Crusader Kings III

Crusader Kings III

Historical Irrigation Systems
6 Comments
TurtleShroom Oct 2, 2024 @ 9:14am 
Oh, that's fantastic.
Mightus  [author] Oct 1, 2024 @ 5:11pm 
Currently nothing in the code, only added files; however it assigns building on start of the game, so anything that modifies map might not work with it, and also, it replaces (through "on_actions" command special building in a few places in India, so that to allow everyone to hold it, but I think I will remove that as well, for compatibility sake.
TurtleShroom Oct 1, 2024 @ 4:56pm 
What does this Mod overwrite?
Mightus  [author] Oct 1, 2024 @ 4:52pm 
Let me know if the buildings are not too strong, cause I think I might nerf them.
Mightus  [author] Oct 1, 2024 @ 4:51pm 
Oh, and if you have already started your game with the mod, you won't get new improved stuff, but it should work, cause I left legacy files for that purpose.
Mightus  [author] Oct 1, 2024 @ 4:45pm 
I reworked the mod because I were not satisfied with special building implementation, and so I changed it to regular building for provinces with assigned appropriate county modifier.