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1. Create a new save (I did apocalypse on default settings)
2. Set the enabled mods to be Little Witch Nobeta, Koikatsu Sunshine Exporting, and Anime Shader
3. Choose a spawn location (I chose West Point)
4. Select either modded occupation (I chose Lost Crafted Soul)
5. Add traits to get a positive number of points (I did Very Underweight and Thin-Skinned)
6. Load into the game with any character (I used my own saved character)
7. You will spawn in with all of the intended items
8. Die
9. Repeat steps 3-6
10. You will not spawn with any occupation-specific items
This is happening on build 41.78.16
Please check my comments below, OK?
Please check my comments below, OK?
Project Zomboid Build42 Beta has been released, considering mod compatibility and stability, I will keep waiting and watching until B42 official version comes out. After that, this mod will be updated.
僵毁B42测试版已发布,考虑到模组之间的兼容性与稳定性,我仍会在B42正式版出来前保持观望态度。正式版发布后,此模组会得到更新。
哈哈,完全正确,不知阁下是否品鉴过“摇篮里的爱丽丝“这款佳作,与里面的魔法霰弹有异曲同工之妙啊,魔法使真正的攻击方式都是近战啊。不过话说回来,其实制作这款mod的时候确实想过添加一点点魔法元素的,想过把诺诺塔那本魔法书做成魔法飞刀一类的远程武器呢。别看有时候法杖确实一敲一个不吱声,法杖属性其实和原版棒球棍差不多的,只是变得非常耐用而已,因为没法获得第二把除非新建人物。诺诺塔那本书伤害看起来虽低,但其实拥有99%的暴击率不知阁下发现没,它基本上一敲一个躺地上...
Copy that, then have fun! Now Nobeta's new outfit has came out, please do not forget to check it!
works great!!
Copy. So if you want me to make a customized anime clothes mod, the first thing is I need character's detailed 3D model with textures, better with completed UV map. Or if you have his/her Koikatsu character card then I could export it to normal 3D model and then import to PZ engine.
了解了,那就应该是丧尸打死后服装染血的原因。因为我模组里面的模型为了还原和好看都是用的高面数模型,一整套穿上去后面数肯定是超过10万的,因为服装染血系统会自动添加染血贴图,染血越多计算量就更大,到最后卡退也是有可能的,我电脑也是32G内存,玩起来也会吃满,可以勤洗衣服或者把丧尸血液那块的设置调低,然后服装那块也设置成脏得慢应该会好些,估计是你电脑内存吃满崩了,因为我这边测试或者玩的时候经常洗衣服就没遇到你那个问题
1.不加此模组,伐木工,10级消防斧,杀300僵尸无卡顿且未报错
2.加此模组,全套装备,武器(诺贝塔),杀40只僵尸时开始出现卡顿,80只左右时出现10个报错,并且卡顿2秒之后闪退
3.加此模组,不穿模组装备,武器,10级消防斧,200只僵尸无卡顿且未报错
4.加此模组,不穿模组装备,10级长棍,法杖,200只僵尸未报错
5.加此模组,穿全套模组装备,10级消防斧,结果同第二次测试
6.加此模组,每杀40僵尸,穿一件模组装备,10级长棍,法杖,随着穿的装备越多,卡顿越明显,脱下后会缓解
诺诺塔没测试
我的设备没问题的 4070lap+R9 7940H 32G+1T
这就很奇怪了,我做模组,测试模组,玩这个模组,即使有报错也不会影响正常游戏更不会卡退出,我刚重写了一下职业那部分的代码,现在引用僵毁原引擎的代码部分,你看下还会不会出现问题,刚我诺贝塔和诺诺塔都测试了,不管打僵尸还是踩僵尸都没问题,你那边再看一下
Yes, and please allow me to ask you where do you know I would accept the commission? Translated Chinese in above last picture or found a readme file in my Tina mod?
By the way, this update changed profession's skill point add to player. Now Nobeta will be more powerful at combating, now she has a +4 long blunt skill and +4 aiminig skill. And in original Little Witch Nobeta game, Nonota has be settled in little black cat's body, now she is more nimble and sensitive to around environment. Now she has a +8 nimble skill and 3 different traits about physic sensitivity. But now player cost more points to select professions.
10.3 update: Patched profession issue, and all players please check your game if my mod still has that issue and report to me if you find this problem still exist.
Don't be worry, now I almostly figure out that issue and I'll update soon.
Still getting these errors. No other mods, only anime shader and mod manager.
What should I do?
是怎么报错的?报错一次还是一直弹红字?还是说其它报错方式?
-----------------------------------------
function: SetProfessionDescription -- file: MainCreationMethods.lua line # 639 | Vanilla
function: DoProfessions -- file: Profession_Nonota.lua line # 23 | MOD: Little Witch Nobeta
你是哪里报错?和下面的San Nabi一样吗?那是因为你订阅的“详细特质描述”模组与本模组冲突。解决办法:推荐你不要使用详细特质描述模组,因为它与大部分模组特质兼容性较差。如果你想了解特质的详细信息,可以前往僵尸毁灭工程wiki了解。
OK, now there's an explain. I think your "More Description for Traits" mod has conflict with my mod. I test few times and my PC did not installed that Description mod and my mod worked properly no keeping getting errors. I recommend you do not using that mod because it has a bad compatibility with moded traits.
function: oldSetProfessionDescription -- file: MoreDescriptionsMainCreationMethods.lua line # 55 | MOD: More Description for Traits 41.66 - 41.78
function: SetProfessionDescription -- file: MoreDescriptionsMainCreationMethods.lua line # 117 | MOD: More Description for Traits 41.66 - 41.78
function: DoProfessions -- file: Profession_Nonota.lua line # 23 | MOD: Little Witch Nobeta
java.lang.RuntimeException: attempted index: getLabel of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
What did your logs say?
Nope, there's no any original game's texture change.
But why?
I‘m not so sure, because I need detailed 3d model when importing clothes into PZ, now I just have one another usable Nobeta's DLC clothes in KK sunshine, and I still find no way to extract original Little Witch Nobeta's DLC data.
Well, they uses the same bag. In original game Nonota is a character skin of Nobeta, so they use same bone and equipment, bag is same too. And I haven't design a bag of Nonota because I have no idea of design now XD.
I think it isn't. The anime model you see is a set of clothe, when you or zombie take off the clothes, your character still still uses original game male or female model, no character model changes.
What?