Project Zomboid

Project Zomboid

More Difficult Zones (B41/B42)
88 Comments
theYuis Oct 7 @ 3:06pm 
Cant get it to work, no options appear on the map, here is my mod list: https://drive.google.com/drive/folders/17yt71wXmino2j-Ah4HpK9Elw-JHiZVLL?usp=sharing
EtherealShigure Sep 29 @ 4:52pm 
yo that Scanline error crashed the game to desktop


the issue is caused by the Poster.png being over 256x256
And Heavily Corrupted
hea Sep 27 @ 1:32am 
Just saying that this mod always get error when open Mods from main menu:

3325808670\mods\OZD-ZonesB42\42\poster.png
Caused by: java.io.IOException: invalide filter type in scanline: -59
zombie.core.textures.PNGDecoder.unfilter(PNGDecoder.java:791)
zombie.core.textures.PNGDecoder.decode(PNGDecoder.java:344)
zombie.core.textures.ImageData.<init>(ImageData.java:335)
Rick Grimes Sep 19 @ 11:58pm 
compatible with Random Zombie?
lect  [author] Sep 12 @ 1:01pm 
@therokito
Toxic doesn't do anything. It's a carryover from Sunday Drivers (the server I wrote the mod for). I will be removing this checkbox in a future update.

@Zeta
Pinpoint doesn't extend the range of hearing. A pinpoint zombie will go to actual precise position.

@Cashya
It will remain the same, the defined region is saved within the global mod data. Chunk reset will be fine.

@sonyets
You need to use the More Difficult Zombies mod, in retrospect I should just add it to this mod and be done with it.

@Kr¡tZw!nG
Map Marker is a courtesy requirement, since I use Elyon's method to neatly draw lines on the world map. You draw the zone using right click on the world map.

@Its Over 9000!!!
Probably, but I'm going to overhaul the mod with some more customization and features (hopefully soon) that will let you do what you are suggesting.
Its Over 9000!!! Sep 10 @ 6:58am 
Is it possible to somehow make the entire map such a zone?
Kr¡tZw!nG Aug 31 @ 9:33am 
I created a zone using the map marker system, but when I right click on the map, I don't see anything related to your mod. I am using all the required mods in the right order so I don't know what it could be
OWL Aug 26 @ 6:01am 
@lect Hello! Can I use your work to remake this mod for a private server? If you agree, I will include a link to your original work in the mod's description.
sonyets Aug 24 @ 8:23am 
I am having an issue, I am setting sprinters 100% just to test and zombies wont sprint
Cashya Aug 12 @ 5:08pm 
if i define a region in-game, where will it be saved? if i reset the chunk by zomboid chunk cleaner, will my previously defined region be lost?
Zeta Aug 7 @ 10:09pm 
Mod works great setting up the percentage of sprinters per zone. But there seems to be a problem where the hearing is set to normal no matter what.
On my dedicated server, no matter the percentage i use in the option pinpoint, when my character screams, zombies outside the normal range don't seem to hear me.
therokito Aug 3 @ 8:56am 
What do toxic zones do?
lect  [author] Jul 17 @ 6:32pm 
Been away for some time, sorry I haven't responded to any questions.
@Gojita - currently, no. I can add a sandbox for it in a future update.
@stepbro - default is on, I can add a sandbox to turn it off. If you want to add a zone within a zone, the bigger zone is "Nested" and the zone inside that is "Sub Nested". You can only nest one zone within a zone currently
@nicoj4f - I'm sorry, the link no longer works. You can DM me on discord if you need help.
@chancellor04 - This probably requires more troubleshooting. What mods are you using? You can reach out to me in discord, I can help you.
@Ssaulabby - Try using the B42 ModID in your server.
Ssaulabby Jul 1 @ 4:12am 
Im using build 41, and only mod I put were "moredifficultzones","OZD-zones","starlit lib",moodle,mapmarkersystem, and elyon lib nothing else still didn't work.
Ssaulabby Jul 1 @ 2:20am 
@lect the mod doesn't work properly on my server. Everything works except being able to set up a new "Zones". The default zones are there but the button "Draw new zones" in the map window doesn't show up. I have all the map marker system mods installed but still doesn't show up... any help? I don't have any melee mods at all
chancellor04 Jun 8 @ 5:10pm 
this mod isnt working on my server. I've been having an issue where the zeds are basically 50% sprinters no matter how i edit the zones. I've tried changing it all the way down to 0.5% and still 50% of zeds sprint. I've tried using both nested and subnested enabled but it doesnt seem to effect any thing nor is it listed anywhere on the page on what exactly these options do. I like the concept of the mod and would like to use it but currently in the state that its in, its unusable.
nicoj4f May 9 @ 5:38pm 
Why i cant change the Zones via the Map https://i.ibb.co/23cN73zr/Screenshot-2025-05-10-023750.png
stepbro May 6 @ 9:49pm 
Hey man. awesome mod! but how do you hide the map marker for the tier zones?and what is "nested" and "sub nested"
Gojita May 3 @ 6:59am 
Anyway to turn off the coardinate in the cursor + the info? I would rather have only the border to show the area only.
lect  [author] Apr 14 @ 7:34am 
@Ryan

The new B41/B42 submod will no longer automatically create them. You can manually add them by right clicking the world map and defining them yourself.

@Vasher
Probably not, as my understanding is Bandits code will conflict with this particular zombie code for sprinter/cognition/hearing/health.

@Leksandrov
I will look into it, thanks for letting me know on discord as well.
Leksandrov Apr 12 @ 3:16am 
Hi. Friend, please recode the RU translation into ANSI format because the symbols are cured there. Thank you, good health to you!
Gestr Apr 6 @ 3:27pm 
Is compatible with Bandits ?
Ryan Apr 5 @ 11:53am 
@lect Do I have to manually create zones or will it automatically create
lect  [author] Jan 28 @ 11:54am 
Yes, it is safe to remove from mods.

This mod will be overhauled to allow for user definition of zones via the world map and will allow definition of zombie sprinter/hearing/cognition/health in each zone. A custom weapon mod and weapon modification mod will also be released around the same time and was developed in conjunction with scaling zone difficulty.
Иe¢яø†ica Jan 25 @ 9:14pm 
Hello, can the mod be removed from existing matches/games?
Orszy Dec 9, 2024 @ 12:07am 
Thank you, you're a gem dude
lect  [author] Dec 8, 2024 @ 1:09pm 
@Orszy

If you're on admin/debug, you can open up the debug/admin panel and view the list of items. From there you can search for what you want. Add it to your inventory then right click to edit it, it should show what the Module.Type of the item is. In the Katana's case, it is Base.Katana, because it is a Base game item (hence Base module) and Katana is the name in the item script (also called type).

You delimit the string with semicolon, so it'd look like Base.Katana;Base.Machete;Base.KitchenKnife
Orszy Dec 7, 2024 @ 11:33pm 
Hey lect, I didn't really have any problem whatsoever running your mod on my server, but my problem is right now that I really don't understand how the OZD sub-mod works, I added it aswell on my server, it generated string in Sanboxvars and I understand the provability concept, but I don't understand how to add specific items - specifically where to get those ID like Base.Katana and so on. That also ties to it question num.2 - Is it possible for me to also add gear from others mods to drop? Thank you in advance.
lect  [author] Dec 5, 2024 @ 7:06am 
@Cateyes
I am reworking the mod to allow for custom zoning. But I am quite busy at the moment with other development and the holiday season looming. It will be added in the future.
Cateyes Nov 27, 2024 @ 8:55am 
Greetings!
This mod's concept is golden! I find it very cool and adds a layer of difficulty that the game truly needs.
It would be really cool if we have a way to predefine which zones should be harder or not ourselves, this way we could add all the other maps that aren't supported or whatnot.
It supports a lot of maps already which is fantastic, but it does not support some of the ones I want to play with very badly. Thank you for your great and hard work!
lect  [author] Nov 17, 2024 @ 5:46pm 
@Aphrodite - this mod is preconfigured for ~120 maps, plus the vanilla maps. Check the mod description for a link to the map pack that it is configured for.

@BullFrog - Sorry, I cannot support that mod. I will however be releasing a weapon enchantment/modifier mod that will work with Zones in the future.
XiaZia Nov 16, 2024 @ 2:47pm 
Howdy! Love the mod, but could you make it compatible with "Weapon Modifiers v1.1.3" so rarer weapons with different rarities spawn in the harder zones?
Aphrodite~ Nov 15, 2024 @ 3:07pm 
Hello! i love the idea of this mod and i ive played it for a sec but i havent seen the zone change from t1. is this preconfigured or do i have to manullly add them
lect  [author] Nov 12, 2024 @ 7:05am 
@Jem
find me on Sunday Drivers discord or the PZ Modding discord.
Jem Nov 10, 2024 @ 2:55pm 
how can i find you in discord? When i add a mod with my script it doesn't work in the game. And if i add it to my mod pack my friends can't connect to the server. I don't understand what i need to do and how to fix it
lect  [author] Nov 8, 2024 @ 6:30am 
@Jem
You'll need to talk to me on discord. It sounds like a more serious problem related to your mod.
Jem Nov 7, 2024 @ 3:29pm 
Also, if you don’t change the zones in the mod but just add it as your mod pack, the same error occurs
Jem Nov 7, 2024 @ 3:07pm 
Hello, I add a mod to my mod pack and specify the zones I need, but after that the server generation does not work and gives an error "normal termination". Do you know why this happens?
lect  [author] Nov 1, 2024 @ 3:37pm 
@Jem good luck!
@mrcoolize sandbox to adjust tier debuff yes. Zombie heat map is controlled by the map maker. It is not something I can adjust.
@minami26 this does not do what you ask. That is not really possible unless you're using custom maps with unique definitions for room and container distribution, but at that point you wouldn't need another mod to control the loot anyway. Zombie drops are zone based and you can adjust the loot rarity via zombie kills. Future submods will enable zone specific loot caches but that is not something that will be ready for some time.
minami26 Oct 31, 2024 @ 9:20pm 
just asking on a whim here, but does this mod also handle setting the loot rarity on a zone?
Say I'd like a LV zone to have High loot, while the outside areas not in a zone has the base game setting loot rarity at insanely rare?

just wanted to ask if anybody knows of a mod like that.
mrcoolize Oct 31, 2024 @ 4:51pm 
Is there sandbox options for the amount of zombies per tier and to adjust the debuff you get per tier zone?
Jem Oct 31, 2024 @ 10:25am 
Thank you very much! I figured out how it works. Good luck to you ♥
lect  [author] Oct 28, 2024 @ 5:57pm 
@dbzloverjam weapon overhaul mods pretty much render this mod useless as far as scaling difficulty goes, unless it has a compatibility option or an override.
dbzloverjam Oct 28, 2024 @ 4:32pm 
Advance trajectory would nullify the aim debuffs, im guessing it doesn't affect damage at all then just crit and aim?
lect  [author] Oct 28, 2024 @ 2:49pm 
@Jem @Vorshim You can overwrite Zone, NestedZone, and Predefined tables by loading in your own table in your own modpack. It works fine that way and was my intended way of letting server operators to customize the zones as they please.

This mod is packaged so that people can use it with minimal input since it covers a lot of maps that people might potentially use right off the bat. Presumably, if you are running a server then adding the zones should be easy if you understand the input:
["ZoneName"] = {x1, y1, x2, y2, zonetier[#]},

you can overwrite Zone, NestedZone, and just blank out the Predefined Zone list altogether (since you're curating your own zones list).

I don't read an external file, it's too complicated for a public mod that is intended to be a download-and-run style of mod. It's intended for the masses. If you want it custom, I'm more than happy to help you set it up. You can find me on discord. I'm also on Chuck's modding discord.
UnreadySoda Oct 28, 2024 @ 2:45pm 
same question as jem
Jem Oct 28, 2024 @ 11:14am 
Hello! Can you please tell me if I can change the locations and add my own? I have a mod on the map and I would like to change the zones
Vorshim Oct 28, 2024 @ 8:53am 
Although, I can easily reset the global table 'PredefinedZones = {}' from another one of my mods and rewrite it, right?
Vorshim Oct 28, 2024 @ 8:37am 
Hi there again! thanks for the response! I noticed that you hardcoded the tier zones for the various maps/neighborhoods within the mod, but by doing so, it's not possible to customize anything. This forces us to modify and reload the mod in case of any changes (which doesn't seem very polite toward you, though I would ask for your permission now to do it until it's ready). In the meantime, can I suggest using global_mod_data? You can save the list on the server in its global_mod_data and then send it to the various clients via ModData.transmit.
Of course, all the hooks for the OnInitGlobalModData and OnReceiveGlobalModData events need to be added on both the client and server sides for communication (it would also be really powerful to manage live loading, without need to server restart, the table through a JSON file. I've already done it in some of my mods. If you'd like to collaborate, look me up on Discord at Vorshim92).
lect  [author] Oct 28, 2024 @ 8:11am 
@Balcarce I had a way to show it in the in-game map but it was causing some instability. I am figuring out a different way to do it, but it's rather low priority. The supported maps are from this map modpack:
https://steamcommunity.com/sharedfiles/filedetails/?id=2968702010