Stranded: Alien Dawn

Stranded: Alien Dawn

Enemies Evolve!
137 Comments
Reedtanguerra 10 hours ago 
Dang Calinostro. 150 T5 anything sounds like a nightmare. I had to tame a herd of Ulfens simply to ensure I can keep my flock of 12 T5 Dodos fed. They are awesome defensive fighters but boy do they eat me out of house and home too
Ark Builder  [author] 11 hours ago 
Funny you should mention those things!

These are pending chances, and haven't been pushed but should be in the next update:
1. Animals will check if the resources it would produce is plentiful (more than 300 in your storage).
If so, it will not drop that resource and instead get a minor buff [imgur.com]
2. I have changed how this mod tracks the max tames.
Instead of it being Bigger bases means more tames allowed in your herd, it will be only capped based on how many enemies you have set can attack you at once.
(I'm trying to get this mod "aware of" any quotas set by the pregnancy quota mod as well, but I will need to work with that author. I've pinged them on the discord so it should also be in the update.
3. In the update, higher tiers of shriekers will produce carbon like their base game counterparts. I didn't realize the higher tier shriekers don't have their pheromones, so I will fix that as well
Calinostro Sep 18 @ 4:25am 
2. I'm currently herding 150 T5 Shriekers in a pretty advanced save and it is an outright pain to deal with the stone production ;), the count explodes to 40k+ in no time. I edited the mod to reduce the production to 1 per cycle. In addition I added the Carbon Nanoglands (also 1 per cycle) and Agitating Pheromones (this one just for convenience. Both make sense given that the Broodmothers already have both features, so having them in an advance evolutionary stage seems plausible. It doesn't have to be just 1 item per resource per cycle but anything above 5 is just overkill.
Calinostro Sep 18 @ 4:25am 
Great that you are still working on it, appreciated. It is fun breeding animals with this mod and using them as a primary force. A couple of suggestions:

1. Consider adding more means to control the population. Preventing reproduction is a good first step but it becomes chore in the later game to keep stuff under control. Being able to filter in the animal window for specific races and a tick box to start/stop reproduction would be nice, if possible. Otherwise a population control like 'Animal Pregnancy Quotas' tries to apply would be cool too. I tested the latter with this mod but it does not seem to work properly.
Reedtanguerra Sep 17 @ 8:27am 
I hilariously have a pair of lvl 5 dodos stuck in an eternal gladiator match. One of them has literally starved to death but the self-healing has kept it alive. My survivors can't kill either of them due to the same problem. The evolved consciousness healing effect is too strong. I'm going to try pacifiers and if that doesn't work, welp, leave em to it I guess xD
Reedtanguerra Sep 16 @ 9:03pm 
Spawn evolution seems to be working just fine Ark? I see it recalculate the wave numbers/type of enemy when the attack message initiates
Ark Builder  [author] Sep 13 @ 2:19pm 
It is still maintained, life is very good at distractions!

I will test this mod in isolation re the spawning, the berzerk, and the crash/loading issues
Calinostro Sep 10 @ 3:48am 
Hi, not sure if this still maintained but worth a try. While the breading and armor modifications are working just fine, the spawn evolution does not seem to work at all. All spawns stick to the standard patterns. I'm using the mode with the military outpost scenario. Am I missing something or is it nor working as intended (anymore).
Renebey.com Aug 25 @ 9:05pm 
Düşünce çok güzel fakat mod sürekli hata veriyor. Ne zaman oyunu kaydedip çıkıp tekrar açsam, bir kaç saniye sonra ekranda hata uyarısı beliriyor düzgün çalışmadığına dair.
nikcevic Jul 22 @ 4:04pm 
doesn't load anymore for me
Lyfestyle Jul 22 @ 7:18am 
Keep rediscovering animals with Rita no plants. I know you are working on a fix.Thanks for the mod.
mrdb74 Jul 22 @ 12:13am 
When you tame animals and they are evolved why are they going berserk all the time. they got loads of food. i had 8 animals all had to use them for dinner. even the noths.
Ark Builder  [author] Jul 20 @ 8:36pm 
I am working on the fix, will revert to the non July updates in the meantime
Mantastic Jul 20 @ 6:52pm 
Same issue here. I pinged him on Discord.
Sekret.Squirrel Jul 20 @ 12:06pm 
Howdy, not sure why as I've not added any mods recently but I get the mod not working error and zero enemies in all scenarios?
Mantastic Jul 18 @ 9:28am 
An ArkBuilder mod update day is a good day. Thanks again for your hard work!
Mantastic Jul 11 @ 10:58am 
Gujo was working fine for me in the past, they evolved to their top form.

I'll test out the Ulfen this weekend and see what it does.
SoulAngel13 Jun 30 @ 11:35am 
ps my dogs breed just fine all the way to fenrir and kept going but the other 3 just wont breed after reaching t2 they just stop aka the arch and wooly just wont breed
SoulAngel13 Jun 30 @ 11:30am 
doesnt look like anyone else is having this issue so maybe its new but i tamed 3 of the animals the ulfen drake and gujo the lv 1 breed into lv 2 i tamed all the first year and by year 4 i still only had my original ones and the lv 2s the lv 2s or T2 are not breeding i thought maybe it was my milking mod but i disabled taht and re tested it still no go any ideas?
HazeKalix Jun 20 @ 6:38pm 
everytime i do a new game or load into a game i get an error message within 20 minutes of this mod stopping due to an error
Mantastic Jun 2 @ 12:49pm 
Most minor of suggestions, I'd recommend changing the name of the mod to "Enemies Level Up" just to prevent confusion. :)

@Twini-kiwi I'd recommend not using the Glytch mod with this as there's some conflicts in the code.
Twini-Kiwi May 30 @ 3:40am 
also is this mod bugged on the crash landing scenario? im in year 3 very hard ares moon and got (hold your feet) 1 Small shrieker...I mean a free wave is a free wave but i think that isnt what should come i test some things before i can confrim this as a bug? i will see
Twini-Kiwi May 30 @ 1:06am 
theres a small Bug whit an other mod called Glytch they normally spanw on sorbius but if this mod is active they dont also if i use cheats to spawn and tame them the breeding for other creatures gets bugged until they are gone (i get an waring)
SpottyGekko May 22 @ 2:49am 
My Hulk Juno's are giving birth to Juno demolishers, which is lower-tier than the parent, so Juno's cannot currently be bred past T3 (unless you tame a T4 during an attack wave).
Twini-Kiwi May 17 @ 8:30am 
so 1 updated you introcuded a weaker cralwer variant for early robots waves but where are they? i got on 17 day year 1 an normal hotwitzer which should be then the weaker 1? right? or is the custom moon Ares too powerfull for it? just wondering
Twini-Kiwi May 16 @ 3:26am 
well i mean combined this whit jaggisd robots unleashed you have some trading ressources at least so not a completed useless as trading doesnt do that much in guardians but i can live whit it (btw why did you remove the sillica ressources? just curiois)
Ark Builder  [author] May 15 @ 4:00pm 
I was looking for a resource that was lower in quality/tier than just scrap metal

So there was at least some variety

I agree it's a stretch, any recommendations for a replacement resource are welcome
Twini-Kiwi May 15 @ 9:20am 
sooo Bots drop grenades and trade goodies? i can understand grenades but trade goodies? i just dont understand why XD makes in my eyes not really sense but maybe theres a much bigger twist behind it XD
Ark Builder  [author] May 13 @ 7:06am 
I checked the Zombies mod, and everything it adds is in it's own scenario

This mod overrides the base game attacks found in the base escape/trade/Hope scenarios

So both can be loaded and played, and they should never interact
OHM May 12 @ 3:05am 
Does this mod conflict with the Zombies mod?
Dyna-saur May 6 @ 12:59pm 
Awesome, once I am done with my finals I will be back playing this. Thanks
Twini-Kiwi May 3 @ 2:30pm 
YAY a new update ( my pc is currently in a repair shop) Gonna love to see the changes and seeking new (and funny) bugs
Mantastic May 2 @ 8:01am 
Loving these balance changes to the robot l00tz! Appreciate the update.
Ark Builder  [author] May 2 @ 5:16am 
New version uploading everyone,

Venomous Raptor fix, loot table and weapon drop changes, weaker cannon crawler added, evos can't spawn on a new map, & Demo robots are now upgraded properly!

This should be most of the things yall have identified, I greatly appreciate the feedback and callouts!
SpottyGekko Apr 23 @ 10:22am 
The problem appears to be somewhere in the Venomous Raptor definitions, because once I slaughtered all 4 of them, the Scissorhands became pregnant the very next morning !
And no mod error warnings...
SpottyGekko Apr 23 @ 6:06am 
Still getting the intermittent Mod error warnings at birth time.

I have 4x Venomous Raptors (2 male 2 female) tamed from a raid, and after 22 ingame days they've not had a single pregnancy.
Aso have Scissorhands (1xM 2xF) from a raid, not breeding since tamed 10 days ago...

Could this be due to that Mod error warning I keep seeing ?

My 20 Fenrir's and 20 Dodo's breed like rabbits, multiple births every day...
SpottyGekko Apr 21 @ 1:37am 
I'm using this mod with Project-X Repaired and seem to be having a few issues...

Had a wild Fenrir spawn that displayed as Level 9 with 800 Health, and needed Farming 9 to tame. After successful taming, it was a Level 6 with 500 Health !
Is that supposed to be how it works ? I already have a pack of Fenrir, and newborns are either Level 5 or 6 (taming level of the parent doesnt seem to matter). Their stats dont appear to change as they go up in Level, so how can I get that 800 Health I saw on the wild spawn ?

Also seeing error warnings about this mod at the time that births happen... not every time births are generated, seems random.
Dyna-saur Apr 6 @ 4:14pm 
So...on just the hard difficulty and moon Jason, Guardian scenario, I am seeing those crawler cannons on the third raid onward, which is like 15 to 17 days from start. These will 2 shot or 3 shot any survivor while also have like 70m range. Is that supposed to happen?

Initially, I thought it was because I am using rapid fire sniper and they are just scaling, but even without that mod, they show up very early. Is there a better way to handle these or am I just doomed?
Mantastic Mar 13 @ 5:43pm 
Wee bit of minor feedback. I love that robots drop electronics type items as loot now, but it's swung a bit in the other direction where you are practically swimming in them. Just needs some tweaking in the loot tables.

I'd also recommend changing the lootable weapons after to be a lot less frequent, as you also end up swimming in those too. Majority loot chance should be scrap metal or regular metal. My two cents. :)
Twini-Kiwi Feb 21 @ 1:36am 
I found 1 last bug (i promise it) or not? i have a save where im at year 5 or 4 insane chaos and every robot ecxpect 1 class did not upgraded and its the D-E1-Troubelmaker they seem to never upgrade...from what i can tell each other has atleast its 4-5 form while they only at their start (now as promised that was the last bug well scouts give roger roger but directly came a warnig but they funtion 100%)
Ark Builder  [author] Feb 20 @ 1:23pm 
1. I had originally planned to enable the building of the enemy droids in my Project-X Repaired mod; via allying with the Empire (Which is still VERY MUCH a WiP.
I'm considering making them unlock-able via some expedition/research, but that may come after the above is completed.

2. When I tested the fuel units they did deal more than their "base" damage
It isn't super clear as the player though, as the numbers are all hidden.
Let me give them a pop-up like the Roger Roger bots (Every 3 seconds), so it is clear when they stop getting the bonus.
Twini-Kiwi Feb 19 @ 1:04am 
Btw Any chane we can build our onw Forge cwralers? to reinforces our own Bots or Drones? Or thoses huge arty types the annoying ones (unless you you have a deense design where they cant shoot xd) would love that Also the drones and the troubelmakers bots perk Doesnt work? it says for the troubelmakers 30 units of fuel each cosumtion does more damage to Buildings? i cnat see a damage buff or its hard too see cant tell
Ark Builder  [author] Feb 18 @ 1:55pm 
Oh yes, that is a bug then

That animal must still be marked as hostile and require pacification; and I'll get a hotfix for it
Twini-Kiwi Feb 18 @ 5:55am 
But the Fenri as example never attacked my surviivors (i used hugo always) even if survivors near them they just flee but the ice wolf i had was pure agrresive and the fenrir is the Final Form so thats why i wondered
Ark Builder  [author] Feb 18 @ 5:50am 
High tier non-aggressive tames do spawn, I ideally can dedicate some time to make them a rarity.

They can be passively tamed, but have a VERY high failure rate and a very high aggressive response rate.
So it is high risk/high reward to try and passive tame a natural spawn.

Pacifying them via attacking may not override their "failed taming aggression chance"
Let me see if that can be implemented
Twini-Kiwi Feb 16 @ 5:54am 
another day another Bug? i was playing on an military outpost trying to tame a Ice wolf Spawned Naturally) i tried to tame it but it attacked Hugo (before he could lay down the food) i even paciffed it to be 100 safe but neither helped it after the first shot being pacifed it still attacked is this intended or Not?
Twini-Kiwi Feb 14 @ 6:03am 
ah dont worry Ark i loved the non roger roger Bots now i can fear them again XD
Ark Builder  [author] Feb 14 @ 4:15am 
Found bug in code (and a few others).
Don't know how I managed to mess up pretty much every single major thing in the scout code; but I was thoroughly impressed!

4.04-106 is uploaded and has the scout fix!
Twini-Kiwi Feb 12 @ 9:47am 
hey its me again whit another Bug and its about the scout bots (again) as the patch notes has sayed they givew out every 5 seconds roger roger they now dont do anything just attacking while im having not an issue whit just having them as normal bots but that just makes them unusefull for the new consoritum leadears... i even make a new game just to confirm it is a new bug or else i get always an error if the bot tries to Mark the target btw
Twini-Kiwi Feb 5 @ 10:20am 
Cheers Ark Builder Its a reallly good mod :)