RimWorld

RimWorld

Disasters (Continued)
44 Comments
Azazel Dec 3 @ 3:03pm 
If only there was a hero to make the rogue planet disaster progress faster. Like 60% or 75% faster. Had to spawn in an Ice Age to actually see the visual progress in any meaningful amount of time. Now that's a good event right there for people that want to replicate a scenario close to Frostpunk.
MC at crafty theater Sep 18 @ 7:04pm 
so about 200 hours of play time required
MC at crafty theater Sep 18 @ 6:47pm 
and full darkness takes around 1000 days
MC at crafty theater Sep 18 @ 6:45pm 
for rogue planet to be at non stop winter it takes 270 days
UnityVS Sep 8 @ 6:34am 
Unfortunately this mod doesn't work for me.
When I select Ice Age and start a new settlement, I get a bug where the screen overlaps infinitely as the rim is created. If I start with a vanila default setting, no problem.
Morloc Sep 1 @ 10:17pm 
I think there was an iteration of Rogue Planet once that decreased the frequency of solar flares and eventually made them stop entirely.
If you're already looking at it, could you please see if there's an option to put that back?
Santa (unreal) Aug 2 @ 7:35pm 
Would it be too much to ask if you could add a game condition with "no sun?" Basically the rogue planet's end condition but no need to forward many years. Rimoverhaul added such a scenario but it's a very old mod.
Cute cat Aug 2 @ 8:05am 
hey im trying to add the ice age to a different scenario but i dont see it, i see the solar apocalypse and rouge planet, is it missing or is it under a different name?
Jarlent Jul 29 @ 10:23pm 
Update after some experimentation

If I use the dev tools to add the game condition during the game it shows as the only game conditon and the effect works

I have two notifcations about the rogue planet but the dev tools only show one

So it might be that the game condition isn't triggering right when it's added in as a starting game condition, once I added it myself the temps dropped approximately what I expected (I've been running this mod since the original released lol)
Jarlent Jul 29 @ 4:18pm 
I THINK my previous comment was caused by an old YAYO mod still being installed?

But I'm also running into being 2 years in and the temp hasn't shifted at all, something to look for definitely
Jarlent Jul 29 @ 1:06am 
So I'm getting an event that puts my planet back around a sun? How do I disable that
Captain_Goose200K Jul 22 @ 10:03am 
Also how long does it take for effects to start happening?
Captain_Goose200K Jul 22 @ 9:35am 
Indeed
Zaljerem  [author] Jul 22 @ 8:48am 
That could very well change things ...
Captain_Goose200K Jul 22 @ 8:45am 
It was actually 1.5 but I was playing multiplayer if that changes anything
Zaljerem  [author] Jul 21 @ 7:46pm 
I'm going to guess because it's not working, something may have changed in the code for 1.6 that was not immediately obvious. I'll take a look as soon as I can.
Captain_Goose200K Jul 21 @ 7:45pm 
So im going on 2 years now and the weather has not changed for the rouge planet...Why is that?
dust08 Jul 13 @ 12:29am 
I'm also curious before I try this. If I do Rogue planet, will it reflect on the world map, and when traveling with the gravship or caravans? Would be interesting to have some pressure to escape the planet and/or get self sufficient on the grav ship.
Comrade_Atticus Jul 12 @ 6:56pm 
I also wonder if biomes change as they get colder/hotter
Andreas Jun 25 @ 2:12pm 
@Darian Stephens Thanks for clarifying! Any idea about my other questions? Especially curious if the temperature will ever reach a minimum, or if it will go forever?
Darian Stephens Jun 22 @ 6:15pm 
@Andreas
SoS2, in the newer version at least, don't allow you to just go straight to other planets.
Instead, it lets you save your ship and crew to be loaded in a new scenario, which is where you can change all the settings and mods and stuff for a new experience.
Andreas Jun 22 @ 12:27pm 
1. Is Rogue Planet mechanically speaking just a more severe version of Ice Age? Or is Rogue Planet gradual while Ice Age is more like an on/off switch?
2. Will the temperature eventually cap out when reaching absolute zero?Or does it go into non-physical temperatures?
3. Do these events follow you if you use something like SoS2 to move to a different planet? Or will the game switch off something like Rogue Planet if you literally go to another planet?
4. Will biomes and the world map change in response to the new temperatures?

Either way, this is one of my favorite mods, thanks for updating!
Олег Мерк Jun 19 @ 8:42am 
How subtile is exactly fading of light and lowering of temperature? I added permanent game condition "rogue planet" constructing my playthrough but seems like something wrong - my solar panels don't decrease in power, temperature don't go lower. Maybe I've done something wrong and condition must be added by different means? 1.5 rim with all dlcs
DuckGoosebear PrairieDogLover Jun 15 @ 12:29pm 
thank you!:slimetabby:
Zaljerem  [author] Jun 15 @ 7:32am 
Updated for 1.6.
Zaljerem  [author] Jun 15 @ 6:45am 
I will push its 1.6 update soon.
King Reek Jun 15 @ 6:40am 
Does this work with 1.6?
omg i love this mod and been looking for ages
Furry Feb 6 @ 10:28am 
If the sun gets smaller every year in the Rogue Planet scenario on the global map, it will be mega cool. is this feasible in principle?
ANIMESHNIK IZ NKVD Feb 5 @ 10:50am 
а мод работает с мультиплеером
BrenTenkage Jan 22 @ 8:37pm 
well this is gonna be perfect with the new quest mod....go full frostpunk
Kytheron Oct 26, 2024 @ 3:55am 
Hey! Is it save-compatitable?
Karkino Oct 24, 2024 @ 7:30pm 
really cool mod, are there any plans on adding more terrible events?
Prith Kyriedark Oct 24, 2024 @ 8:22am 
I remember I've had this mod and eventually forgot about it since it wasn't updated, tysm for reviving it
Hapcube Oct 23, 2024 @ 8:11pm 
Ah okay ty
Zaljerem  [author] Oct 23, 2024 @ 4:21am 
Yep, it'll definitely add some urgency and a time limit.
wydscum Oct 23, 2024 @ 2:56am 
@darian stephens I was thinking the same! escape the planet type playthroughs are perfect w thiss
Darian Stephens Oct 23, 2024 @ 2:30am 
I could see myself doing a Rogue Planet playthrough with Save Our Ship 2, the goal being to flee the star system, with a shorter-term goal being to get in to orbit where the ship's systems can keep us safe, and trying to scavenge and trade and build up the ship to finally get out for good.
Zaljerem  [author] Oct 22, 2024 @ 3:35pm 
I'm currently running an Ice Age save; it's permanent winter - very harsh but survivable. It's into the -100s(F) in the far north. I believe it will only get worse to a certain point. With a Rogue Planet, you will eventually not be able to survive as the temperatures will drop too low.
Hapcube Oct 22, 2024 @ 3:21pm 
What's the difference between Rogue Planet and Ice Age?
HIM Oct 21, 2024 @ 4:07am 
rogue planet is so scary
and ♥♥♥♥♥♥♥ cool
DeathTomato Oct 19, 2024 @ 4:12pm 
Time for frostpunk in rimworld
Santa (unreal) Oct 18, 2024 @ 2:19pm 
Thanks for updating this. Such a good mod
Viscount Danku Oct 18, 2024 @ 12:03pm 
Thank you for your work!