Europa Universalis IV

Europa Universalis IV

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ACE - Anbennar Content Expanded
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File Size
Posted
Updated
80.383 MB
Sep 8, 2024 @ 3:28am
Apr 27 @ 4:27pm
38 Change Notes ( view )

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ACE - Anbennar Content Expanded

Description
Anbennar Content Expanded(ACE) is an Anbennar submod that reworks various aspects of the EU4 Mod Anbennar. To play you need the Steam version of the main mod.
Currently the mod contains 10 mission trees, 2 formables and multiple misc additions.

Join discord for future content plans and feedback
Link [discord.gg]

Mission trees
- Wex featuring three paths with about 60 missions each.
- Reveria, reworked by the original creator.
- Tretun
- Pearlsedge Rework
- Leslinpar
- Kryzzar (new Daravan’s Folly tag)
- Magmascale Kobolds(Currently not fully localized)
- Vængheim Harpies
- Elaienna, merged from Larrius King's submods
- Amldihr, merged from Larrius King's submods


Other features:

- Most of the empire starts with devastation because of the 4th Lilac War and recently conquered land has separatism as well as higher autonomy.
- The League Wars have been slightly altered to help especially Adeanics convert Anbennar after their victory, as well give debuffs to nations losing the war.
- To improve EoA gameplay change the requirement to use the Expand Empire CB, the larger you are the larger the target nation is allowed to be add it to the empire.
- A new imperial incident that deals with the dismantling of Wex.
- Dragon Coast Revitalization system to improve DC trade goods.
- Skaldhyrric Faith Rework.
- Province Modifiers depicting interesting canonical places in Cannor.
- 2 new formables: Rohibonia and Winebay League.

What to expect in the future:

- New Mission trees for various tags in Cannor and the rest of the world
- New tags and adventurers
- New formables
- Various region changes
- New Systems and System changes

Contributor Credits:
Steam thumbnail by Valorique

Batavi
Larrius King
Howe
Ahhklt
Micah
SinBoi
TopHat (Liv)
Ziwik
Bonbonny

Compatibility:
Homebrew Silvertaped
We don't guarantee compatibility with any other Anbennar submod not listed here

Links:

Translations:
Русский перевод
Chinese localization
Popular Discussions View All (1)
9
Jan 24 @ 3:42am
Bug reports and crashes
Slick
125 Comments
MollyG123 Apr 24 @ 1:27pm 
@Zerodv Ah, okay then! Waiting patiently to see what else you cook up! Love Kobolds but hate colonial games so the vibes of the Magmascales really are immaculate from what I've seen already!
Zerodv  [author] Apr 23 @ 2:10am 
@MollyG123 I would wait, but that might mean months
MollyG123 Apr 22 @ 4:09pm 
Hey, absolutely adore this mod! Just wanted to ask, are the magmascales fully playable without loc, or would it be better to wait for an update to play them?
we live inside a dream  [author] Apr 16 @ 8:17am 
Even if that's true, we shouldn't adapt to dev anbennar yet. The mod runs on Steam version.
Loftion Apr 16 @ 7:10am 
Anbennar bitbucket version moves the dwarven tech group to west_dwarven group, and ace havn't adapted to it, so the dwarves start with no tech, I guess
Slick  [author] Apr 16 @ 1:08am 
@Mr. Andersmith This is a mod compatibility issue
Mr. Andersmith Apr 15 @ 11:01pm 
Is anything being done to amend this issue for the Dwarves? So far the mod is unusable until it's taken care of. The Dwarves start with no tech. They start at 0 tech with no spawned units.
Slick  [author] Apr 14 @ 3:09am 
@两仪真央 I think thats Base anbennar april fools update issue, should be fixed when its updated.
两仪真央 Apr 14 @ 2:40am 
This mod causes the icon of religion to be misaligned
Larrius King Apr 10 @ 7:27pm 
@Tophat I'm glad to hear it! Excited to see what ya'll will cook up! :NanogelArmor: