RimWorld

RimWorld

Architecture of the Rim (incl. corners)
91 Comments
Lord_Zomdado_Spy 16 hours ago 
Thanks! cant wait to build more Later!
(◣_◢)  [author] 17 hours ago 
Lord_Zomdado_Spy : strange, that it worked before, as i haven't touch anything there. But now i have removed the terrainaffordance.
Abigail 21 hours ago 
ok inner corners work now but they are over outer ones wich still looks a bit weird
Lord_Zomdado_Spy 23 hours ago 
Huh it seems that the last update made it no longer possible to build them on water, since they now require "light" Ground, which is sad because i used them for beach houses without needing to build a Bridge around foundation.
(◣_◢)  [author] Aug 23 @ 1:05am 
Well, that's a problem the progression's author has to deal with, to be honest.

Abigail, can you provide a screenshot, please?
The issue with the inner corners was fixed with yesterday's update. If you still have that problem, please resubscribe to my mod, to force an update, and see if it's fixed.
Abigail Aug 23 @ 12:33am 
I think there are still layer issues. I can't build an symetric roof anymore because eves are displayed over inner corners now, but otherwise everything works for me, menu is just fine.
кят Jambo Aug 22 @ 12:38pm 
Im also using progression artistic and am also having issues. I can no longer build any of the items from the menu or as a copy.
(◣_◢)  [author] Aug 21 @ 1:09pm 
no, not really. in the last update i hardly changed anything. there were some patch operations that i had carried along for a long time, which were actually not needed, as i could simply integrate them directly into the defs... so i did ^^.
i also fixed some layer issues that occurred with certain roofs and made the simple roofs buildable for all materials.
Kushiban Aug 21 @ 12:51pm 
@Author Did you change a lot of stuff in the last update ? (21/08/2025)
I am using the "Progression (Artistic)" mod and now there is some problems.
I'll poke the author of the Progression mod, but if I know what you changed it might be useful...
(◣_◢)  [author] Aug 20 @ 12:36pm 
Yeah. Trees are from medieval overhaul.
veoba Aug 20 @ 9:56am 
@Dev: So - there is no standalone mod?
Dev Aug 19 @ 11:08pm 
@veoba the trees might be from medieval overhaul 2, not sure but try that!
veoba Aug 19 @ 5:00pm 
Where did you get this trees?
FlyFlash Aug 17 @ 6:34pm 
Am I completely silly or why are there only 2 "Simple" options? I can only see Simple Eave and Inner corner 2x2 Simple.

Im asking because I wanted to make steel roofs but it doesnt seem possible, maybe I have a conflict?
(◣_◢)  [author] Jul 29 @ 4:09am 
Mhm, which makes kind of sense, as the eaves block sunlight, if I remember correctly.

But I can take a look at it.
Gandhi2000 Jul 29 @ 3:50am 
I have tested this one as I think the idea is very nice. Now I see the roofs interfere with the floor tiles beneath. When the roof was first placed, you can not place a (flowering) zone. Just to let you know. ;-)
(◣_◢)  [author] Jul 14 @ 10:39am 
could be an oversight on my end.
i will have a look.
Mako Jul 14 @ 10:37am 
I'm having a problem, all the eaves have all material options to built, but the outer/corner ones have only wood and nothing more.

The log shows no error with this mod, so I don't know why it's happening.
тетеря, блин Jul 14 @ 10:23am 
could you please add a compatibilty for this one?

https://steamcommunity.com/sharedfiles/filedetails/?id=3024527775
Geneva Jul 13 @ 6:32am 
neat!
赤光的宣言 Jul 12 @ 9:48pm 
haha "oder" Denglischsprachige

nettes Mod :D
(◣_◢)  [author] Jul 12 @ 9:18pm 
Are you using 1.6 oder 1.5?
If you use 1.6, try forcing an update by resubscribing.
This error should have been resolved with the latest update.
If not, let me know.
тетеря, блин Jul 12 @ 7:39pm 
getting this on loading savegame and on world generation:

https://steamcommunity.com/workshop/filedetails/discussion/3330807313/544488820845886476/
AOBA  [author] Jul 12 @ 5:47pm 
:3
(◣_◢)  [author] Jul 12 @ 9:48am 
both versions should be fine
Hades the King Jul 12 @ 8:45am 
btw are you talking about the adopted version?
Hades the King Jul 12 @ 8:44am 
thank you
(◣_◢)  [author] Jul 12 @ 8:33am 
@Hades the King : are you playing with 1.5? If so, then you still need the original "Architecture of the Rim" as a dependancy
RAD EMERALD Jul 12 @ 8:28am 
THANK DUDE!
Hades the King Jul 12 @ 7:14am 
Is this because i dont have the dependancies loaded?
Hades the King Jul 12 @ 7:13am 
Mod Architecture of the Rim did not load any content. Following load folders were used:
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3330807313
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.LoadedModManager/<>c:<LoadModContent>b__13_1 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

XML error: <publishedFileId>3330807313</publishedFileId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Architecture

Got these red errors on startup with this mod

https://gist.github.com/HugsLibRecordKeeper/f54a170f12a1f3f8880ed95e285174f4

here are the logs
RAD EMERALD Jul 8 @ 4:57am 
rightttt :)
(◣_◢)  [author] Jul 6 @ 11:17pm 
Yes.
I will update this mod to 1.6.
RAD EMERALD Jul 6 @ 6:37am 
caution update on 1.6?
joester610 May 28 @ 2:32pm 
Hi there! I'm aware this is an adopted mod, but I have a small tweak to recommend.

I use a mod which offers a variety of wood types, however items added by this mod don't allow me to use them. Might want to allow that!
(◣_◢)  [author] Mar 24 @ 12:29am 
You don't have to remove Designator Shape, but depending on the selected shape, you may not be able to rotate something.

If this is the case, it is best to select the line/stroke, then it should work. For example, if you have selected the square or the circle, sometimes you may not be able to rotate.
Twysted Mar 23 @ 1:53pm 
Hey! I am using designator shapes. Let me remove, and i'll try it again and report back.
hybrid Mar 23 @ 3:50am 
i cant rotate it :((
hybrid Mar 23 @ 3:50am 
nopee
(◣_◢)  [author] Mar 23 @ 3:07am 
Are you using "Designator Shapes" by any chance?
hybrid Mar 23 @ 2:26am 
me too i cant rotate the corners
Twysted Mar 22 @ 2:19pm 
Hello! I'm not able to turn the corners or the eaves. Am I doing something wrong?
Gobsnek Feb 28 @ 8:04am 
Could you possible add corresponding tiles for the flat parts of the roof? With multifloors eaves is a great mod to give the illusion of going up a floor, and it would be nice to be able to hide the insides of buildings that don't have a second story with this mod.
(◣_◢)  [author] Feb 12 @ 9:44pm 
Do normal (straight) roofs block wind turbines as well? If so, I will not change anything, as this mod only adds the corners.
SiaNKs Feb 12 @ 9:08pm 
they have weird hitbox, check hitbox not visuals
Slye_Fox Feb 12 @ 9:02pm 
Seems they're set to block wind turbines.
Which doesn't make much sense, because they are visually not in that block.
RAD EMERALD Feb 3 @ 12:58pm 
*sign.. I’m now sense
(◣_◢)  [author] Feb 3 @ 12:38pm 
Yeah, it works well. i am using it for my 1.5 playthroughs all the time.
SiaNKs Feb 3 @ 11:34am 
Thank you for your previous answer. That brings another question, does it work with Required item? I know it's 1.4 and doesnt change anything so it should be compatible with 1.5, but I'm sure you tried it since you've created this mod. If its working (This mod with Required Item (Adopted)) I'll happily download it and enjoy making beautiful buildings because of you :lunar2019grinningpig:
RAD EMERALD Feb 3 @ 7:57am 
ah okay, I want medieval some...