RimWorld

RimWorld

Advanced Armaments
75 Comments
The Lost Cake Jul 17 @ 6:25am 
I don't mind the rocket centipede personally because you can just walk up to it and punch it in the face but the grenadiers are insane
turkler  [author] Jul 5 @ 5:22am 
@U-boat[BY] I'll consider it
U-boat[BY] Jul 5 @ 4:26am 
I would say that is okay mod, graphics are nice and new weapons are okayish. But for the love of Randy Random remove those mechanoids. They are bane to my existence, like imagine centipede with triple rocket launcher with small CD and no charges. They are insane as is, add to that other mods like mechanoid upgrades and this 1 centipede can steam roll your whole colony.
StockSounds Jun 18 @ 12:26pm 
Absolutely ginormous legs! Absolutely nothing but bloat weapons!
Keep up the horny work!
LouIdZarcs Jun 15 @ 10:26pm 
I see the boob, download I should
Genocide Jun 12 @ 10:53pm 
I see the thick, download I click
turkler  [author] Jun 11 @ 2:40pm 
@dr.kristian.west I'll consider it
dr.kristian.west Jun 11 @ 2:32pm 
May there be any balance adjustments in the context of the 1.6 changes? I.E., with the improved Charge Rifle, will the Charge Battle Rifle be buffed as well?
turkler  [author] Jun 11 @ 11:24am 
1.6 update
turkler  [author] Mar 25 @ 4:48pm 
@Warspite Enthusiast that's intentional, to make it more difficult to buy.
Warspite Enthusiast Mar 25 @ 4:46pm 
Great mod! The only thing I do have to point out is that the missile pod's value is way overtuned. Base value is 5k but it only costs ~600 worth of materials and 600 work.
turkler  [author] Feb 27 @ 4:46pm 
@Halcyon there are mods that already add those, you'll notice that most of the underbarrel stuff in this mod is charged because regular underbarrel weapons have been done to death
Halcyon Feb 27 @ 4:33pm 
Considering the Charge Battle Rifle has both a standard and grenadier version, and both versions of the auto shotgun have grenadier variants. Will there be a conventional Battle Rifle with a grenadier variant?
Nitsah Feb 24 @ 5:46am 
Based Turkler
turkler  [author] Jan 23 @ 7:39pm 
@Joanne the proper shotguns devs can patch it on their own if they'd like
I'd maybe do it myself as a commission though
Joanne Jan 23 @ 7:28pm 
Would it be possible to add Proper Shotgun support?
Pablo Discobar Jan 22 @ 6:06pm 
My, my. Pretty sexy.
John Helldiver Nov 29, 2024 @ 12:50pm 
KABLOOEY!
ScumWatcher Nov 17, 2024 @ 3:25pm 
Your feeding my combat extended addiction
Ender Nov 14, 2024 @ 12:47am 
Ohhhh, nice and thicc.:dw_heart:
That's just how I like my ... Missile pods. :sd2explosion:
denchik4577 Nov 7, 2024 @ 10:17pm 
A good mod, there would be more variety in rifles
turkler  [author] Nov 7, 2024 @ 7:35pm 
@Ravinglegend I don't play with anomaly so I cannot make such a fix but I could consider it if someone bought me anomaly
Ravinglegend Nov 7, 2024 @ 7:20pm 
Could the electronic firing systems research be moved to not overlap with the turret pack research from anomaly?
WhiteJao Oct 31, 2024 @ 7:38pm 
centipede rocketeers just desecrated my tribal colony :'( love this mod
turkler  [author] Oct 28, 2024 @ 4:59am 
@lagging adolescent :3 glad you like it
s4e1 "box cutter" Oct 28, 2024 @ 4:42am 
missile pod is my new favorite rimworld weapon of all time thank you
Zezin Oct 24, 2024 @ 4:12pm 
The weapons look really good, thank you for the mod.
turkler  [author] Oct 23, 2024 @ 1:57am 
@Benji that's probably because the sprites of this mod are angled upwards at a 45 degree angle to get more detail in a smaller image and then rotated into place in xml. better projectile origin probably doesn't account for this rotation
Aulwynd Oct 22, 2024 @ 4:19am 
ya its better projectile origin it was doing this with some other modded weapons i juts removed it even tho its cool
Aulwynd Oct 22, 2024 @ 3:53am 
im using muzzle flash and better projectile origin maybe an issue w the latter
turkler  [author] Oct 22, 2024 @ 3:12am 
@Benji uh, could be a mod conflict? they fire fine for me
Aulwynd Oct 22, 2024 @ 2:54am 
the guns fire from above the gun maybe its cuz im not using CE right now
turkler  [author] Oct 21, 2024 @ 7:38pm 
pushed out a new update with some ideology styles for the guns! with support for Vanilla Ideology Expanded - Memes and Structures
skaianDestiny Oct 21, 2024 @ 7:37pm 
Hell yeah Vector
turkler  [author] Oct 21, 2024 @ 1:01pm 
@Ahael should be fixed now!
turkler  [author] Oct 21, 2024 @ 12:15pm 
@Ahael that's an embarrassing oversight >.< I'll have a fix out today
Ahael Oct 21, 2024 @ 10:38am 
The missile pod seems to be missing it's <WorkToMake>, which makes crafting it instant. Otherwise really good mod!
turkler  [author] Oct 20, 2024 @ 3:58pm 
hello lads, new update is out! for those with biotech, this update adds the legionary fusilier
Nihai Oct 19, 2024 @ 12:05am 
Wonderful textures.
turkler  [author] Oct 18, 2024 @ 6:18pm 
@dr.kristian.west no, a lot of these weapons are way too advanced for machinists to wield. like, soldiers will come with bolt actions and pump shotguns, the gendarmerie is slightly better with some precision rifling stuff but they're still by no means super high end. wouldn't make thematical sense
HYDRA Oct 18, 2024 @ 12:36pm 
Another turkler classic, this is good!
dr.kristian.west Oct 18, 2024 @ 12:02pm 
Nice, I like this mod.

Do your Machinists use theses weapons, by chance?
turkler  [author] Oct 18, 2024 @ 7:38am 
@Kimo' yay, glad to hear you like it
Kimo' Oct 18, 2024 @ 7:37am 
The grenade luncher is so stupid I love it, great mod!
Silentbyte Oct 18, 2024 @ 5:38am 
Amazing mod ty
5150 Oct 17, 2024 @ 10:43pm 
So sexy tactical
turkler  [author] Oct 17, 2024 @ 6:27pm 
new update friends, fixed the charge pistol carbine not making a sound when fired
@Benji muzzle flash support for combat extended players is now out
turkler  [author] Oct 17, 2024 @ 5:47pm 
@vin yay
vin Oct 17, 2024 @ 5:42pm 
Awesome mods as always Turkler. Good shit.
strkrjns Oct 17, 2024 @ 4:45pm 
You're a good man, man.