RimWorld

RimWorld

Misstall's Armor and Uniforms
186 Comments
Safety Inspector Oct 21 @ 11:07am 
is it possible if the mod can be fixed for the combat helmets, idk if its just my game but more often than not, hair pokes out the top of the helmets
Burger Bob Oct 17 @ 8:56am 
@misstall thanks for the fix :D the mod is awesome
misstall  [author] Oct 14 @ 11:49am 
@Burger Bob
Thank you for the report! I’ll make the fix!
Burger Bob Oct 14 @ 8:59am 
M89 eye patch description says improve both accuracy and aiming time but it only shows aiming time +15%. Is it normal? Thanks.
misstall  [author] Sep 29 @ 1:35am 
@Buttbutt
Unlike the vanilla flak armor, it provides full-body protection. I thought that if I didn’t lower its defense, it would become as strong as recon armor, so I made the defense relatively modest.
Buttbutt Sep 28 @ 1:56pm 
I love the design but I think the armor value needs to be tweaked. Plate carrier B requires more material but it's not better than vanilla flak armor.
Hammerlock Sep 11 @ 3:47pm 
@Etiological Myth, thank you for posting a fix. Which apparel file needs updating?
Boxcar Hero Sep 10 @ 10:40am 
Any chance of the Vigil's getting something comparable to the marine or cataphract armor?
Etiological Myth Aug 20 @ 7:40pm 
I did fix it by adding:
<renderSkipFlags>
<li>None</li>
</renderSkipFlags>
To the apparel section.
Etiological Myth Aug 20 @ 4:13pm 
@Kynn The M70 mechanitor goggles also make my character bald, even double-checked my settings from Hats Display Selection.
MA347612890GT4078579132R74 Aug 18 @ 12:56pm 
Any plans to add prestige gear for psycasters?
Kynn Aug 16 @ 9:42am 
how do i make exoskeleton? do i need some advanced research or something?
Hammerlock Aug 12 @ 12:20pm 
I love this mod! The mechanitor goggles are hiding hair, but the armor does not, is this intentional?
zazizi74 Aug 11 @ 10:32pm 
외골격을 제작하지 못하는 문제가 있다
개발자모드로 불러서 확인해보니 제작대가 기계제작대로 변경되어있던데 뭔가 꼬인듯
Valhalla Aug 9 @ 4:05pm 
Having some space equipment would be great instead of having to change into a vacsuit or something
SanC Aug 8 @ 3:23am 
I really like the equipment from this mod, and I hope it can support the body types from the
"[NL] Realistic Body" mod. the shoes are misaligned.
baronjutter Aug 5 @ 4:10pm 
These look amazing, just wish we had a paintable version of the items so we could have ideo-colours for our own people. Maybe we want black uniforms, or bright yellow?
Roki Aug 2 @ 6:57am 
I like this mod, I just wish we could color the uniforms and helmets for a bit of customization. Also it's nice that the mask has vac res, thanks for that. I hope you add an official eva/vac suit suit too one day.
FieserMoep Jul 28 @ 8:58am 
Would it be possible to flag the uniforms (Berets etc.) as Apparel that would fit a Psycaster / Mechlord / etc.?
Pengus Jul 26 @ 8:06pm 
figured i'd swing back here to let you know I don't actually think its something to do with your mod specifically with the apparel issue but might actually be something with the game rn, as I've noticed this with other mod added content, specifically I noticed it with the rimsenal series of mods, when i went to go substitute the beautiful outfits you've made with them and they also would not be equipped by the policies. very strange and very annoying
FieserMoep Jul 24 @ 11:15pm 
@Valhalla
Do you use mods that allow hair and helmets? I use such tweaks and most glasses, even masks, were exceptionally well for me.
I think I currently use Dubs apparel tweak.
Valhalla Jul 24 @ 10:48pm 
Something ive noticed is that the goggles will take away my colonist's hair
Giggles Jul 24 @ 1:40pm 
Does this have space suits or is that only the race mod?
MapleMods Jul 23 @ 8:49am 
good thing i learned how to patch mods some of the requirements for gear is insane when a vanilla option is nearly always better
Deathclutch2000 Jul 21 @ 6:37pm 
Yay! Backpacks work now! Thx!
Axira Jul 20 @ 12:11pm 
The more I play this mod, the more and more I appreciate it. Thank you so much
ItzmehError Jul 20 @ 8:01am 
thank you so much
misstall  [author] Jul 20 @ 12:26am 
The M58 Career and M52/M51 are crafted at the machining table after completing the Flak Armor research.
The Camouflage Cloak is crafted at the fabrication bench after completing the Recon Armor research.
ItzmehError Jul 19 @ 11:35pm 
Im kinda lost on how to make more M58 carriers, cloaks and M52 and M51- Any tips?
Pengus Jul 19 @ 4:20am 
I still am experiencing the policy issue on my end, again tested in vanilla environment. I unsubscribed and re-downloaded the mod to make sure it got updated, persists :(
Pengus Jul 19 @ 4:09am 
very good, I'll go ahead and check it out on my end now, thank you
misstall  [author] Jul 19 @ 1:32am 
I’ve reviewed the apparel categories, and the outfit policy issue seems to be resolved.

As for bags, they've been updated so that when VEF is installed, the actual carrying capacity also increases.
Deathclutch2000 Jul 18 @ 10:12am 
The backpacks aren't increasing my capacity
Pengus Jul 17 @ 10:08pm 
most excellent! thank you for your swift action friend!
misstall  [author] Jul 17 @ 9:40pm 
I'll try adjusting the clothing categories to see if that fixes the issue.
misstall  [author] Jul 17 @ 9:38pm 
@Ben'wah
Thank you for the report.
I tested with a minimal mod list and used an outfit policy that only allowed clothing from this mod. I observed the same behavior — the outfit policy had slightly changed from the one I originally set.
After resetting the outfit policy again, pawns automatically equipped the clothing from this mod as expected.
Pengus Jul 17 @ 5:21pm 
Last update for now. Pawns WILL NOT equip it through policy. manually equipping is required. This was tested in a standalone environment on 1.6. Hope to see this change because i really like the design of the uniforms and wanted to incorporate them into my current playthrough of the Gravship chase scenario. Take care and God bless
Pengus Jul 17 @ 5:09pm 
disabled the mod, still having issues with the apparel policy. Not sure what I can do for this but im willing to help track the issue down, just let me know what i would need to do. in the mean time im gonna test it in a vanilla setting
John Bolter Jul 17 @ 5:03pm 
先生、いつも素晴らしい防具MODを作成してくださりありがとうございます。あなたの作品は本当に美しいです! RimWorldをより楽しく遊ぶことができます。感謝しています!(My friend Lilly translated this, hope it sounds ok ;))
Pengus Jul 17 @ 4:48pm 
for some reason, setting apparel policies, my pawns will NOT wear them even when they are the only thing selected. i have to force them to wear the clothes. if i remove the force on the policy they immediately get naked. only other mod i have that would affect the policies themselves is Lock Apparel.

I'm going to disable it real quick to see if that fixes the issue, and I'll report back my findings.
Kynn Jul 16 @ 9:11am 
what mod should i use for hair to be seen with the mechanator headset.. my cinder from cinders of evergarden mod turned bald
FieserMoep Jul 16 @ 8:33am 
Is there a chance of the space suits from your vigil mod to maki it into this mod? Or are they only limited to the vigil mod because there are only female models?
oupi goupi Jul 13 @ 9:14pm 
Love how this mod has a distinct theme but still fits within the game's visuals. Great!!
Chris P Chicken Jul 13 @ 8:39pm 
Is this mod and the rest of the collection CE compatible?
Nedlee Jul 12 @ 5:09am 
You've got pretty good style!
kartoffelherzog Keyes Jul 12 @ 2:02am 
not sure if planned but, some space suits would be epic, but love the uniforms and armors, cant play the game without them at this rate, i do love me a good uniformed colony (or ship crew)
Wintermist Jul 11 @ 8:26am 
The fact that you made uniforms fit kids too without having to make a kid version is fantastic, wish more would do this!
Wintermist Jul 1 @ 4:42pm 
And it also made me wonder, have you seen the movie "Blame!"? It's an armourstyle that would fit with these if you ever wanted to expand your arsenal a bit, it's actually what I was searching for but couldn't find lol
Wintermist Jul 1 @ 4:39pm 
WOW! These are so cool!! wish I searched for new armours sooner!
Grain Sauber Jun 23 @ 9:15pm 
日本語が下手で申し訳ありません。翻訳機を通して話しているので。このMODは本当に素晴らしいので、Combat Extendedの対応も早くしてほしいです。