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Invisible cars are incompatibilities between other mods. If vanilla cars continue showing up while using this mod it's because they are either spawning in vehicle stories (which some are hardcoded) or with new spawn zones introduced by some other mod.
IAmTheCuntCommander: Of course! Keep in mind the vehicles will only spawn in the zones that haven't been loaded yet, otherwise it's alright to subscribe mid-game.
Arès: This mod doesn't affect car spawn rates, only adds Filibuster's cars to the spawn lists. I've troubleshooted with another user that a map mod he had caused spawn chances to be increased dramatically. It might be the case again.
{LINK REMOVED}steam://openurl/https://steamcommunity.com/sharedfiles/filedetails/?id=3334306459
( i dont know its true or not)
Axolotlism: This is not incompatible with vehicle upgrades mod and no reason for it to be. That mod probably isn't compatible with animated version of Filibuster's cars.
@Belter: Yeah you can but it will only affect the spawn of vehicles in cells you haven't been yet.
It's your other mod - Vehicle Scenes Replacer for Filibuster Rhymes' Used Cars
https://steamcommunity.com/sharedfiles/filedetails/?id=3334306459
If you have any other vehicle mod besides Filibuster Rhymes' Used Cars in your load order, no matter the presedence. It really can be at the very top or very bottom (Mod Load Order Enhanced) it will bug out and you'll see the invisible cars
i dont think i have any other mods that effect vehicles but ill look
it would just leave these black areas were cars were supposed to be
its only an issue with spawn edits and scene replacers for some reason
https://steamcommunity.com/sharedfiles/filedetails/?id=2439941364
What is the compatibility with this 2 ?
@Burleon: I believe it doesn't break the mod exactly. If I'm not mistaken, it's just that STFR doesn't support the animation update of Filibuster's cars. When (if) they eventually add support for the animation update it will probably spawn correctly.