Europa Universalis IV

Europa Universalis IV

ACE - Anbennar Content Expanded
150 Comments
Kylegriggs15 Jul 11 @ 9:36pm 
The reason it crashes is because the main Anbennar mod updated. Hopefully they are able to update this mod quick, but we'll probably have to wait a bit
WildRage Jul 11 @ 9:23am 
crashes on boot. please fix
Toxic ice Jul 11 @ 12:25am 
crashes on boot.
cameronthedestroyer Jul 8 @ 10:38pm 
Crashes on boot, please update sometime soon!
JohnnyBravo Jul 6 @ 5:15am 
Congrats
Cube0fDestiny Jun 30 @ 2:58pm 
you uploaded the .git folder together with the mod
XartaX Jun 28 @ 9:16am 
Trying this out now. I really like that you have your own mission trees marked with a purple flag in the country selection.
XartaX Jun 23 @ 5:43am 
That sucks. I don't make EU4 mods but I also have the impression that the Anbennar devs are rather insular and will crack down hard on people who don't conform to what they want (both inside and outside of the game). Which is a shame since it's a great mod.
we live inside a dream  [author] Jun 23 @ 5:38am 
@XartaX the reviewing process of anything - missions, events, systems could take literal years if you do it the intended way as a newcomer and don't have any friends who will drag you through the process
XartaX Jun 23 @ 2:52am 
Sucks in what way?
Slick  [author] Jun 20 @ 7:48pm 
@Masterboss because it sucks
Masterboss Jun 20 @ 3:39pm 
Why don't you guys directly work with anbennar development
King Kek Jun 13 @ 5:57pm 
Playing as Zutarzira. Even though I meet the requirements I cannot build a lavaforge.
When clicking Expand Lava Infrastructure, then clicking lavaforge, nothing happens.
I have the correct material. I have 10 manpower development, I have 300 ducats, and 10k manpower.
Tophat Jun 6 @ 3:06pm 
@Tyyx_4u Amldhir updates should work fine with Dwarven Knowledge, at least as of a month ago. The only work I've done since early May was LOC-specific. My goal is to have the phase one build in Dev by mid-July inc. LOC.
Sickly Chain Bartlesby May 29 @ 2:41pm 
I have now managed to check city of cities and it works fine
Sickly Chain Bartlesby May 29 @ 7:28am 
First of all this is a great mod add on so thak you for all your hard work. However I think I have found a bug. I am currently playing Vaengheim and am going through trying to unlock all the aspects for the skalds but am having some issues with these ones specifically:

unlock_song_ace_askel_reaverking_tt
unlock_song_ace_derhilde_reaverqueen_tt
unlock_song_ace_halfdal_the_hoarder_tt
unlock_song_ace_henrik_divenscourge_tt

are missing their unlockable tooltips localisation in ACE_religions_l_english.yml and also when unlocking them you don't seem to get the aspect screenshots can be provided if necessary. I haven't managed to test city of cities but as it does have an unlock tooltip I assume it to work. All of the other aspects work fine and unlocked properly including the upgraded harpy aspect. Let me know if I'm being an idiot and missed something.
Shadow May 21 @ 8:11am 
what does Currently not fully localized mean?

There is a problem with the (Anbennar - Buildings Slots 22 24) mod for some reason.

The Layout of the building slots shift a little. idk how and if you want/could fix that
we live inside a dream  [author] May 20 @ 12:04am 
@Tyyx_4u It should, yeah. We've done nothing that conflicts with that. At least in theory.
Tyyx_4u May 19 @ 11:18pm 
Does this work in conjunction with Dwarven Knowledge? I mean, if I want to play with Amldihr:steamhappy:
mil998.em May 19 @ 1:43pm 
the magmascales mission tree is really fun !
Tyyx_4u May 14 @ 3:50pm 
I agree it's an excellent mod. I'm playing with Pearlsedge, and I think the rework is excellent. I'll see the other changes over time, but I don't think it'll be that different in quality, so so far I'm loving this mod :steamthumbsup:
we live inside a dream  [author] May 4 @ 3:08am 
That's just not true.
Elven Dominatrix May 4 @ 1:32am 
It's obvious that no one actually play-tested the MT's (maybe besides WEX's), cause these harpies or gnolls starts are actually unplayable without excessive amount of save-scumming or cheating right at the start
Slick  [author] May 3 @ 11:29am 
@qgmo2009 only Amlidhr for now
qgmo2009 May 3 @ 11:10am 
any plans on updating the old dwarven trees?
MollyG123 Apr 24 @ 1:27pm 
@Zerodv Ah, okay then! Waiting patiently to see what else you cook up! Love Kobolds but hate colonial games so the vibes of the Magmascales really are immaculate from what I've seen already!
Zerodv  [author] Apr 23 @ 2:10am 
@MollyG123 I would wait, but that might mean months
MollyG123 Apr 22 @ 4:09pm 
Hey, absolutely adore this mod! Just wanted to ask, are the magmascales fully playable without loc, or would it be better to wait for an update to play them?
we live inside a dream  [author] Apr 16 @ 8:17am 
Even if that's true, we shouldn't adapt to dev anbennar yet. The mod runs on Steam version.
Loftion Apr 16 @ 7:10am 
Anbennar bitbucket version moves the dwarven tech group to west_dwarven group, and ace havn't adapted to it, so the dwarves start with no tech, I guess
Slick  [author] Apr 16 @ 1:08am 
@Mr. Andersmith This is a mod compatibility issue
Mr. Andersmith Apr 15 @ 11:01pm 
Is anything being done to amend this issue for the Dwarves? So far the mod is unusable until it's taken care of. The Dwarves start with no tech. They start at 0 tech with no spawned units.
Slick  [author] Apr 14 @ 3:09am 
@两仪真央 I think thats Base anbennar april fools update issue, should be fixed when its updated.
两仪真央 Apr 14 @ 2:40am 
This mod causes the icon of religion to be misaligned
Larrius King Apr 10 @ 7:27pm 
@Tophat I'm glad to hear it! Excited to see what ya'll will cook up! :NanogelArmor:
Tophat Apr 10 @ 7:57am 
We got a fix together, thank you! It was a migration issue for the reforms and an order-of-operations for titles.

As an aside, I'm going to look at reworking the tree, especially the latter half to get more content post-Age of Unraveling :income:
Larrius King Apr 9 @ 7:59pm 
Here is the link to the guide hopefully steam lets me post it lol. https://steamcommunity.com/workshop/filedetails/discussion/2767733413/3959287799151690302/
Larrius King Apr 9 @ 7:57pm 
Been seeing some people having issues with the Amldihr content. I do have a guide on the old standalone mod's page (on my profile) for what needs updating patch to patch. My mods were fairly lightweight so there is only be one or two things that could be breaking it. I imagine its either the government_reforms or 00_governments file where something is mismatched or missing.
Tophat Apr 8 @ 8:02am 
I can't tell if I fixed it or not. It definitely isn't working with a save game.
Tophat Apr 8 @ 7:13am 
Cheers! I'll see if I can't track down the ruler title issue for Amildhr too.

The religious icon issue being offset is tied to the April Fools update for Anbennar. You have to add an extra number to the following values in countryview.gfx to be 142 from 141:

"GFX_icon_religion"
"GFX_country_icon_religion"
"GFX_icon_religion_small"
Zerodv  [author] Apr 7 @ 3:57pm 
@Tophat Thanks for insight, I fixed it for our dev version, I hope that fixes it
Tophat Apr 7 @ 10:57am 
Specifically, the issue seems to just be with the 00_governments file
Tophat Apr 7 @ 10:50am 
Can confirm, the amldihr_* gov reform aspects aren't in the Common government file. Looks like a mismatch when they were being merged. Should be an easy fix, I just manually did so myself in a few minutes
Dankus Memus Mar 27 @ 1:29pm 
Thanks for this mod! It's really good! :steamthumbsup:
qgmo2009 Mar 23 @ 2:59am 
i think it breaks castanor, the decisions break
Morcie Mar 22 @ 12:13am 
Hello, for Amldihr by "Larrius King" you seem to have forgotten to add the government reforms to the government file so that non of the reforms actually work.
Zerodv  [author] Mar 14 @ 1:32pm 
@Snow Ball It's hard to maintain the mod for Bitbucket and ensure compatibility, we try to make the submod as "lean" as possible lately so compatibility is becoming better regardless
why only steam versino though?
Zerodv  [author] Mar 11 @ 2:23pm 
@Neier Lamperouge
Near Gor Burad
Neier Lamperouge Mar 11 @ 1:36pm 
where are the magmascale kobolds?