Project Zomboid

Project Zomboid

Kill Milestones (Zombies)
121 Comments
Circuit  [author] Aug 23 @ 7:22pm 
& I can look into having a blacklist feature, I am quite busy at this time but I will put it in the planner!
Circuit  [author] Aug 23 @ 7:21pm 
very very lucky, although it's less likely to get legendary, if the previous one you got was legendary it doesn't affect the chance directly
A total stranger Aug 23 @ 7:18pm 
Just read the changelog and saw that mod traits are recently supported.
So yeah, I can confirm that it definitely works with mods, as I've been given a Specialization trait and one from a different mod.
Also I either got very lucky, or something is broke in the weighting math, as I was given legendary traits twice in a row.
A total stranger Aug 23 @ 7:15pm 
Could it be possible to blacklist certain traits from being added/removed to/from the character?
In my current save, there are the Specialization traits from More Traits that I really would rather not be given by KMZ, as it really messes up experience gain.
There are also negative traits I would really rather it didn't remove, as they are potentially secret upsides depending on playstyle. Example, Bloat/Anorexic and Lark/Owl, or even Smoker.
Circuit  [author] Aug 20 @ 5:48am 
KMZ doesn't track those, if there is a mod that does track those & adds them to normal kills then it should work like normal!
subaen255 Aug 20 @ 4:54am 
if i use kill count then is it count fire kill and car kill?
Circuit  [author] Aug 2 @ 5:27am 
Updates pushed & Build 42 has official support!
Circuit  [author] Aug 1 @ 6:54pm 
I know alot of people have been asking, so I am now working on improvements to the mod,
I can't 100% confirm I'll be able to do it but here's the list

- Adding previous trait gained / removed to the info tab of the player,
- Dynamic trait pulling, sorting it into positive & negative, this could result in some weird traits being given if you have mods but I figure it's best to do this so it has "Unlimited" support,
- Then rebuild 42 support & make sure it all works properly.
MasoMaat: De Hoge-Ping Krijger  [author] Jul 26 @ 9:45pm 
good mod!!!!
Well Butter my Biscuit Jul 11 @ 12:27pm 
When I edit the milestone kill count to 250, save it and host my game it doesn't reward any traits even though i'm at 300 kills. Next time I load up the game and check the milestone kill count it's back to 1,000 even though I saved it at 250. Any idea what's going on or a fix?
Tikali Jun 19 @ 3:21am 
the settings dont show on the server settings 41.78.16
Tikali Jun 18 @ 4:39pm 
how can i edit the settings of the mod ?
Glizda May 5 @ 5:46pm 
love the mod but I dislike that it sometimes rewards me skill-related traits without giving me any exp (wouldn't expect it to, I'd just prefer for the skill-based traits not to be possible rewards), or how the other day I got resilient when I already had prone to illness and it didn't get replaced. this might sound dumb 'cause I don't know shit about coding, but maybe add a sandbox setting to allow the player to tick possible traits on/off??
Ферзь Apr 16 @ 12:57pm 
dynamic traits compatible?
DreezyMoto Apr 15 @ 3:10pm 
Is it a known issue that you get rewarded traits that you already have?
Circuit  [author] Apr 9 @ 4:04pm 
Anything that makes that kill count go up counts towards the milestones
TastySnurp Apr 9 @ 11:00am 
Do vehicle kills work for milestones?
lancekro Mar 10 @ 1:17am 
Regarding the "you're feeling lucky! (Uncommon)" thing, I also have encountered this problem and I think the "bug" is that the lucky trait seems to have been removed in B42, at least it doesn't show up in character creation.
The unlucky trait doesn't show up either, so keep that in mind for the negative trait removal function of the mod.
Circuit  [author] Mar 7 @ 4:11am 
I am glad to hear that! I am truly surprised with the support and the growth of this mod.
I do wish I had more time for it but I probably won't until I've moved to a new place.
Off Brand Pog Mar 6 @ 11:02pm 
yeah im playin B42. its no worries tho, im grinding my combat skills so im getting milestones pretty quick anyway :praisesun:
Circuit  [author] Mar 4 @ 2:27am 
If you're playing B42, it could be a bug I will look into it asap but I am very busy with life rn
Off Brand Pog Mar 4 @ 12:31am 
yo i just reached 4k kills and the trait text said something like "you're feeling lucky! (Uncommon)" but i don't see anything new in my traits. just curious what it was supposed to be, if anything. loving the mod!
Kitster_2000 Feb 28 @ 9:17pm 
I don't have that option :( Is there a "chat" command (not "Cheat" lol) that I can type, like "/milestone" to open it in-game, maybe?
Circuit  [author] Feb 25 @ 4:53pm 
Double check to make sure you've enabled it properly
As it should be under
- - Advanced Zombie Options
- - Kill milestone settings
Kitster_2000 Feb 25 @ 4:20pm 
Can you please show me where to find this on my multiplayer server? I've scrolled through every option and its not showing :(

I have, in order:
- Sandbox
- - Presets
- - Population
- - Time
- - World
- - Nature
- - Sadistic AI Director
- - Meta
- - Loot Rarity
- - Character
- - In-game Map
- - Vehicles
- - Zombie Lore
- - Advanced Zombie Options
Circuit  [author] Feb 24 @ 6:55pm 
In the creation of a world, under sandbox settings you can modify the kill milestone requirement :)
Kitster_2000 Feb 24 @ 4:08pm 
Can you explain how specifically to change the settings for the milestone? It isn't viewable, no matter where I look
Circuit  [author] Feb 10 @ 6:08pm 
@The Brad (The Brad)
It's changed in the sandbox settings
(Used to be right-click with debug but now it's sandbox settings)
Mug Maniac Feb 10 @ 5:09pm 
So if I wanted to change the milestone for kills from 1K, would I change the default only? I tried it before and it didn't work so i'm wondering what I did wrong.
Circuit  [author] Dec 25, 2024 @ 2:28pm 
Hey there mate, Development is starting back up next Wednesday,
I'll be sure to change that but I'll also be fixing a few known bugs.
CrazEBlaster Dec 24, 2024 @ 4:35pm 
from what i've read, it should just be changing a value in a text file to say its compatible
CrazEBlaster Dec 24, 2024 @ 4:35pm 
Yo brother, can you set it so the mod is compatible with b42
Circuit  [author] Dec 11, 2024 @ 6:42pm 
@TheLoneTerrarian
Once I get back into the mod development I will be working on fixing and traits the collide with one another :D!
TheLoneTerrarian Dec 11, 2024 @ 6:40pm 
could you add an option that lets us reject or reroll a reward if we don't want it? e.g i played with this + become desensitized (milestone gave traits every 1k kills, desensitized killcount max at 2k) and when i reached 2k kills it gave me the brave trait which locked me out of desensitized. (i know i can adjust the killcounts for these two mods but in case there were other positive traits i didn't want, etc.)
Circuit  [author] Dec 8, 2024 @ 6:46am 
@Kruser
Feel free to join my discord and contact me directly!
https://discord.gg/crjYJRTjzK
Kruser Dec 8, 2024 @ 5:44am 
Is there a github folder we can contribute to? I would like to make use of the NewTrait sound every milestone kill
x Nov 13, 2024 @ 8:01pm 
Would like to raise an experience. This mod is really good. it seems that it does not work well with evolving traits with delayed traits enabled. For example at 1.5Kills player gained Fit Trait after he leveled up to Level 5 or level 6(level when you are able to gain the Fit trait) The fit trait was removed, it may have been transferred to the delay trait. just giving feedback either way this mod is awesome especially when players like to reach kill milestones for rewards. Thanks Author
looksamhound Nov 5, 2024 @ 8:58am 
The potential for development of this mod is amazing. Thank you for developing it.
Circuit  [author] Nov 3, 2024 @ 5:14pm 
@AAAlex not at the moment, once I actually have time I do plan on adding support.
AAAlex Nov 3, 2024 @ 2:15am 
Does this work with the more traits mod?
Bussy Butcher Nov 1, 2024 @ 10:12pm 
Ohhh this map is sick. How does common/uncommon/rare/very-rare work? Does each rarity have a pre-defined list of traits in each? Or does it automatically categorize traits by how many points they give/cost?
minami26 Oct 31, 2024 @ 11:39pm 
good to know, hope you are safe and doing well! Keep up the awesome work!!
Circuit  [author] Oct 31, 2024 @ 11:37pm 
@minami26 sorry I haven't updated the mod, it's been really busy round where I live recently.
if things clear up soon I will be updating it and fixing bugs.
What I'd do is have it so if it goes to give Fit but you have unfit it'll remove unfit instead. (same for other traits)
minami26 Oct 31, 2024 @ 11:28pm 
after an extensive playthrough playing PZ like a roguelite, looks like just a toggle to not include Fitness and Strength traits would be awesome!! Thanks so much for making the mod it was really fun.
Circuit  [author] Oct 19, 2024 @ 3:34am 
@minami26
you can disable being given positive traits,
but yes I'll look into seeing if it can remove traits that affect other traits first
minami26 Oct 18, 2024 @ 11:41pm 
these passive traits when ur on low Str/Fit just get lost immediately after u level +1 str/fit when ur not at the required level so its kinda a bummer to get rewarded a "rare" trait but the game takes it away.

hopefully u can make not getting them an option/have something in mind to make them stick thanks!!
minami26 Oct 18, 2024 @ 10:00pm 
I keep having the fitness/strength trait rewards but im on low str/fit.

I would like to ask if you have possibly have an option to remove negatives first, give passive traits if we meet the right passive level.
possibly not give passive traits at all with an option?
Circuit  [author] Oct 17, 2024 @ 5:55am 
@Fais_Tourner
It'll add a positive, or remove a negative,
it'll only do one or the other.
Keep in mind it's all down to chances & rarity of the traits being removed (also if you have little positive but also little negative it's more likely to add a positive than remove a negative)
Fais_Tourner Oct 17, 2024 @ 5:26am 
Thanks for the quick answer man ! Can i ask you, if negative trait removal is active, when I reach 1k kills, does it triggers "positive trait addition AND negative removal" or "positive addition OR negative removal" ?
Circuit  [author] Oct 17, 2024 @ 5:20am 
@Fais_Tourner
I didn't actually think about the traits that modify skill levels,
I might have to look into it as it may be a little bit tricky as each level requires a different amount of XP

With bugs and features I'll be continuing the mod next week as I've been REALLY busy with other stuff