Victoria 3

Victoria 3

Auto-Apply Automation PMs
40 Comments
shiningstar2k Jul 5 @ 5:50pm 
Would you consider working to make a compatch with @mattia10's tech mods so players can automate the new material buildings? https://steamcommunity.com/sharedfiles/filedetails/?id=3472248460&searchtext=tech+and+res
GEEK-WALKER Jun 22 @ 9:42pm 
大佬!你太强了!
zzzwww  [author] Jun 22 @ 6:44am 
Updated for 1.9 and reworked some evaluation processes, details in images.
mage. Jun 22 @ 5:25am 
thx for the update
shamshernagal Jun 20 @ 2:25pm 
Thanks
zzzwww  [author] Jun 19 @ 8:22am 
This mod will be updated in a few days.
khas Jun 18 @ 11:16am 
大人,时代变了,请求更新
共融 May 29 @ 1:59am 
我很奇怪,为什么你是中文mod,示例图却只有英文?好歹也整个中英文对照吧
ZSFMT May 13 @ 8:35am 
666666666666
~ Apr 3 @ 1:04am 
666
qtwqwd Mar 23 @ 6:41pm 
천재
jvfs65 Mar 9 @ 11:19am 
does this mod works with cwe?
zzzwww  [author] Feb 5 @ 1:21am 
@aquelarrefox It's hard to tell, the in-game tooltip isn't always correct because it won't take the change of demands and consumption after changing PMs into account, but you can find the detailed logic of the script in the images
zzzwww  [author] Feb 5 @ 1:15am 
@emily.fink
I haven't noticed extra lagging that annoys me in my playthroughs, but if you are worried about that you can turn the options off after the country is already fully automated, since lagging usually happens in late game.
zzzwww  [author] Feb 5 @ 1:11am 
@Doni with the mafia @Nasser
There are some other automated mods in my collection, but they aren't completely automated, since I find it not worthy to sacrifice performance just for some edge cases or some features that aren't needed frequently.
Doni Albania Feb 3 @ 7:26am 
Any chance for a full automated building AI? One that will take care of the govt construction for the player.
emily.fink Dec 29, 2024 @ 6:31pm 
Does this cause any lag from checking whether the state has enough workers at the beginning of each month?
aquelarrefox Dec 15, 2024 @ 7:08pm 
Does the mod try to get the higher money generation with the pm?
竖琴海豹 Dec 11, 2024 @ 10:35am 
@Nasser use the ogas mod
Norse Dec 8, 2024 @ 7:48am 
Is this mod useful for AI?
Nasser Dec 2, 2024 @ 3:54pm 
Any chance for a full automated building AI? One that will take care of the govt construction for the player.
zzzwww  [author] Oct 18, 2024 @ 10:18am 
@OXΒυζΒουζ Doesn't have effect on new building added by mods
OXΒυζΒουζ Oct 17, 2024 @ 7:53pm 
Does this work for mods that add buildings?
erbalist420 Oct 13, 2024 @ 11:54am 
great idea. this is really helpful
Betin Oct 13, 2024 @ 8:58am 
Oh my goddd thank you so much I've been waiting for a mod that does this for so long
zzzwww  [author] Oct 12, 2024 @ 6:17am 
@Tosun Paşa It is also because if a state needs further growth of its gdp, then in the best case it should maintain a small amount of unemployed pops or peasant, so private investment will build here, and new buildings can hire. Downgrading should only happen when there are mass unemployed pops.
zzzwww  [author] Oct 12, 2024 @ 5:55am 
@Tosun Paşa It needs double to triple the calculation for a really rare case. Even the market average migration attraction is the highest and above 200, and it's a state that has mass migration, it is still unlikely for that to happen.
Tosun Paşa Oct 12, 2024 @ 5:47am 
Still, wouldn't it be nice to have a setting that checks this?
At least enough labor control.
zzzwww  [author] Oct 12, 2024 @ 5:45am 
@Tosun Paşa Migration speed isn't fast enough to catch up once a state is met the conditions for automation (they are relatively conservative, and unemployment rate affect migration attraction more) , unless you have strongly modified the vanilla migration number, or the country's construction production is way less than it should have been.
Tosun Paşa Oct 12, 2024 @ 4:51am 
But don't you ignore the mechanics of migration? If after the level of automation has increased, the province has received labor migration and there is no longer a population problem, wouldn't it make sense to reduce the level of automation?
zzzwww  [author] Oct 12, 2024 @ 4:37am 
@Tosun Paşa

1. The latest update fixed/improved some scripts (because I uploaded the older version by accident), but it does not affect the final effect of the mod.

2. Automation PMs will not be downgraded by Auto-Apply, because if automation was always applied by Auto-Apply, there are barely any cases that need downgrading. But if you somehow activate them manually, you can disable them manually and wait for the Auto-Apply to adjust them the next month.
Tosun Paşa Oct 12, 2024 @ 1:20am 
What is the content of latest update?
Tosun Paşa Oct 8, 2024 @ 8:36am 
When automation level is manually maximized, does this mod automatically change it to optimal automation method?
zzzwww  [author] Oct 7, 2024 @ 9:22am 
@Tosun Paşa Maybe when I have time
Tosun Paşa Oct 7, 2024 @ 9:09am 
will you release your automatic production method switcher mod?
Tosun Paşa Oct 7, 2024 @ 9:07am 
1-Can you release a compatibility patch for that mod?

2-Urban Center
zzzwww  [author] Oct 7, 2024 @ 8:59am 
@Tosun Paşa

It is compatible, but this mod won't change the new PMs from MMRPA.

What do you mean for the city center? Like auto-changing PMs? I made a mod to change all PMs in all buildings automatically and gradually based on goods price and some other conditions, but I was too lazy to write mod description so I never uploaded it lol.
Tosun Paşa Oct 7, 2024 @ 8:52am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3110785319

Is it compatible with this mod? Also, do you think of anything for the city center?
zzzwww  [author] Oct 7, 2024 @ 8:31am 
@Tosun Paşa The details of how it works can be found in the images. I don't know much about OGAS and never used it before so I can't tell which is better. This is just a mod I made according to my own gameplay experience and have been using it since I started playing the game, so far it works fine for me but I usually only used medium to large size countries.
Tosun Paşa Oct 7, 2024 @ 8:13am 
How is OGAS mode different from the automation related part, which is more efficient?