Europa Universalis IV

Europa Universalis IV

ACE - Anbennar Content Expanded
181 Comments
we live inside a dream  [author] 6 hours ago 
Play Wex though, this is the signature country of our submod!
we live inside a dream  [author] 6 hours ago 
Nice
JohnnyBravo 6 hours ago 
Based Bisan
9/10
Hallfredhavn - Greenland simulator
10/10
Toarnen - Actually forming a roilsardi nation for once
10/10
Jaherkel - Jaddarkel
8/10
Kryzzar - Meh
6/10
Leslinpar - Pretty nice
8/10

Arannen - Nice Expansion, LORE
10/10

I have yet to play the rest
JohnnyBravo 12 hours ago 
just had to change the mod loading position lol.
Now this is maybe just for me, but all submods work with ACE.
JohnnyBravo 12 hours ago 
I'll just spawn it
JohnnyBravo 12 hours ago 
Nah bro tell me the tag of Hallfredhavn, I got all the submods on
Slick  [author] Aug 22 @ 10:19am 
@JohnnyBravo turn off the conflicting submod, it works just fine.
JohnnyBravo Aug 22 @ 9:56am 
How do you play Hallfredhavn? For me it's a an uncolonised province
我是大胶牛谁要打我 Aug 22 @ 5:38am 
Magdalaire establish a new WEX tag dont update tasks
dismissedDemon Aug 21 @ 7:06am 
Nice update. Just wonder if my suggestions on the new Expand EoA CB (to lower the AE of this CB to a more reasonable level) are admitted in the end?
Slick  [author] Aug 20 @ 8:11am 
@ExistentialSadBoi should not but ill check
ExistentialSadBoi Aug 20 @ 2:13am 
Definitely a shot in the dark, but would this mod mess with how artillery is handled in any way? I have a renaming mod for cultural artillery types, and noticed that after enabling ACE, it removed all artillery except for the first one at tech 7.
Sum Sine Regno Aug 18 @ 8:52pm 
Nice to see an update, been wanting to try this submod.
Hérault Gabriel Aug 18 @ 9:41am 
what does the not full localization of magma kobold imply :o ?
UltimateUniverse Aug 18 @ 7:45am 
Thankyou, this is a great mod with a lot of effort put into it. Im loving the new border region missions
we live inside a dream  [author] Aug 18 @ 5:12am 
what is fanfork version
roxasvonbielefield Aug 17 @ 11:45pm 
Is this compatible with the fanfork version?
我是大胶牛谁要打我 Aug 17 @ 2:21pm 
I love you
Zerodv  [author] Aug 17 @ 12:15pm 
@Bonkfire it's not compatible with the magic rework, the issue here is that you have to take a specific snaopshot of the vanilla anbennar test branch and that makes it hard for most people to use.
Slick  [author] Aug 17 @ 11:51am 
Mod is updated with new content, due to burnout there are no future plans set for now.

Arannen
Bisan
Toarnen
Hallfredhavn(South Aelantir in 1444)
Magdalaire and Indlebury
Sugamber
Jaherkel (Releasable from Busilar by event)
Brinkmarches
Celliande
Verne
Cube0fDestiny Aug 17 @ 11:47am 
you left the .git folder in the mod upload, I'd recommend you remove it, no need to waste 28 mb of everyone's disc space
Bonkfire Aug 17 @ 11:11am 
Just curious is this compatible with the magic rework and test branch? or is it steam only?
we live inside a dream  [author] Aug 17 @ 10:35am 
Update soon btw
AshenWyrm Aug 17 @ 10:30am 
I just wanted to say that I really enjoy the mod, and appreciate the hard work of the developers! I think patience is key, and that we should all keep in mind that the developers have plenty of other responsibilities and duties.
我是大胶牛谁要打我 Aug 15 @ 5:16pm 
Really?Today is already Saturday.I cant wait to play the new version
Slick  [author] Aug 15 @ 9:24am 
The mod will be updated this weekend
Kylegriggs15 Aug 13 @ 6:33pm 
if its dead that really sucks, I enjoyed this mod
The Reiksmarshal Aug 5 @ 4:12pm 
same, would like to know that an update is at least planned
TemmieGaming-64 #savetf2 Aug 3 @ 12:27pm 
I would appreciate a comment or some such about the progress of a compatibility update, although I did notice it took slightly longer while loading for it to crash when I loaded it with my (outdated) bitbucket instead of the steam version.
Izonar Jul 29 @ 6:14am 
Guys any update soon ?
Kylegriggs15 Jul 11 @ 9:36pm 
The reason it crashes is because the main Anbennar mod updated. Hopefully they are able to update this mod quick, but we'll probably have to wait a bit
WildRage Jul 11 @ 9:23am 
crashes on boot. please fix
Toxic ice Jul 11 @ 12:25am 
crashes on boot.
cameronthedestroyer Jul 8 @ 10:38pm 
Crashes on boot, please update sometime soon!
JohnnyBravo Jul 6 @ 5:15am 
Congrats
Cube0fDestiny Jun 30 @ 2:58pm 
you uploaded the .git folder together with the mod
XartaX Jun 28 @ 9:16am 
Trying this out now. I really like that you have your own mission trees marked with a purple flag in the country selection.
XartaX Jun 23 @ 5:43am 
That sucks. I don't make EU4 mods but I also have the impression that the Anbennar devs are rather insular and will crack down hard on people who don't conform to what they want (both inside and outside of the game). Which is a shame since it's a great mod.
we live inside a dream  [author] Jun 23 @ 5:38am 
@XartaX the reviewing process of anything - missions, events, systems could take literal years if you do it the intended way as a newcomer and don't have any friends who will drag you through the process
XartaX Jun 23 @ 2:52am 
Sucks in what way?
Slick  [author] Jun 20 @ 7:48pm 
@Masterboss because it sucks
Masterboss Jun 20 @ 3:39pm 
Why don't you guys directly work with anbennar development
King Kek Jun 13 @ 5:57pm 
Playing as Zutarzira. Even though I meet the requirements I cannot build a lavaforge.
When clicking Expand Lava Infrastructure, then clicking lavaforge, nothing happens.
I have the correct material. I have 10 manpower development, I have 300 ducats, and 10k manpower.
Tophat Jun 6 @ 3:06pm 
@Tyyx_4u Amldhir updates should work fine with Dwarven Knowledge, at least as of a month ago. The only work I've done since early May was LOC-specific. My goal is to have the phase one build in Dev by mid-July inc. LOC.
Sickly Chain Bartlesby May 29 @ 2:41pm 
I have now managed to check city of cities and it works fine
Sickly Chain Bartlesby May 29 @ 7:28am 
First of all this is a great mod add on so thak you for all your hard work. However I think I have found a bug. I am currently playing Vaengheim and am going through trying to unlock all the aspects for the skalds but am having some issues with these ones specifically:

unlock_song_ace_askel_reaverking_tt
unlock_song_ace_derhilde_reaverqueen_tt
unlock_song_ace_halfdal_the_hoarder_tt
unlock_song_ace_henrik_divenscourge_tt

are missing their unlockable tooltips localisation in ACE_religions_l_english.yml and also when unlocking them you don't seem to get the aspect screenshots can be provided if necessary. I haven't managed to test city of cities but as it does have an unlock tooltip I assume it to work. All of the other aspects work fine and unlocked properly including the upgraded harpy aspect. Let me know if I'm being an idiot and missed something.
Shadow May 21 @ 8:11am 
what does Currently not fully localized mean?

There is a problem with the (Anbennar - Buildings Slots 22 24) mod for some reason.

The Layout of the building slots shift a little. idk how and if you want/could fix that
we live inside a dream  [author] May 20 @ 12:04am 
@Tyyx_4u It should, yeah. We've done nothing that conflicts with that. At least in theory.
Tyyx_4u May 19 @ 11:18pm 
Does this work in conjunction with Dwarven Knowledge? I mean, if I want to play with Amldihr:steamhappy: