Project Zomboid

Project Zomboid

More Difficult Zones (B41/B42)
74 Comments
ZunKo Jun 9 @ 1:17pm 
This mod is good, but they have some error to fix
chancellor04 Jun 8 @ 5:10pm 
this mod isnt working on my server. I've been having an issue where the zeds are basically 50% sprinters no matter how i edit the zones. I've tried changing it all the way down to 0.5% and still 50% of zeds sprint. I've tried using both nested and subnested enabled but it doesnt seem to effect any thing nor is it listed anywhere on the page on what exactly these options do. I like the concept of the mod and would like to use it but currently in the state that its in, its unusable.
nicoj4f May 9 @ 5:38pm 
Why i cant change the Zones via the Map https://i.ibb.co/23cN73zr/Screenshot-2025-05-10-023750.png
stepbro May 6 @ 9:49pm 
Hey man. awesome mod! but how do you hide the map marker for the tier zones?and what is "nested" and "sub nested"
Gojita May 3 @ 6:59am 
Anyway to turn off the coardinate in the cursor + the info? I would rather have only the border to show the area only.
lect  [author] Apr 14 @ 7:34am 
@Ryan

The new B41/B42 submod will no longer automatically create them. You can manually add them by right clicking the world map and defining them yourself.

@Vasher
Probably not, as my understanding is Bandits code will conflict with this particular zombie code for sprinter/cognition/hearing/health.

@Leksandrov
I will look into it, thanks for letting me know on discord as well.
Leksandrov Apr 12 @ 3:16am 
Hi. Friend, please recode the RU translation into ANSI format because the symbols are cured there. Thank you, good health to you!
Vasher Apr 6 @ 3:27pm 
Is compatible with Bandits ?
Ryan Apr 5 @ 11:53am 
@lect Do I have to manually create zones or will it automatically create
lect  [author] Jan 28 @ 11:54am 
Yes, it is safe to remove from mods.

This mod will be overhauled to allow for user definition of zones via the world map and will allow definition of zombie sprinter/hearing/cognition/health in each zone. A custom weapon mod and weapon modification mod will also be released around the same time and was developed in conjunction with scaling zone difficulty.
Иe¢яø†ica Jan 25 @ 9:14pm 
Hello, can the mod be removed from existing matches/games?
Orszy Dec 9, 2024 @ 12:07am 
Thank you, you're a gem dude
lect  [author] Dec 8, 2024 @ 1:09pm 
@Orszy

If you're on admin/debug, you can open up the debug/admin panel and view the list of items. From there you can search for what you want. Add it to your inventory then right click to edit it, it should show what the Module.Type of the item is. In the Katana's case, it is Base.Katana, because it is a Base game item (hence Base module) and Katana is the name in the item script (also called type).

You delimit the string with semicolon, so it'd look like Base.Katana;Base.Machete;Base.KitchenKnife
Orszy Dec 7, 2024 @ 11:33pm 
Hey lect, I didn't really have any problem whatsoever running your mod on my server, but my problem is right now that I really don't understand how the OZD sub-mod works, I added it aswell on my server, it generated string in Sanboxvars and I understand the provability concept, but I don't understand how to add specific items - specifically where to get those ID like Base.Katana and so on. That also ties to it question num.2 - Is it possible for me to also add gear from others mods to drop? Thank you in advance.
lect  [author] Dec 5, 2024 @ 7:06am 
@Cateyes
I am reworking the mod to allow for custom zoning. But I am quite busy at the moment with other development and the holiday season looming. It will be added in the future.
Cateyes Nov 27, 2024 @ 8:55am 
Greetings!
This mod's concept is golden! I find it very cool and adds a layer of difficulty that the game truly needs.
It would be really cool if we have a way to predefine which zones should be harder or not ourselves, this way we could add all the other maps that aren't supported or whatnot.
It supports a lot of maps already which is fantastic, but it does not support some of the ones I want to play with very badly. Thank you for your great and hard work!
lect  [author] Nov 17, 2024 @ 5:46pm 
@Aphrodite - this mod is preconfigured for ~120 maps, plus the vanilla maps. Check the mod description for a link to the map pack that it is configured for.

@BullFrog - Sorry, I cannot support that mod. I will however be releasing a weapon enchantment/modifier mod that will work with Zones in the future.
XiaZia Nov 16, 2024 @ 2:47pm 
Howdy! Love the mod, but could you make it compatible with "Weapon Modifiers v1.1.3" so rarer weapons with different rarities spawn in the harder zones?
Aphrodite~ Nov 15, 2024 @ 3:07pm 
Hello! i love the idea of this mod and i ive played it for a sec but i havent seen the zone change from t1. is this preconfigured or do i have to manullly add them
lect  [author] Nov 12, 2024 @ 7:05am 
@Jem
find me on Sunday Drivers discord or the PZ Modding discord.
Jem Nov 10, 2024 @ 2:55pm 
how can i find you in discord? When i add a mod with my script it doesn't work in the game. And if i add it to my mod pack my friends can't connect to the server. I don't understand what i need to do and how to fix it
lect  [author] Nov 8, 2024 @ 6:30am 
@Jem
You'll need to talk to me on discord. It sounds like a more serious problem related to your mod.
Jem Nov 7, 2024 @ 3:29pm 
Also, if you don’t change the zones in the mod but just add it as your mod pack, the same error occurs
Jem Nov 7, 2024 @ 3:07pm 
Hello, I add a mod to my mod pack and specify the zones I need, but after that the server generation does not work and gives an error "normal termination". Do you know why this happens?
lect  [author] Nov 1, 2024 @ 3:37pm 
@Jem good luck!
@mrcoolize sandbox to adjust tier debuff yes. Zombie heat map is controlled by the map maker. It is not something I can adjust.
@minami26 this does not do what you ask. That is not really possible unless you're using custom maps with unique definitions for room and container distribution, but at that point you wouldn't need another mod to control the loot anyway. Zombie drops are zone based and you can adjust the loot rarity via zombie kills. Future submods will enable zone specific loot caches but that is not something that will be ready for some time.
minami26 Oct 31, 2024 @ 9:20pm 
just asking on a whim here, but does this mod also handle setting the loot rarity on a zone?
Say I'd like a LV zone to have High loot, while the outside areas not in a zone has the base game setting loot rarity at insanely rare?

just wanted to ask if anybody knows of a mod like that.
mrcoolize Oct 31, 2024 @ 4:51pm 
Is there sandbox options for the amount of zombies per tier and to adjust the debuff you get per tier zone?
Jem Oct 31, 2024 @ 10:25am 
Thank you very much! I figured out how it works. Good luck to you ♥
lect  [author] Oct 28, 2024 @ 5:57pm 
@dbzloverjam weapon overhaul mods pretty much render this mod useless as far as scaling difficulty goes, unless it has a compatibility option or an override.
dbzloverjam Oct 28, 2024 @ 4:32pm 
Advance trajectory would nullify the aim debuffs, im guessing it doesn't affect damage at all then just crit and aim?
lect  [author] Oct 28, 2024 @ 2:49pm 
@Jem @Vorshim You can overwrite Zone, NestedZone, and Predefined tables by loading in your own table in your own modpack. It works fine that way and was my intended way of letting server operators to customize the zones as they please.

This mod is packaged so that people can use it with minimal input since it covers a lot of maps that people might potentially use right off the bat. Presumably, if you are running a server then adding the zones should be easy if you understand the input:
["ZoneName"] = {x1, y1, x2, y2, zonetier[#]},

you can overwrite Zone, NestedZone, and just blank out the Predefined Zone list altogether (since you're curating your own zones list).

I don't read an external file, it's too complicated for a public mod that is intended to be a download-and-run style of mod. It's intended for the masses. If you want it custom, I'm more than happy to help you set it up. You can find me on discord. I'm also on Chuck's modding discord.
UnreadySoda Oct 28, 2024 @ 2:45pm 
same question as jem
Jem Oct 28, 2024 @ 11:14am 
Hello! Can you please tell me if I can change the locations and add my own? I have a mod on the map and I would like to change the zones
Vorshim Oct 28, 2024 @ 8:53am 
Although, I can easily reset the global table 'PredefinedZones = {}' from another one of my mods and rewrite it, right?
Vorshim Oct 28, 2024 @ 8:37am 
Hi there again! thanks for the response! I noticed that you hardcoded the tier zones for the various maps/neighborhoods within the mod, but by doing so, it's not possible to customize anything. This forces us to modify and reload the mod in case of any changes (which doesn't seem very polite toward you, though I would ask for your permission now to do it until it's ready). In the meantime, can I suggest using global_mod_data? You can save the list on the server in its global_mod_data and then send it to the various clients via ModData.transmit.
Of course, all the hooks for the OnInitGlobalModData and OnReceiveGlobalModData events need to be added on both the client and server sides for communication (it would also be really powerful to manage live loading, without need to server restart, the table through a JSON file. I've already done it in some of my mods. If you'd like to collaborate, look me up on Discord at Vorshim92).
lect  [author] Oct 28, 2024 @ 8:11am 
@Balcarce I had a way to show it in the in-game map but it was causing some instability. I am figuring out a different way to do it, but it's rather low priority. The supported maps are from this map modpack:
https://steamcommunity.com/sharedfiles/filedetails/?id=2968702010
lect  [author] Oct 27, 2024 @ 8:00pm 
@regularplayer yes that does happen due to desync. Not much I can do...

@Vorshim I'll look into it and push during a standard reset time.

@dbzloverjam the ranged weapon penalty has a bit of math to it. At 0.9 it's about a 15% aimtike and crit debuff in tier 4. At 1.1 it's about 35%. At 1.5 it's something like 60%. It's based on aiming perk level, and the traits you have such as short sighted, coward, brave, desens, eagle eyed. I'll do a small explanation in the mod page as this is a worthy question to answer. Thanks for bringing it up.
dbzloverjam Oct 26, 2024 @ 7:18pm 
the ranged weapon penalty how does it work? do i raise the multiplier to increase the debuff or reduce it like with the melee ones? what are the debuff for ranged weapons anyway? does it do anything at the default value or should i change it?
Vorshim Oct 25, 2024 @ 3:49pm 
hi there! thanks for this amazing mod! I was noticing that the sandbox condition for changing weapon names in the two events OnWeaponSwing and OnEquipPrimary is set only for ranged weapons. For non-ranged weapons, it always changes. Would it be possible to implement this fix?
Balcarce Oct 25, 2024 @ 1:10pm 
how do i know is this mod works on the maps i play?
RegularPlayer Oct 24, 2024 @ 3:21pm 
Hello, I would like to report a bug,

Zombie Loot Items has a weird chance of Despawning when picked up by a Player
lect  [author] Oct 16, 2024 @ 7:37am 
@Arduu
This does not change any item distributions and will not have any conflicts with any mods that alter loot rarity. The items that drop off of zombies is an independent system that has nothing to do with the base game loot rarity. You just alter it via sandbox.
Arduu Oct 15, 2024 @ 9:54am 
+ i have question xd willbe some problem with more loot setiings mod? we play on ultra rare lower than vanillia loot settings will this have some problems? with tiers?
Arduu Oct 15, 2024 @ 9:53am 
If its need update u dont need to sorry man, u make great work this mod
lect  [author] Oct 14, 2024 @ 3:58pm 
Updated to fix some errors. Sorry about that.
XiaoBaiMalz Oct 12, 2024 @ 3:06pm 
This only gives me errors.
lect  [author] Oct 2, 2024 @ 12:09pm 
Moved core code to shared folder so that it is accessible from both client and server.
Added checkZoneAtXY(x,y) function that can be called by server-side code.
lect  [author] Sep 29, 2024 @ 4:50pm 
@Arduu
There's really nothing to update to this mod. If you're familiar with Lua you will find it's easy to insert your own zones and/or overwrite the existing ones without modpacking or modifying this mod.
Arduu Sep 28, 2024 @ 3:08pm 
U will dont abadon this mod? Because we were searching something like this for our server
midnight Sep 15, 2024 @ 8:38pm 
Thanks for the quick update. Cheers, and have a great day.