Stormworks: Build and Rescue

Stormworks: Build and Rescue

FFG-46 Naval Frigate
53 Comments
ryu1940  [author] Mar 30 @ 9:28am 
Thank you HBSKnight
HBSKnight Mar 29 @ 4:17pm 
This thing is very cool
Zynladen Feb 9 @ 12:58pm 
vls wont shoot missles at ship
ryu1940  [author] Dec 22, 2024 @ 11:44am 
@alberto

The bilge isn't cross connected iirc, each of those three segments described in the video have their pump controls in one room.

There is not a way to operate the VLS manually unfortunately that was just how 猫好き designed it.

There really isn't a trick to keep it from overheating aside from just going light on the engine demand.

Thank you for using it and enjoying it. I have stopped development on this guy and have moved on to another vessel under construction which will look more like an Arleigh Burke style ship but still a FFG size. It will have some missiles you can manually control as well as 18 ADS3 VLS missiles, and a 5 inch gun iirc. That ship wont have any cooling issues and should be able to go fast with out burning up thankfully.
alberto Dec 15, 2024 @ 12:13pm 
I've been using this vehicle for quite a while now and I totally love it. Just to point out a couple of things here that maybe I missed:
- Is there any bliege system integrated?
- Is there any way to operate the VLS manually or to select the target? Normally I waste some wen I turn it ON.
- Do I have to take any extra steps with the engines to avoid overheating? Whenever I use more than 40% of throttle the engines tend to overheat.

Again, it's a hell of a great ship and I look forward to any update.
thubub Dec 9, 2024 @ 12:28pm 
this is war thunder level detail
Emperor Sheev Palpatine Oct 14, 2024 @ 10:08pm 
this kinda reminds me of that one ship on the cold war map armada
404 Oct 11, 2024 @ 10:33pm 
Love it can you make a version with the helo on it already ?
amy2805 Oct 7, 2024 @ 2:39pm 
Whenever I spawn it in, my game runs super slowly, is that a PC problem, or should I change my settings
Gardiner Sep 28, 2024 @ 7:05pm 
As one sailor to another nice ship would love to work together on projects in the future, been working on a RAS system, tension system is a headache.
ryu1940  [author] Sep 21, 2024 @ 1:06pm 
@finnthedog1307 thank you!
ryu1940  [author] Sep 21, 2024 @ 12:58pm 
I am happy to report I implemented Sharp's ECU which makes starting and running the ship easier. I've added additional cooling manifolds and a fifth cylinder to help the load on the engine and let it run longer before overheating.
ryu1940  [author] Sep 21, 2024 @ 11:02am 
@XL the helicopter is in the description...here is the link: https://steamcommunity.com/sharedfiles/filedetails/?id=3330553608
Idiotgameing Sep 21, 2024 @ 9:21am 
THANK YOU FOR INSTRUCTIONS!! I thought those were flares lol
The_Wargineer Sep 21, 2024 @ 9:19am 
Nevermind, I forgot to check the comments for the helo, i see it
The_Wargineer Sep 21, 2024 @ 9:17am 
How do you fold the Helo rotors?
finnthedog1307 Sep 21, 2024 @ 7:13am 
Thank you for your service
+{XL+ Sep 21, 2024 @ 5:03am 
Hi, can you add helicopter on this ship?
ryu1940  [author] Sep 20, 2024 @ 11:26am 
@Skulduggery Pleasent, no there shouldn't be any valve needed aside from just turning on the coolant pumps when you turn on those for switches during the start up in the bridge. The ship suffers from overheating at speeds over 15kts I have a lot of 5x5 radiators both air and liquid to liquid but I think it is because it is only a 4 cyl engine so it is needing to do a lot more work. In the future I will try to redo the propulsion to either a gas turbine like the real ships I've been on, expand the engine with more cylinders, or add another main engine.
Skulduggery Pleasent Sep 20, 2024 @ 7:14am 
hi sorry to bother you but the ships engines have horrendous overheating issues. is there a coolant header tank that i haven't filled or a valve that requires opening for HPSW to HPFW cooling?
ryu1940  [author] Sep 19, 2024 @ 7:46pm 
Thank you Ripjaw23, I was a sonar tech.

@booze_rooster eventually I’ll put in some sort of ECU that should eliminate the need for a clutch on the bridge.
masonllking Sep 19, 2024 @ 7:20pm 
ah it works now yesterday though it wasent there
Ripjaw23 Sep 19, 2024 @ 6:32pm 
This is amazing! BTW, what did you do in the Navy?
Booze_Rooster Sep 19, 2024 @ 4:21pm 
the hardest part about sailing a ship is remembering to use the clutch pedal on the bridge. Sometimes you're sailing uphill and miss a gear, stall out and roll back to the bottom of the hill. its the worst.
Chernobyl Sep 19, 2024 @ 4:13pm 
Wat would be the criteria?
ryu1940  [author] Sep 19, 2024 @ 10:50am 
@Idiotgameing on the top left side of the giant screen in the bridge there is a key. Turn that on and you have zoom out zoom in controls for the VLS radar display. You cannot actually control the missiles it is all automatic so you just turn it on and if that big screen is on then the system is on. It will automatically engage threats if it meets the criteria for it.
Idiotgameing Sep 19, 2024 @ 9:05am 
I can not figure out where to launch the missiles? Pls halp..
ryu1940  [author] Sep 19, 2024 @ 7:53am 
@masonllking this is a workshop vehicle so you would spawn it through the workbench and select the workshop tab then you'll see it listed. Select it and it'll spawn into the game that way. I just verified it worked.
masonllking Sep 19, 2024 @ 5:42am 
the ship dosent show up on the "spawn menu"
ryu1940  [author] Sep 18, 2024 @ 11:36pm 
@skullblits I added some C4 to the armory and now the hangar has working doors that can close behind the SH159 helicopter if you're carrying one inside it.
ryu1940  [author] Sep 18, 2024 @ 11:08am 
Thanks!
skullblits Sep 18, 2024 @ 10:46am 
nice ship btw
skullblits Sep 18, 2024 @ 10:46am 
no probs just added some on the deck for myself xD
ryu1940  [author] Sep 18, 2024 @ 10:34am 
@skullblits not at the moment but I can add some magazine in with it and I'll let you know. Easy enough to add.
skullblits Sep 18, 2024 @ 10:23am 
any C4 around the ships?
habanero7715 Sep 18, 2024 @ 6:33am 
Thanks for explanation!
ryu1940  [author] Sep 18, 2024 @ 12:08am 
@habanero7715 - I agree, I just changed the hangar to make it more flat. Before it was like that because I didn't know what helicopter I would use with it. Now it is as tall and flat as it could be for the type of helicopter I use with it.

@irish.kevin - Thank you!

@First class LexusLuthor - I struggle with that too. I want to add more interior details so things dont look so plain as you walk around the ship.
irish.kevin Sep 17, 2024 @ 1:38pm 
Thank you for your service!
(No19) LexusLuthor Sep 17, 2024 @ 8:38am 
detail is one thign i can never get on my vehciles
habanero7715 Sep 16, 2024 @ 6:51pm 
heli hangar looks so weird
ранлду настоящий Sep 16, 2024 @ 11:37am 
Thank you
ryu1940  [author] Sep 16, 2024 @ 11:27am 
Цыганов Илья Вале to lower the anchor you must walk to the bow and you will see an anchor symbol on a 1x1 touch screen monitor just in front of the 76mm cannon. Click it once and the anchor will go down until it hits the bottom then it will turn green. Hit it after that and it will come up.
ранлду настоящий Sep 16, 2024 @ 10:46am 
how to lower the anchor?
Hepps Sep 15, 2024 @ 1:19pm 
New DCS asset
ryu1940  [author] Sep 15, 2024 @ 11:11am 
Thank you all for the positive feedback!
cinnamon Sep 15, 2024 @ 12:49am 
wow
cinnamon Sep 15, 2024 @ 12:49am 
realistic ship!!
ryu1940  [author] Sep 14, 2024 @ 2:48pm 
Added more internal lights.
ryu1940  [author] Sep 14, 2024 @ 1:54pm 
@Pressnyakov sure I can add more lights internally
Pressnyakov Sep 14, 2024 @ 1:32pm 
can you put more lighting?