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I know it's not technically a direct downside for them to go inhumanized, but the way it happens as a punishment and is mitigated by positive things, it makes me worry about it like it is one.
I've found it to be pretty inconsistent, even bumping my colonist from 95 to about 70 before I could even notice an inbetween, but maybe that's because I was tweaking with anomaly research speed.
So yeah, wouldn't call it bad, definitely just another factor to worry about though. That be my rating.
How do I test? There's nothing related to "Sanity" in operations. I've read through the "description" and didn't find anything related to it, and I also can't Ctrl + F since it's, well, all pictures.
Inhumanization is not applied when sanity reduce to 0 with, inhumanization meme.
There is just some error
Might be involved with my mod list, i have like 200
But doing a Medieval playthrough, and i've had 4 different people appear wearing a straight jacket.
Raiders, Joiners, and now an Empire soldier
Also, happy new year 2025!
I can just add it again with dev tools, but that's weird.
It was the Impulsive trait, if that helps.