Project Zomboid

Project Zomboid

Vehicle Spawn Edits for Filibuster Rhymes' Used Cars
94 Comments
Jacques the Crab  [author] Jun 21 @ 7:45am 
I don't currently have the time to go back to modding PZ but I'll keep the request in mind.
Krazium VR Jun 16 @ 8:31am 
plz add option to also keep vanilla vehics
Jacques the Crab  [author] Dec 28, 2024 @ 1:23am 
When Filibuster updates the stable to B42, I'll update all my mods to B42 as well.
Bayrain Dec 21, 2024 @ 12:02pm 
Any plans for a B42 patch once Filibuster brings his B42 verison out?
Jacques the Crab  [author] Nov 28, 2024 @ 9:31pm 
Not right now.
Artiston Nov 27, 2024 @ 11:05pm 
Can that feature be disabled?
Jacques the Crab  [author] Nov 27, 2024 @ 9:30pm 
It does not. It's redundant though since this mods prevents vanilla vehicles from spawning.
Artiston Nov 27, 2024 @ 11:30am 
how does vanilla vehicles animated conflict with this mod?
mountainofcheezo Nov 19, 2024 @ 6:35am 
Thanks for your response, I’ll do that.
Jacques the Crab  [author] Nov 18, 2024 @ 10:00pm 
Most likely a soft conflict between "vehicle scenes replacer" and another mod. If you want, go to the bug reports discussion for that mod and put all mods that affect vehicles that you're using, and I can take a look. It sounds like you may have another mod that also affects crashes or wrecked vehicles.
mountainofcheezo Nov 18, 2024 @ 9:37pm 
I keep finding keys in glove boxes that don’t work for the car they are in. This happens typically with the damaged chevalier titans that spawn by themselves on the road. Could that have to do with your mod? Either this one or the scenes replacer?
Jacques the Crab  [author] Nov 15, 2024 @ 2:32pm 
Invisible cars are not caused by this mod. This mod removes vanilla vehicles from the spawn lists of vanilla spawns and the mod vehicle spawn zones expanded .

Invisible cars are incompatibilities between other mods. If vanilla cars continue showing up while using this mod it's because they are either spawning in vehicle stories (which some are hardcoded) or with new spawn zones introduced by some other mod.
the_governor Nov 12, 2024 @ 3:06pm 
I think this mod like doesnt really remove everysingle vanilla car, there are invisible ambulances and police cars, if I could get help that would be nice
Jacques the Crab  [author] Nov 7, 2024 @ 10:50am 
I don't know how that mod operates but I believe it doesn't replace the vanilla vehicles in a hardcoded manner, does it? This mod only removes vanilla vehicle IDs from spawns. Any vehicle that hasn't got a vanilla vehicle ID will still spawn.
Xyllisa Meem Paradox Station Nov 6, 2024 @ 3:48pm 
How would this mod work with Shark's vehicle replacement mod? It completely replaces vanilla vehicles with new models.
drshahramanvariazar Nov 6, 2024 @ 9:02am 
thats true i guess
Jacques the Crab  [author] Nov 4, 2024 @ 11:35pm 
Cavagin: It doesn't affect other car spawns. What this mod does is mainly add Fili's new vehicle IDs to the spawn lists of two map mods so they can spawn in the spawn zones they add. As long as that mod also adds the vehicle to the lists it should have a chance to spawn. Hope that helps and thanks!

IAmTheCuntCommander: Of course! Keep in mind the vehicles will only spawn in the zones that haven't been loaded yet, otherwise it's alright to subscribe mid-game.
Jacques the Crab  [author] Nov 4, 2024 @ 11:35pm 
drshahramanvariazar: As I've said previously, this mod can't cause that kind of incompatibilities. Most likely caused by other mods interacting. It doesn't conflict with my other mod as you've asked. That mod does have a list of incompatible mods, check it to see if you're not subscribed to any of those.

Arès: This mod doesn't affect car spawn rates, only adds Filibuster's cars to the spawn lists. I've troubleshooted with another user that a map mod he had caused spawn chances to be increased dramatically. It might be the case again.
IAmTheCuntCommander Nov 4, 2024 @ 3:32pm 
Can i use this with my current save?
drshahramanvariazar Nov 4, 2024 @ 10:21am 
i think it conflicts with maybe (i dont know whats the problem

{LINK REMOVED}

( i dont know its true or not)
Cavagin Nov 4, 2024 @ 1:29am 
Does any know how this effects 3rd party car spawns? Have the m998 mod loaded too and since using this haven’t been able to see one. This mod is great and working perfectly though, just wondering!
Arès Nov 3, 2024 @ 11:12am 
The mode is nice but there are too many cars on the spawns even if I put very rare appearances.
drshahramanvariazar Nov 3, 2024 @ 7:05am 
this somewhat has a bug that causes to some vanilla cars spawn without the model and stuff only show is visible
Jacques the Crab  [author] Nov 2, 2024 @ 4:30am 
UnrealVenn: Filibuster's non-animated version is already compatible with the map mods. No need for this.
Axolotlism: This is not incompatible with vehicle upgrades mod and no reason for it to be. That mod probably isn't compatible with animated version of Filibuster's cars.
Axolotlism Nov 1, 2024 @ 8:27pm 
Does this still conflict with the vehicle upgrades mod?
UnrealVenn Oct 26, 2024 @ 9:05am 
hi can you make a version for the original filibusters mod. i want to use a few car packs but one has animations and the other does not
Jacques the Crab  [author] Oct 21, 2024 @ 11:48am 
Filibuster Rhymes Used Cars animation update of course. The mod for which this mod is.
SLA Oct 20, 2024 @ 8:33am 
What mod the bus from screenshot is from?
Jacques the Crab  [author] Oct 19, 2024 @ 1:19pm 
Not related to this mod. This mod only adds Filibuster's vehicles to more spawns.
P3P3Ron1n Oct 19, 2024 @ 5:05am 
I use all mods from KI5 and Vehicle Spawn Edits for Filibuster Rhymes' Used Cars and ExtraNoise's Automobile Extravaganza, and sometimes, when approaching cities, especially if the city is added by a mod, my car model disappears, then the screen darkens and eventually throws me to the main menu. In general, I use quite a lot of mods related to cars from different authors, if necessary, I can specify
Osama Bin Swagging Oct 15, 2024 @ 1:48am 
Allright, I'm taking this to Vehicle Scenes Replacer Bug reports
Jacques the Crab  [author] Oct 15, 2024 @ 1:12am 
@Osama: Thanks for the feedback. I've just tested my two mods alongside Extranoise's pack, Motorious Zone, PZK and KI5's vehicles and everything works fine. No disappearing acts or shadows. My mods are compatible with other vehicle packs. Have you looked at the incompatiblity list in Vehicle Scenes Replacer and checked if you aren't using mods from that list? If you're up for it you can go to Bug Reports in Vehicle Scenes Replacer, put the mods you're using and we can take a look at possible incompatibilites.

@Belter: Yeah you can but it will only affect the spawn of vehicles in cells you haven't been yet.
Belter Oct 14, 2024 @ 5:18pm 
can this mod be activated in on-going save?
Osama Bin Swagging Oct 14, 2024 @ 2:40pm 
Ladies and gentelmen we got'em. Really spend the whole of yesterday trying to figure this out and the killer was...You @Jacques the Crab all along.
It's your other mod - Vehicle Scenes Replacer for Filibuster Rhymes' Used Cars
https://steamcommunity.com/sharedfiles/filedetails/?id=3334306459

If you have any other vehicle mod besides Filibuster Rhymes' Used Cars in your load order, no matter the presedence. It really can be at the very top or very bottom (Mod Load Order Enhanced) it will bug out and you'll see the invisible cars
Jacques the Crab  [author] Oct 14, 2024 @ 6:57am 
Hey guys, thanks for the feedback but I need more info on what mods you're using to be able to troubleshoot since this seems to be a mod incompatibility (I use only my mods and have no issues). Tell me also if that happened after an update or new save, etc. If you don't mind going to Bug Reports and explaining your cases, I'd appreciate it.
levi Oct 14, 2024 @ 1:09am 
Also having the same issue as Osama, i have checked to see what is causing the conflict but i only have the mods for vehicles recommended. I really want it to work also, let me know if you resolve it.
Osama Bin Swagging Oct 13, 2024 @ 12:30pm 
@the shart I'm having the same problem, vehicles are there, just not visble. They appear as just a gray shadown on the floor where they should be. JYou can still interact with them by the Radial context menu. I'll do some troubleshooting and report back since I really want this to work:steamfacepalm:
ventus Oct 2, 2024 @ 2:59pm 
yea its just a shadow of where the car should be
i dont think i have any other mods that effect vehicles but ill look
Jacques the Crab  [author] Sep 30, 2024 @ 11:43pm 
It's not incompatible per se as in you can use both at the same time most likely. It's just vanilla vehicles won't spawn. With this mod only vehicles from mods spawn.
Patriote Sep 30, 2024 @ 7:42am 
Is this incompatible with small town responders since it uses vanilla vehicles sometimes?
Jacques the Crab  [author] Sep 30, 2024 @ 7:29am 
There has to be something else going on, what other vehicle-affecting mods you use? Those three mods together exclusively should work fine. By black area do you mean the shadow? That would mean there is a visual bug with the vehicles.
ventus Sep 29, 2024 @ 1:43pm 
also had filibuster on as well so not sure what was goining on
ventus Sep 29, 2024 @ 1:33pm 
used this and https://steamcommunity.com/sharedfiles/filedetails/?id=3334306459 together with vehicle spawn zones expanded and it just wouldnt spawn cars like at all
it would just leave these black areas were cars were supposed to be
its only an issue with spawn edits and scene replacers for some reason
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ Sep 27, 2024 @ 3:22pm 
Thanks :spiffo:
Jacques the Crab  [author] Sep 27, 2024 @ 3:19pm 
@ᛗᚨᚾᛞᚨᛚᛟᚱᛖ: If you intend to use the oprtional add-on 'Ruined, not burnt' from this mod there's no point in using any of those mods, and they will conflict most likely. If you don't use the add-on then they should be fine. Consistency wise, I think the add-on fits better compared to those options as both of those mods will replace burnt cars with vanilla versions of cars.
Burleon Sep 26, 2024 @ 8:25am 
@Jacques the Crab yes you are right, it doesnt support it yet, my bad
Jacques the Crab  [author] Sep 26, 2024 @ 8:22am 
@Sharle-Bu: Great to know, will make it known in the description. Thanks for the feedback!

@Burleon: I believe it doesn't break the mod exactly. If I'm not mistaken, it's just that STFR doesn't support the animation update of Filibuster's cars. When (if) they eventually add support for the animation update it will probably spawn correctly.
La presión Sep 26, 2024 @ 4:55am 
So nice:steamthumbsup:
Burleon Sep 26, 2024 @ 3:06am 
I think this breaks Small Town Responders mod, their police liveries dont spawn accordingly at the police stations