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Later on a Highmate with paralytic abasia and luciferium addiction (what a wombo combo lol) dropped from a sky. She's chillin' in hospital for 30 days.
The creepjoiner pawn with Disturbing is assigned to Nursing and every time she's talking to the patient I get the sanity warning and the Sanity bar appears in Needs tab, but only for the Highmate, later it disappears. Then next time the creepjoiner goes to "cheer" her up I get the warning again and the bar is back for a while.
Could it be because I put her through the gene extractor in the meanwhile as well ? Or is the bar designed to appear/reappear?
Hey, free prisoners.
Agree, what's the use in a mod that just adds a new thing for the game to tell you that you should be worrying about?
Even if you don't mind inhumanization for the pawn, it's still like "Wuh oh, don't let them inhumanize!! Zoinks!"
I don't know what I was expecting to find, but I don't think this fits very well into vanilla as it is implemented. Or maybe it is just not for me, so I ended up removing the mod. I hope this wasn't too negative on the mod since im not proposing any solutions either.
Try out the mod "Tags Remover" one click and you can make sure they don't wear them
(Or atleast that's what it says, I haven't had to use it yet so can't be 100% sure)
Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3439323819