RPG Maker MZ

RPG Maker MZ

Super Mario Bros. Crossover Collection Remix
10 Comments
skatefilter5  [author] Aug 19 @ 1:37pm 
Same here
skatefilter5  [author] Aug 19 @ 1:36pm 
Ok
ZEkA10000 Aug 19 @ 12:38pm 
Did u play on controller? > No, keyboard only
skatefilter5  [author] Aug 18 @ 2:35pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3418249528

That's the link for my lastest platform project.

MV and MZ Engines are different from XP and VX ace.
I know one plugin for MZ is paided and other one is for MV was free but in Japanese but I know it's not compatible with any attacks that require forward speed or springs from tiles.
skatefilter5  [author] Aug 18 @ 2:31pm 
I have the latest version with new tons of new contents but controls and physics remain the same.
skatefilter5  [author] Aug 18 @ 2:20pm 
Any character with large hotbox goes through 1 tile tunnel I'm trying to find a plugin called big sprite hitboxes
skatefilter5  [author] Aug 18 @ 2:16pm 
Did u play on controller? I haven't mapped on controllers yet only keyboard.
ZEkA10000 Aug 18 @ 6:39am 
Additionaly:
- When I played as Wario for the first time I spammed all buttons, but only jump reacted, it really confuses because I found that these buttons are used for attacks. That means game not always process buttons for actions.

- Every of my action makes maker spam to the Console and drops FPS.
Tile Fill: Warning! Of 3840 tiles entered into the Tile ID(s) filter, none of the tiles passed the Tile ID(s) filter.
Tyruswoo.FollowerControl.follower can't find active on-map event.
ZEkA10000 Aug 18 @ 6:38am 
I played your game as several characters, but only in Super Mario Bros 1.
I can say:

- I'm respecting your attempts to make platformer, using event system of the maker, but, actually, this is the cancer for the controls.
I mean when I pressed Forward and Jump together, character can read only Forward and will fall to the pit.

- At the same time, I can't stand on the pipe properly to enter. I can't enter pipes anyway... I already spammed Arrows, Jump, and Attacks. No effect.

- Physics are reminded me Russian bootlegs of Super Mario Bros for SEGA (Static speed for moving up and down for jumping)

- Because of the height of characters, I can't really understand where is the top of their hit boxes . Carl Jonson can go through tunnel of 1 block height, but activates [?] when his head visually contacts with it.
ZEkA10000 Aug 17 @ 10:47am 
That feelings when I made better platformer engine, but in RPG Maker VX Ace
https://www.youtube.com/watch?v=usfJc8FfvkU