1:42am 
does it work in 1.6?
NachtPraise Jul 19 @ 1:00am 
玩奥德赛的时候,没有您的mod让我根本就不想开灵能扩展了:lunar2019crylaughingpig:
thos grol May 14 @ 1:41am 
But having that psycast shouldn't just make lances useless.
thos grol May 14 @ 1:40am 
I've already set max level to 6 and installed the psycaster genes required mod with psycast genes spawning on enemies and the free psylink from the empire gives you 2 points and the base tree.

That same base tree lets you buy psychic shock which lets you down enemies and capture them for free. And one can have it ready every battle. This is especially OP for starting colonies. I've already just don't use ideology features for the same reason as summoning colonists with the rituals.

I don't think it needs to be removed, just nerfed. Higher psyfocus cost and heat probably. Or just higher up the tree.

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Meditation multiplier should be able to be set to 0. Psylink levels should only be gained externally.
Already used cherry picker to delete psytrainers from the game.

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Probably need to nerf some more psycasts will report later if more.
Grail Knight Jan 19 @ 1:49am 
Hi. I apologize if I'm being somewhat unreasonable, but could also make somewhat similar non-linear progression for trade price bonuses?
Maybe it's too niche, but that thing is bothering me. With limit you don't really have reason to have many sources of bonuses to it, and without limit it would be gamebreaking with how this work.
I think that changing pricing system (and make it not just plain subtracting of trade bonus from 100% of price) would be too hard, but at least changing the curve to make big bonuses smaller in effect, would still make it more viable to really try and collect all this trade price bonuses and grow ultimate trader. But I don't know much about modding, and how to make it at least square root like in this one.

Can you by any chance do it?
NBB Jan 5 @ 2:51am 
能不能加个选项让buff可以多条或者有更多上限
cool_It Jan 2 @ 7:02am 
大佬,心灵敏感度的修改有问题,如果敏感度降低到零以下(比如鼠鼠基础85%,心灵失聪减100%)会数值溢出变成负21亿,原版是统一调整到零
Yatoro煜  [author] Nov 17, 2024 @ 3:51am 
等我做完,我自己玩到哪改到哪
缘神老资历Sorry全场 Nov 15, 2024 @ 12:14am 
能出一期视频更直观的对比一下削前和削后吗
Yatoro煜  [author] Nov 1, 2024 @ 5:53am 
还在削
2050312432 Nov 1, 2024 @ 2:56am 
削的还是不够狠,我希望有一个能塞进原版而不把灵能变成主要玩法的灵拓,而这个版本对比原版优势还是太大了
[ELL]-Finalis Oct 31, 2024 @ 12:45pm 
You can't mess with me like this. I thought we had a Umineko mod coming, like music or something. Why do you pull my heart strings?!
Yatoro煜  [author] Oct 31, 2024 @ 10:55am 
任何对平衡性有病态追求的人可以在评论区留言给出建议。
Anyone who has a pathological pursuit of balance can leave a comment in the comment section for advice.
Yatoro煜  [author] Oct 26, 2024 @ 8:08am 
灵扩大幅上调了原版灵能的精神力消耗,但是又把精神力消耗系数做的只有升级属性才能增加,升级属性又是非线性的,导致很奇怪
望月 Oct 24, 2024 @ 10:41pm 
单打灵拓确实挺正义的,机制上超出太多了
Yatoro煜  [author] Oct 24, 2024 @ 1:28pm 
为什么是602?懂的都懂。
Yatoro煜  [author] Oct 24, 2024 @ 1:04pm 
顺带一提,每点心理熵对精神力总量的增加效果是相同的,是线性的
Yatoro煜  [author] Oct 24, 2024 @ 12:36pm 
难道只有我一个人觉得升级叠叠乐和解锁技能一起很不平衡吗?