Stranded: Alien Dawn

Stranded: Alien Dawn

Enemies Evolve!
170 Comments
Corbinlane12 Oct 30 @ 1:01pm 
Thank you so much!
Ark Builder  [author] Oct 30 @ 11:42am 
Can you check this new screen on your tames:
https://imgur.com/a/ajXzg13

If you do not see that, that means your mod didn't actually update.
And an unsub + resub should gix it.

If you see that at 0, then a new bug (Or the same bug) may still be active.

I try and stay compatible to Beyond Stranded, and I do not think it does anything around taming/breeding
Corbinlane12 Oct 29 @ 11:29am 
Are heir still Pregnancy Issues? I havent had any of my tames get pregnant. or is it a compatibility issue with the MOD Beyond stranded?
Ark Builder  [author] Oct 26 @ 4:51pm 
Life got a tad busy, but a fix is uploading for both the robot HC display always stuck in the top right; and the pregnancy bug.

I even added a new UI component for yall to double check the animals actual chance to get pregnant each day!
(The bar uses the exact same code that the pregnancy code uses, so any issues will show there)

I also had some other pending changes I wanted to get into the patch.... but alas see the first sentence. So we put that somewhere safe for when things calm down.
Digitgidgit Oct 20 @ 8:14pm 
I see the tamed animals not getting pregnant has been mentioned. hopefully the fix is in the works.
Reedtanguerra Oct 17 @ 4:36pm 
I'm with D2 and also wait for the new update patiently. My brave tames have heroically sacrificed half of their numbers defending my compound by now, and I cannot have any new babies to replenish my herd
D2 Oct 15 @ 2:38pm 
Started having pregnancy problems with all tames. Can't wait for the new update :bulletkin:
sirbuche Oct 13 @ 12:50am 
I noticed a bug where flyers were unconscious with bleeding but weren't taking any damage from their injuries.
Ark Builder  [author] Oct 7 @ 6:38am 
Marlon asked why there aren't any new creatures, and i just use base game models.

Answer is I don't know 3d modeling today, I just know coding lol

If any 3d artists want to add new creatures and will give me permission to add them to the mod, I'll gladly credit and do so

And once my other SAD mods are in a better state, learning3d modeling is on my to do list
Ark Builder  [author] Oct 7 @ 6:36am 
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Marlon Oct 6 @ 7:45pm 
Não consegue fazer novos animais gigantes? Sei lá, dinossauros, dragões hehehehe
Ark Builder  [author] Oct 6 @ 4:28pm 
I got distracted by not just fixing the bug, but adding a feature or two....
TL:DR I'm copying the Projext-X repaired "Biology" Skill to this mod
Which means a new crafting bench and researches

One of which will unlock the below the WiP bar on your tames showing a species "exact" pregnancy chances vs the max that evolution could be.

https://imgur.com/a/ajXzg13

(I'm also going to include that flag making sure the robots w/ fuel/poison/etc require you to have observed them first to avoid them blocking your screen.)
Rogue Huntress Oct 6 @ 9:36am 
I'm still having issues with tames not getting pregnant. The second I turned the mod off, I started having pregnancies again.

I really like the mod though. Any suggestions?
Sekret.Squirrel Oct 5 @ 11:57am 
HI, great mod!
Having an issue with a pop up top left corner during guardians scenario describing the consortium dudes with gas canisters. It's currently a game stopper as it won't go away for long and stops game interaction.
Ark Builder  [author] Sep 26 @ 2:01pm 
I have edited the code to handle save specific variables better.

Under the hood nomatter if you set the cap or if the cap was based on the max # of attackers; the closer you get to the cap the lower the pregnancy chance.

So 5/6 tames leads to a "real" pregnancy chance of ~10%.

To make sure the mod is working; I will include a few (new) bells and whistles via research.
That will give yall visibility into the "actual" pregnancy chances, and some other tech that will give your tames better. That way if the code is still bricked, that visibility will show 0 (Or something breaks enough to give you an error)
Game_Test Sep 26 @ 12:36pm 
Yeah still doesnt work with same issue even with me doing a re-subscription to make sure I downloaded the recent update. Also whats PXR organs? I may not have that or the mod that includes it?
Reedtanguerra Sep 25 @ 10:13pm 
My tames still won't get pregnant with the manual override either on or off. I waited half a season on either setting. I'm pretty much assuming I rolled the worst luck and my save game borked during the earlier update as no one else is reporting similar. I'll be fine. I'll build Fygee's battle drones and send them on kamikaze bombing runs against your epic base wrecking critters <3
Reedtanguerra Sep 25 @ 7:28pm 
Awesome! Thank you Ark! I didn't mean to rush you at all *facepalm*
Ark Builder  [author] Sep 25 @ 4:44pm 
Update pushed, a lot of clicking removing the organs from all the species in the mod...
I'll learn eventually
Ark Builder  [author] Sep 25 @ 4:36pm 
Mu update included the PXR organs in the animal loot tables, that's why.

I had not been developing on it in so long I forgot that is one of the things I need to check for.

Will get an update san-organs asap
Game_Test Sep 25 @ 4:27pm 
Hey sooo todays update broke this mod for me.

Just after crash landing cinematic, I get a restart required with "Error with Insects Level Up (All Species)! Animals in ILU still have Organs! A game restart is required! Instead of animals spawning a mod error message will be shown!"

And yours is the only mod that i have installed thats updated in the past like 3/4 hours when I was playing earlier. Not sure what you changed but something aint working.
Ark Builder  [author] Sep 25 @ 3:50pm 
Hey Reedtanguerra,

I just pushed an update that has a default 30 set in case the code gets confused again.
I also added code to "reset" the override if you uncheck it,

Sorry got lost in lifes updates
Reedtanguerra Sep 25 @ 2:32pm 
Checking in on this. It would be very unfortunate if I'm simply the victim of the mod update messing with my existing save game and my tames won't get pregnant anymore, because I could see that happening and it wouldn't be anybody's fault just bad luck
Ark Builder  [author] Sep 23 @ 7:22am 
I'll check later in my day to make sure unsetting the manual overrides doesn't accidentally castrate all tames.

Iirc because of animals having tiers, I only update how many of each species you have once a game week.

So if the above isn't a bug that slipped through, the herd should start to repopulate after a week (and the refresh realizes you have a lot less friends)

The constipation feature shouldn't interact at all with pregnancy..... but I'll double check that as well
Reedtanguerra Sep 22 @ 8:27pm 
I have a small problem. I had the manual pregnancy quota override on, then I lost a few tames. My tames didn't get pregnant to replace the lost animals, so then I turned the manual override off, and they still won't get pregnant. Welp, I have successfully neutered my SAD pokemon :D

If it's relevant, I'm keeping my storage stocked, so all animals have the constipated status. Can constipated critters still get pregnant?
Reedtanguerra Sep 21 @ 6:21pm 
Yep, makes sense, just wasn't obvious that was what was going on as the UI includes all the stuff lying on the ground as well in your resource numbers. I need a bunch of transport drones to keep up with moving junk around lol :)
Ark Builder  [author] Sep 21 @ 5:32pm 
Hey reedtnguerra,

Yes that's what it is. The function I'm using to check is just how much is stored in a storage building under your control.

I didn't think it would be fair to make all your Ulfen constipated because the herd across the mountain decided to eat only laxatives!
Reedtanguerra Sep 21 @ 5:02pm 
Oh I bet I just figured it out. The vast majority of my manure is just lying on the ground. The stuff actually stored in a chest by my fermentation barrels is below 300 units. I do have 300 feathers in a shelf by my tailoring workbench though. If I direct my survivors to keep a chest full with 300 units of manure, I bet the limiter will kick in.
Reedtanguerra Sep 21 @ 4:44pm 
The drop limit / constipation buff effect appears to be working perfectly for my flock of T5 dodos, but not so much for my herd of Ulfen. I have a mixed herd of T3, 4 & 5 Ulfen and they appear to be dropping manure/applying the buff erratically. I have a stockpile of 9K manure on my save too, so even if the Ulfens were checking for the stockpile based on tier instead of as a total aggregate herd, that seems to not be working as intended?

Pregnancy quota override is working as advertised. <3
Ark Builder  [author] Sep 21 @ 1:05pm 
That looks like a unit reaction problem, most likely with the passive tames.

If you notice a high tier passive tame in combat try to call it out, that exact line isn't in the correct spot anymore (Due to the edits I made)

I can try and check the old version what unit that is, but it may not be 1:1

And yes about the PSA, steam is iffy about auto-updating mods
Reedtanguerra Sep 21 @ 12:28pm 
PSA: you're going to want to unsub/resub this mod for the most recent 9/21/25 update. I was getting the zaniest log messages on my existing save and the new pregnancy quota mod options weren't even showing up in the options menu until I refreshed as noted
Reedtanguerra Sep 20 @ 1:47pm 
I got an in-game pop-up warning on this mod following a bug attack, and my log spammed this message a couple times. Whatever this is can't be terribly common, as I've been playing your mod for high double digit hours now without encountering a problem before

Locals:
Lua 5:31:09:611
[mod] Error in mod Enemies Evolve! (id rtw6tLg, v4.06-127) from steam
Lua 5:31:09:681
[LUA ERROR] Mod/rtw6tLg/items.lua:5976: attempt to compare nil with number
[C](-1): upvalue procall
C:\Games\Steam\steamapps\common\Stranded Alien Dawn\CommonLua\Reactions.lua(243): method CallReactions
C:\Games\Steam\steamapps\common\Stranded Alien Dawn\CommonLua\Libs\Camp\Unit.lua(593): field ?
C:\Games\Steam\steamapps\common\Stranded Alien Dawn\CommonLua\Core\classes.lua(162): <>
[C](-1): upvalue procall
C:\Games\Steam\steamapps\common\Stranded Alien Dawn\CommonLua\Classes\BaseObjects.lua(25): <>
--- end of stack
Reedtanguerra Sep 20 @ 11:41am 
I'm not sure if this bug is coming from this mod, or a base game problem, but my survivors refuse to slaughter an unconscious tame animal. The Slaughter button on the UI will click, and the tame will get outlined in pink, but the survivors will not execute the instruction. Selecting a survivor and right clicking to execute manually results in the survivor completely ignoring the order and continuing on whatever task is next in their task list.
Reedtanguerra Sep 19 @ 10:23am 
Dang Calinostro. 150 T5 anything sounds like a nightmare. I had to tame a herd of Ulfens simply to ensure I can keep my flock of 12 T5 Dodos fed. They are awesome defensive fighters but boy do they eat me out of house and home too
Ark Builder  [author] Sep 19 @ 9:26am 
Funny you should mention those things!

These are pending chances, and haven't been pushed but should be in the next update:
1. Animals will check if the resources it would produce is plentiful (more than 300 in your storage).
If so, it will not drop that resource and instead get a minor buff [imgur.com]
2. I have changed how this mod tracks the max tames.
Instead of it being Bigger bases means more tames allowed in your herd, it will be only capped based on how many enemies you have set can attack you at once.
(I'm trying to get this mod "aware of" any quotas set by the pregnancy quota mod as well, but I will need to work with that author. I've pinged them on the discord so it should also be in the update.
3. In the update, higher tiers of shriekers will produce carbon like their base game counterparts. I didn't realize the higher tier shriekers don't have their pheromones, so I will fix that as well
Calinostro Sep 18 @ 4:25am 
2. I'm currently herding 150 T5 Shriekers in a pretty advanced save and it is an outright pain to deal with the stone production ;), the count explodes to 40k+ in no time. I edited the mod to reduce the production to 1 per cycle. In addition I added the Carbon Nanoglands (also 1 per cycle) and Agitating Pheromones (this one just for convenience. Both make sense given that the Broodmothers already have both features, so having them in an advance evolutionary stage seems plausible. It doesn't have to be just 1 item per resource per cycle but anything above 5 is just overkill.
Calinostro Sep 18 @ 4:25am 
Great that you are still working on it, appreciated. It is fun breeding animals with this mod and using them as a primary force. A couple of suggestions:

1. Consider adding more means to control the population. Preventing reproduction is a good first step but it becomes chore in the later game to keep stuff under control. Being able to filter in the animal window for specific races and a tick box to start/stop reproduction would be nice, if possible. Otherwise a population control like 'Animal Pregnancy Quotas' tries to apply would be cool too. I tested the latter with this mod but it does not seem to work properly.
Reedtanguerra Sep 17 @ 8:27am 
I hilariously have a pair of lvl 5 dodos stuck in an eternal gladiator match. One of them has literally starved to death but the self-healing has kept it alive. My survivors can't kill either of them due to the same problem. The evolved consciousness healing effect is too strong. I'm going to try pacifiers and if that doesn't work, welp, leave em to it I guess xD
Reedtanguerra Sep 16 @ 9:03pm 
Spawn evolution seems to be working just fine Ark? I see it recalculate the wave numbers/type of enemy when the attack message initiates
Ark Builder  [author] Sep 13 @ 2:19pm 
It is still maintained, life is very good at distractions!

I will test this mod in isolation re the spawning, the berzerk, and the crash/loading issues
Calinostro Sep 10 @ 3:48am 
Hi, not sure if this still maintained but worth a try. While the breading and armor modifications are working just fine, the spawn evolution does not seem to work at all. All spawns stick to the standard patterns. I'm using the mode with the military outpost scenario. Am I missing something or is it nor working as intended (anymore).
Renebey.com Aug 25 @ 9:05pm 
Düşünce çok güzel fakat mod sürekli hata veriyor. Ne zaman oyunu kaydedip çıkıp tekrar açsam, bir kaç saniye sonra ekranda hata uyarısı beliriyor düzgün çalışmadığına dair.
nikcevic Jul 22 @ 4:04pm 
doesn't load anymore for me
Lyfestyle Jul 22 @ 7:18am 
Keep rediscovering animals with Rita no plants. I know you are working on a fix.Thanks for the mod.
mrdb74 Jul 22 @ 12:13am 
When you tame animals and they are evolved why are they going berserk all the time. they got loads of food. i had 8 animals all had to use them for dinner. even the noths.
Ark Builder  [author] Jul 20 @ 8:36pm 
I am working on the fix, will revert to the non July updates in the meantime
Mantastic Jul 20 @ 6:52pm 
Same issue here. I pinged him on Discord.
Sekret.Squirrel Jul 20 @ 12:06pm 
Howdy, not sure why as I've not added any mods recently but I get the mod not working error and zero enemies in all scenarios?
Mantastic Jul 18 @ 9:28am 
An ArkBuilder mod update day is a good day. Thanks again for your hard work!
Mantastic Jul 11 @ 10:58am 
Gujo was working fine for me in the past, they evolved to their top form.

I'll test out the Ulfen this weekend and see what it does.