Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wouldn't bodygroups/handgroups let you get around this? Thanks for your work either way, it's been really nice to see you go back to update your older ports with fixes and/or newer models <3
Two arms are stuck in the ass.They all need greater shoulder width.
>Think it's really cool
>Look character up
>Looks nothing like model
(Yes, I realize it's from the unreleased second game now, but it felt almost like whiplash to see the radically different character)
Vector lookin' cool since she was revealed in GFL2
pretty swag regardless, as usual
So cool!