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most things are based around :
A. the Valkyries
B. the new rocknose types
C. the new corrupted ancient bosses
D. general utility and awesomeness
E. fun and logical challenges and expansions to less advanced systems
1. extra ores with unique progression
2. extra mobs, cultures, and bosses
3. new system of perks, leveling, and more
4. class system
5. armor and weapons
6. new locations with missions and npcs
7. new global raid style events
8. new pets
9. farmed pet based resource generation for vanilla and modded ores
10. new buffs and utility items
11. new construction items
12. new crafting and functional items
13. a lot more small things like bounty integration, professions, a safe trader town meant for servers that allows market setup, mine access, and portals, and more
1. "is it possible to use VAM with Savage Wilds?" | partial yes, it will spawn in creatures where those creature tables would normally spawn (rocknoses, the vanilla bosses that are the alternate for the vam ones), and mechanics stuff would work. however, things that do not have a spawn point, world placed objects, the VAM camp, the waypoints. and a lot more like that fail to work or do not spawn.
2. "are the two mods/mod features Thrall to lvl 100 and More Perks Every 10 levels standalone or have a stand alone version?" | as far as i know not only is this not stand alone, but currently all the buffed stats and perk systems are currently undergoing a MASSIVE overhaul to get them to function at all, let alone function to the same level they used to.
Is there a way to increase it ? Or "insert" "Throwing Master" recipes/weapons, in the Spear Master as well ? (and am i the only one with this problem ?)
and they were going for 50
cannot upgrade the " simple VAM Blacksmith " ... only can craft a placeable item namend " Advance VAM Blacksmith " but cant place it
Disapear with items inside, no bags return event in logs informations.
Cannot replace them.
#1. In Shift + P, my settings are configured to 99,999 attribute points (solo play with some hardcore mods :P).
#2. When I reach 40 attribute points, the game doesn't display the "+" icon. So, in Pippy, I just changed the value from 40 to 42. This restored the "+" icon.
I tested this up to 500 attribute points, and the issue only occurs at 40-41-42 points.