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That's the link for my lastest platform project.
MV and MZ Engines are different from XP and VX ace.
I know one plugin for MZ is paided and other one is for MV was free but in Japanese but I know it's not compatible with any attacks that require forward speed or springs from tiles.
- When I played as Wario for the first time I spammed all buttons, but only jump reacted, it really confuses because I found that these buttons are used for attacks. That means game not always process buttons for actions.
- Every of my action makes maker spam to the Console and drops FPS.
Tile Fill: Warning! Of 3840 tiles entered into the Tile ID(s) filter, none of the tiles passed the Tile ID(s) filter.
Tyruswoo.FollowerControl.follower can't find active on-map event.
I can say:
- I'm respecting your attempts to make platformer, using event system of the maker, but, actually, this is the cancer for the controls.
I mean when I pressed Forward and Jump together, character can read only Forward and will fall to the pit.
- At the same time, I can't stand on the pipe properly to enter. I can't enter pipes anyway... I already spammed Arrows, Jump, and Attacks. No effect.
- Physics are reminded me Russian bootlegs of Super Mario Bros for SEGA (Static speed for moving up and down for jumping)
- Because of the height of characters, I can't really understand where is the top of their hit boxes . Carl Jonson can go through tunnel of 1 block height, but activates [?] when his head visually contacts with it.
https://www.youtube.com/watch?v=usfJc8FfvkU