RimWorld

RimWorld

Simple Clones (Continued)
48 Comments
Zaljerem  [author] Oct 10 @ 7:41am 
Sorry to hear that. I need a log to even begin to try and help.
AVeryCoolDude Oct 10 @ 7:39am 
crashed my game
紬文德斯Wenders Sep 22 @ 9:26pm 
Will hediff-cloning be optional?
Kokorocodon Jul 24 @ 10:25pm 
The cloning pod seem a bit small when compared to a sleeping pod
klef Jul 3 @ 8:36am 
When trying to clone, this appears:

Error while generating pawn. Rethrowing. Exception: System.InvalidOperationException: Nullable object must have a value.
[Ref FF360111]
pgames-food Jun 22 @ 8:15pm 
ok cool
Sera Jun 22 @ 6:58pm 
@pgames-food
Fair and good idea but that would have to be another item it's self. i would 100% make use of that for breeding the perfect clone i then mass meat clone before finding the best and full clone them.
pgames-food Jun 22 @ 2:16pm 
(ah yeah i only suggested uranium, in the sense it might "mutate" a gene or something into being found :)
Sera Jun 22 @ 1:09pm 
@pgames-food
Now I have to go hunt down a later game thing I gain really slow. If your going to add uranium then it shouldn't cost more then 50 meat. The reason why up to 500 is to make it slow as is. The meat is just generic blank genetic code. Steel ok I can see that 10 steal to make a container not uranium.
pgames-food Jun 22 @ 8:43am 
(maybe throwing in extra uraniums could help to make it random too) :)
Sera Jun 22 @ 4:32am 
Playing around with the mod I had a thought. What about a Gene (not genome biotech gene) clone? The idea being you just get 100-500 meat of any kind make an item called meat slurry plug that in as if it's the normal cloning item and everything but the genes is random. as if the game spawned a brad new pawn that just so happened to be an impid or what ever horror you made.

It would be no different then 2 of the same gene pawns popping out a kid or someone showing up. and because it's so wildly random apart from the genes it's cheap that's why any meat. You just throwing trash in. but your still making a new pawn that is why 100 to 500
Zaljerem  [author] Jun 22 @ 3:56am 
You can clone people. And yes.
A911 Jun 22 @ 12:40am 
so i can make people using this mod and harmony only yes/no?
Zaljerem  [author] Jun 16 @ 6:26am 
Oops, I think I got it this time. Updated.
guardian1368 Jun 15 @ 10:30pm 
1 of the problems didn't get fixed it is
Failed to find Verse.GeneDef named Eyes_Red. There are 43 defs of this type loaded.
Zaljerem  [author] Jun 14 @ 8:41pm 
Updated: Fixed GeneDef errors, updated to 1.6. 1.5 is now end-of-life.

I recommend everyone update to 1.6 as soon as possible for the performance improvements alone.
Tapeworm Jun 14 @ 8:30pm 
what is it called in the dev mode spawning things category
guardian1368 Mar 13 @ 8:04pm 
zal can you have a look at these errors please
Failed to find Verse.GeneDef named Eyes_Red. There are 43 defs of this type loaded.
Failed to find Verse.GeneDef named Skin_SheerWhite. There are 43 defs of this type loaded.

some problems here
for some reason 1 of my clones had a father that was cloned by deep scan and it isnt the orignal pawns father either
sometimes i cant change the first name
justiceforjoggers Feb 11 @ 2:50pm 
Thank you for doing this, makes my life a lot easier
Zaljerem  [author] Feb 7 @ 5:08am 
I will not be making a 1.4 version.
Zaljerem  [author] Feb 5 @ 8:59pm 
No, but it won't receive any more updates.
guardian1368 Feb 5 @ 8:35pm 
zal does that mean when 1.6 is out you will throw away your 1.5 version?
Falcon Feb 1 @ 12:30pm 
Order 66???
Zaljerem  [author] Jan 28 @ 9:15am 
I don't recommend removing mods.

As far as a 1.4 version, not likely. We're going to blink and 1.6 will be here. I don't generally like going backwards.
DOCTOR CROW Jan 24 @ 10:35am 
is it safe too remove it midgame?
pgames-food Nov 18, 2024 @ 4:40pm 
cool nice one for supporting and updating this mod for future :)
(i still use v1.2 for my 500+ modlist savegame, and this mod has been cool to be able to double-up on my best only medic, and construction person, just in case something happens to them :)

i also use Genetic Rim, and have several freezer rooms full of dead raiders and animals, for when i have enough resources to clone/reconstruct the best ones, and build all the other genetic rim buildings and serums) :)
Kokorocodon Nov 1, 2024 @ 3:30pm 
my favorite cloning mod, just wished the cloning vat was the same size as the growing vat.
CrackaJack Oct 29, 2024 @ 5:21pm 
order 66? but whos giving it
Toby Oct 14, 2024 @ 11:57am 
@Tanglewoods57 the normal charge-shot is crafted at a drug lab, the advanced one at a fabrication bench
滴滴你个王8蛋 Oct 13, 2024 @ 7:36pm 
finally someone continued this mod, thank you very much.
Tanglewoods57 Oct 13, 2024 @ 6:48pm 
where do i find Advanced Hypergrowth Charge-Shot? i just bought the game. thank you
Rince Oct 13, 2024 @ 2:43am 
i tested a bit and it works as i remember, fantastic work for resurrecting this mod!
Sera Oct 13, 2024 @ 2:37am 
Cool thank you for letting me know.
Cope Destroyer Oct 12, 2024 @ 10:49am 
your a hero for bring this mod back
Zaljerem  [author] Oct 11, 2024 @ 6:48pm 
This uses a separate building, similar to a cryptosleep casket, and you can choose what pawn you put in it to clone. If you put in an adult, it clones an adult. If you put in a child, it clones a child. It doesn't use the growth vat at all.
Sera Oct 11, 2024 @ 6:19pm 
this would be great but a fast question. I have biotech and do keep kids on but I would not want the clones to be kids. comeing out as adults would be far better. is there a setting to disable vats spawning kids?
theligit27 Oct 11, 2024 @ 4:20pm 
simply put, thank you!!! it would take me 2 years to set up a clone "factory" that would put out 10 pawns a year if i just focused on them. With those clones coming out they would feild the role of cannon fodder, but now it gives them some fighting chance!!!
Tislav Oct 11, 2024 @ 9:30am 
that would be cool, can make it so say theres a chance that a low percentage of them stay loyal? Like a rex situation or something. theres these things in the questional ethics mod called nerve staples that make pawns +100 happy. Could be cool if only pawns with this implant get affected by the event.
Zaljerem  [author] Oct 11, 2024 @ 8:46am 
Yep, all clones would become hostile. Pretty nasty event so it would be very rare, and have an option to disable.
Tislav Oct 11, 2024 @ 8:31am 
would order 66 feature be like a slave rebellion?
Zaljerem  [author] Oct 11, 2024 @ 4:00am 
Correct.
kootranova1 Oct 10, 2024 @ 11:19pm 
I'm assuming the Soldier option doesn't carry over skills and only provides combat skills?
ivanmrzv91 Oct 10, 2024 @ 7:47pm 
>>>I'm a big believer in more options for everyone.
Fair point. Fair point.
>>>...so guess what's next on the list? The most complex one of all.
Good luck.
Zaljerem  [author] Oct 10, 2024 @ 10:00am 
Also, this clones full-grown pawns; Clones is growth vat only, and Biotech Cloning is growth vat/pregnancy. This provides a different, pre-Biotech style of cloning. I'm a big believer in more options for everyone.
Zaljerem  [author] Oct 10, 2024 @ 9:22am 
Well, doing this one gave me the experience and understanding of the general cloning idea, especially as it is older and needed a lot of work. Clones (Continued) further refined the concept, so guess what's next on the list? The most complex one of all.
ivanmrzv91 Oct 10, 2024 @ 9:01am 
Wow.
Now, i don't want to disparage your work, and i know, that i will sound rude, still, i dare to inquire, why you decided on this mod rather than "biotech cloning".
Zaljerem  [author] Oct 10, 2024 @ 7:35am 
I did put the most work into this one, as it needed quite a bit (being from 1.1 originally) and then I just kept going. :)
CrackaJack Oct 9, 2024 @ 3:24pm 
im choosing this one, because of cloning failures :P and all the other nice stuff, damn.
this is the final touch for my evil laboratory