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这边更多是民俗方面的鬼怪之类的,具体你去群里面问
没有,最近帮堂丸子做了五行,2个生态mod,修了核心的bug,目前还在搞仙路僵尸
8小时回复2点
So hopefully fixing core fixes the incompatibility caused to other mods when these 4 are active.
Even with core, and many other rim immortal series mods active. This issue doesn't happen until 1 of these 4 are active.
这个是仙路Core的报错,我会反馈一下的
I have over 600 mods running and I spent 3 days unloading and reloading your mods to figure out which ones were causing me the issue of resanagia boss disappearing and refusing to respawn from blue eggplants b.e.p fairy tech mod.
The result is, if i enable any of the 4 mentioned mods the boss dissappears upon spawn and will not spawn even with developer commands.
Addressing your advice of not starting a new save file: that advice is bad, the issue doesnt occur to the boss if you load the mods to an existing save file, it actually only occurs on new save files.
If you load your mods after starting an existing save first then the issue no longer occurs even with your mods enabled.
When a pawn is spawned, the game calls PawnComponentsUtility.AddAndRemoveDynamicComponents to add all the “components” (needs, skills, trackers, vehicles, android controllers, etc.) that pawn types require.
Multiple mods have patches hooked into that method — each runs a bit of extra logic whenever a pawn spawns or changes faction.
One of those patches is expecting something to exist (like a tracker, comp, or faction reference), but instead it’s null. That causes the NullReferenceException you see.
- POSTFIX woxiuxian.Harmony: Void WhoXiuXian.HarmonyPatchs.PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch:InitController(Pawn pawn)
- POSTFIX Moo.HardworkingKz.Patch: Void Kz.HarmonyPatch_Core+PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch:Postfix(Pawn pawn)
The red error text is complicated. There is red error text but not related to the issue that occurs, but it does sometimes trigger when the issue occurs.
https://pastebin.com/j9782Rpb
没有任何红字么?
不是道诡的,道诡没有对动物做任何变更,只添加了一些技能和和法门树
你一项一项的去掉这些mod试试(另外不建议开新存档测试)
道诡的harmony patch只有一个
[HarmonyPatch(nameof(QualityUtility.GenerateQualityCreatedByPawn))]
这个是生产一个有质量的物品的,不会影响到动物
边缘仙路-神机天纵 RimImmortal-Forge[1.6]
边缘仙路-道诡异仙 RimImmortal-Bizarre
[JM]Rim Warlord 边缘武神
All make the Resanagia Quest boss in https://steamcommunity.com/workshop/filedetails/?id=2938478539
Not spawn, and they also may be negatively effecting monster spawns from other mods such as World of Naruto.
They seem to potentially be patching things onto wild animal pawns or some other kind of monster/animal pawns that they shouldn't be.
The monster instantly despawns as soon as map is unpaused, and will not spawn again at all for entire session, same for any monster or pawn effected by this bug.
<24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GenerateInitialHediffsPostfix(Pawn pawn)
我不知道你是什么mod和我的冲突了,我这里不包含任何派系和种族的,只有技能
我这里没法复现
[Ref 6FCD4DA7]
at RimWorld.PawnTechHediffsGenerator.GenerateTechHediffsFor (Verse.Pawn pawn) [0x0015b] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.PawnGenerator.GenerateInitialHediffs (Verse.Pawn pawn, Verse.PawnGenerationRequest request) [0x00050] in <24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GenerateInitialHediffsPostfix(Pawn pawn)
at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest& request, System.String& error, System.Boolean ignoreScenarioRequirements, System.Boolean ignoreValidator) [0x009ca] in <24d25868955f4df08b02c73b55f389fe>:0
RimWorld.Planet.WorldGenerator.GenerateWorld(System.Single planetCoverage, System.String seedString, RimWorld.Planet.OverallRainfall overallRainfall, RimWorld.Planet.OverallTemperature overallTemperature, RimWorld.Planet.OverallPopulation population, RimWorld.Planet.LandmarkDensity landmarkDensity, System.Collections.Generic.List`1[RimWorld.FactionDef] factions, System.Single pollution)
RimWorld.Page_CreateWorldParams.<CanDoNext>b__20_0()
MonoMod.Utils.DynamicMethodDefinition.Verse.LongEventHandler.RunEventFromAnotherThread_Patch1(System.Action)
Verse.LongEventHandler+<>c.<UpdateCurrentAsynchronousEvent>b__28_0()
RimWorld.FactionGenerator.AddFactionToManager(RimWorld.Planet.PlanetLayer layer, RimWorld.FactionDef facDef)
RimWorld.FactionGenerator.InitializeFactions(RimWorld.Planet.PlanetLayer layer, System.Collections.Generic.List`1[RimWorld.FactionDef] factions)
RimWorld.FactionGenerator.GenerateFactionsIntoWorldLayer(RimWorld.Planet.PlanetLayer layer, System.Collections.Generic.List`1[RimWorld.FactionDef] factions)
MonoMod.Utils.DynamicMethodDefinition.RimWorld.Planet.WorldGenStep_Factions.GenerateFresh_Patch1(RimWorld.Planet.WorldGenStep_Factions, System.String, RimWorld.Planet.PlanetLayer)
MonoMod.Utils.DynamicMethodDefinition.Verse.PawnGenerator.GenerateNewPawnInternal_Patch4(Verse.PawnGenerationRequest&)
MonoMod.Utils.DynamicMethodDefinition.Verse.PawnGenerator.GenerateOrRedressPawnInternal_Patch7(Verse.PawnGenerationRequest)
MonoMod.Utils.DynamicMethodDefinition.Verse.PawnGenerator.GeneratePawn_Patch19(Verse.PawnGenerationRequest)
MonoMod.Utils.DynamicMethodDefinition.RimWorld.Faction.TryGenerateNewLeader_Patch1(RimWorld.Faction)
MonoMod.Utils.DynamicMethodDefinition.RimWorld.FactionGenerator.NewGeneratedFaction_Patch1(RimWorld.Planet.PlanetLayer, RimWorld.FactionGeneratorParms)
RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch6(System.String)
Verse.GenCollection.RandomElementByWeight(System.Collections.Generic.IEnumerable`1[Verse.ThingDef] source, System.Func`2[Verse.ThingDef,System.Single] weightSelector)
RimWorld.PawnTechHediffsGenerator.GenerateTechHediffsFor(Verse.Pawn pawn)
MonoMod.Utils.DynamicMethodDefinition.Verse.PawnGenerator.GenerateInitialHediffs_Patch1(Verse.Pawn, Verse.PawnGenerationRequest)
这个mod没有一条派系相关的代码和xml,所以应该没有关系
已經搞定
这个我研究一下,不太会做,灵能扩展那个不是技能,那个其实是gizmo
已修复
可以反复突破的,直到提示你无法突破