Timberborn

Timberborn

[To be updated] Choo!Choo!
142 Comments
i8aMooCow May 29 @ 12:41pm 
I will also happily donate towards this getting updated. Never tried it before, but I love the idea, and now I'm bummed that I can't try it out.
N1njaplague May 29 @ 10:48am 
will also pay
LadyK May 21 @ 12:00pm 
I will pay to have this mod updated!
Nate Dogg May 17 @ 1:09pm 
+1 Dear God, please I wanna play trains in beaver U7
Gh0strider May 17 @ 2:03am 
I started playing this map yesterday and it worked fine. Now today its broken. Didn't know it wasn't ready for U7. Hopefully it will get updated at some point.
Chris G May 14 @ 12:49pm 
This mod looks amazing
Dr_Firedemolition May 14 @ 11:51am 
please upgrade the mode to U7
Mr Titus R May 10 @ 12:18pm 
+1 Not U7 Compatible.
Juice Kelly May 10 @ 12:08pm 
had a dream timberborn had trains in it and you made it real, any plans on an update for V7?
SqL ツ May 10 @ 11:05am 
Is this mod not updated? Just started playing and wanted to give it a go.
Imperial Panda James May 8 @ 4:49pm 
is there gonna be an update for this cuz i cant use it in u7 rn
CowabungaDude85 May 4 @ 9:19am 
Causes CTD. Went through my playlist of mods and the tedious task of enabling one mod at a time to narrow down the trouble maker. I found this one to be a trouble maker.
woochul87 Apr 21 @ 11:57pm 
@Grat Dalton
I'm not sure what you mean. How should I set up storage?
GoogCraftYT Apr 21 @ 1:10am 
Please, update to U7 cmpatible version.
Grat Dalton Apr 20 @ 3:52pm 
@woochul87
Storage needs to be set to obtain for beavers to unload goods station
SlyDie77 Apr 20 @ 5:58am 
it dosent show on my mod ui
SP33DY Apr 19 @ 3:43am 
this is not working for me pls help
tgree69 Apr 15 @ 4:13am 
Is this compatible with Greedy Builders now? I know it was in the works a couple months ago.
Borrador-Landford Apr 9 @ 3:58pm 
does this will be made U7 compatible ?
woochul87 Apr 6 @ 11:21pm 
Thank you for your reply. But I already know the part you answered. The problem I'm having is that the beavers at the station don't take the items out and put them in the storage. I set up the station UI but the beavers don't take the items out.
Tobbert  [author] Apr 5 @ 10:57pm 
@woochul87 see the description:

Goods Stations
Goods stations are where beavers can give items to be picked up by trains and be delivered in other Goods Stations. You can configure the goods using the Goods Stations UI. Sending will allow beavers to bring items ready to sent to other stations. Receiving allows beavers to bring items to storage that are set to obtain.
woochul87 Apr 5 @ 10:45pm 
Cargo moved to the station will not be transferred to the warehouse. Why is that?
粪海狂蛆 Mar 27 @ 12:07am 
Oh I think I found the problem. This mod conflicts with Carrier Changer. I disabled it.Hope it is compatible with it. And I love ur mod! :)
粪海狂蛆 Mar 26 @ 11:09pm 
hi when use the "train yard" and click "build train" It Crash :(
Westerado Mar 24 @ 1:42pm 
Played your mod through that other mod distribution a while ago. Really impressed with it. Hope you get well mate.
luky.kozmon Mar 21 @ 5:59am 
ok i guess i will just leave some empty space for the rails and add them later
Tobbert  [author] Mar 20 @ 3:04am 
Oooh good question, this mod runs a ton of custom code, so not a lot broke. The models will require more work to be updated to work with the new update. Because Im currently at home with a burnout I havent had the energy to work on modding. Once we get the green light on the U7 stable release, I hope I can push it out atleast. This experimental I was worried for tons of changes, so I didnt wanna upkeep everytime, which was also reason for not keeping this one up to date. Focus was more on pipette and ladder and slowly updating the others in de background.
luky.kozmon Mar 19 @ 10:36am 
appx how far is choo choo U7?
Temunator Feb 22 @ 6:17pm 
@e11story this mod is not updated to U7 yet, if you're running the experimental, other wise it's your skill issues, if it's running in game and you can build items then you just need to learn the system, look up a walk though/guide additionally you can experiment freely if you open the cheat/Dev mode options with. "alt+shift+z" in game, do in new or save you do care about. Otherwise it's your mod packing issue, and the choo choo mod is conflicting with another mod, first to mind is a faction mod, like greedy builders, riverfolks, emberpelts without the connecting mod, though other mods can also have an effect on this mod.
e11story Feb 22 @ 2:47am 
doesn,t work
Apxipelag Feb 20 @ 9:04pm 
@MaDD_Hatter привет, можешь прислать русификатор и инструкцию по установке?
Apxipelag Feb 20 @ 12:01am 
автор, очень прошу, дайте обычным бобрам возможность носить ресурсы на погрузочную станцию, создавать ради этого грузчиков не всегда возможно
плюс есть проблемы с выгрузкой ресурсов с платформы, куда привозят. рабочие не забирают ничего, пока грузчики не перенесут на склад
logan13grandmaison Feb 16 @ 11:46am 
could you make it able to transport beavers please?
Tobbert  [author] Feb 7 @ 7:36am 
@karicus skill issues :KEKW:

But I 100% agree, the mod should better guide and instruct the player on what is being done wrong or how it should work. At this point I'm pretty sure that most issues are user related, but just because the user doesn't know how it works. With the U7 update I hope I can implement some of those things to help with that. Thanks for trying the mod atleast, sorry if it feels like it didn't work.
karicus Feb 6 @ 2:31pm 
I wanted to give a detailed description on my issues with this mod but it was over the character count. So Basically: Mod is trash!
Too complex, too many moving parts, Needs to be simplified to tweek and more user friendly. Seems random and buggy.

Spent hours trying to figure it.. still didn't end up being in a state for good goods delivery.

Looks great thought! Greats models and cute little trains, 100!

Only get this mod if you want to start hating the game and have all your beavers die while you end up focusing on the multitude of variables that may or may not get your system working.

Better of having a well managed hauler system and still enjoying the game.

Sounds harsh yes, sorry about that, wanted to give more details but couldn't.
calipatria Feb 4 @ 4:51pm 
Reporting a bug of the rail road. Unable to send images here. I have sent you a friend request. The 2x2 curve is built upon a 2x2 platform, then remove the one piece of the platform which is in the corner of the curve, which does not affect the curve. The curve can be built, and then the clustering algorithm of railroads correctly recognizes it. Save the game. Exit and load. The curve will disappear. This bug can be reproduced. I am using MacOS.
Bobingabout Jan 17 @ 4:39am 
People were saying that when playing with Choo Choo! mod, my Emberpelt beavers were just sitting on the doorstep visually, even when they were inside working.

I can confirm that with nothing more than Choo Choo (and TimberAPI and Harmony), it's an issue with Iron Teeth too. (Didn't check FT, but if it's on IT and EP, it's probably also on FT)
MeChimkin Jan 12 @ 1:41am 
is there a difference between big wooden and small log
Fortified21 Jan 11 @ 7:02pm 
Hello so i have been running this mod past few days everything seems fine with it. But i do have something that kind of bugs me when you first notice it... whenever you have beavers working in buildings like the inventor the beaver doesn't go inside instead he is sitting at the door way like the job is already done but the inventor is still running and this goes for all the other buildings as well when the beavers are working at them they are just sitting at the doors minus the farmhouse, the gather flag and wood gathering flag all the buildings like manufacturing ones it shows the beaver sitting at the door like the job is already done...I'm just pointing this out cause once seeing this it kinda makes me not want to run mod due to this.. just something that bugs me i guess...
owen_aus Jan 5 @ 5:38pm 
This mod wont work for me, does anyone have any suggestions? Im playing on a macbook if that changes anything?
CliveCyron Jan 3 @ 12:34am 
Very cool! I like it!
Germster Jan 2 @ 4:31pm 
I have a request, but not being proficient in mod making, I do not know how difficult it would be, so I ask with respect and understanding.

Would it be possible to add a 1 block hauling post, that only has 2 people working and that is priced proportionally.

I find myself placing hauling posts near all goods stations. I like to create compact train stations/depots, and a small hauling post would be fantastic. Same functionality as normal hauling posts and everything, just small footprint.

Thank you just for paying attention to this post.
Aemer Dec 28, 2024 @ 1:29pm 
not sure what i do wrong, train do not move from train ward after creation and the path color of train track change color every few second and the track divider keep the same path color from both side
I tried some testing with a one way basic loop with two train station and ward but the train wont move to carry wood set to import from one station and export from the other
never had this behavior when i used the train mod before steam workshop
Tobbert  [author] Dec 28, 2024 @ 2:08am 
Passenger trains?
Ferret_Tism Dec 27, 2024 @ 8:27am 
Passenger trains?
seitarock Dec 21, 2024 @ 4:59am 
Passenger trains ?
CiNaBuN87 Dec 21, 2024 @ 4:20am 
i love you
危ない Dec 18, 2024 @ 12:52am 
I would love to have a "warehouse station" which was just a train station attached to a massive warehouse (at least 3-5k items, maybe a 5x5 building) and the warehouse "accept/obtain/supply/empty" buttons could control when the trains do those things because it wouldn't have a path entrance, you'd have to have the trains transfer the stuff to the goods station we have currently.
anne.vallo Dec 17, 2024 @ 2:28am 
The problem with greedy builders is that there isn't files for them in the mods files. Discord has pictures how to do this, but I'll try to explain..
find mod file 3346279334 -> Specifications -> Model -> Train
open file TrainModelSpecification.BigWooden.Folktails.original -> replace Faction "Folktales" to "GreedyBuilders" -> save the file as TrainModelSpecification.BigWooden.GreedyBuilders.original

Do this same thing to TrainModelSpecification.SmallLog.Folktails.original AND in the Wagon folder same thing to the files of different wagons. -> copy all different wagon types, change the faction in the file and on the filename.

Hope this helps!
tasukun28 Dec 17, 2024 @ 12:44am 
As already mentioned, crashes when building a new train with GB mod.