RimWorld

RimWorld

GrimWorld 40,000 - Talons of the Emperor
242 Comments
BooralKing 14 hours ago 
am i the only one custodian weapon shoot error image?
Wimpypumpkin Aug 30 @ 7:28pm 
The faction seems to just wear random equipment. Is that how its suppose to be? At least when they visit my zone.
furialrm Aug 30 @ 2:46pm 
what use paint tool?
♛noob228♛ Aug 30 @ 8:09am 
The "Observer" axe shoots squares with a cross
Urlbang_2423 Aug 30 @ 1:56am 
If color tool patch takes long, this mod should have default Custodes colors like Primarch mod. custodes without color is totally absurd.
Primarch sarge Aug 29 @ 9:53am 
@ImTheLichBruh yes it was deleted because CVN has left Grimworld
ImTheLichBruh Aug 29 @ 8:48am 
hi! What happened to the CVN Framework Occulus Terribus? It got deleted????
کhurikeŋ Aug 28 @ 12:42pm 
I assume since the splitup the recoloring tool got removed?
کhurikeŋ Aug 25 @ 11:07am 
Same with Dyeing here. I was looking for the dying option like crazy, i thought mint menus or some other mods is messing with it but i guess not.

TLDR - Can´t find dye armor button
bob Aug 24 @ 2:42pm 
Hey hey, so I’ve been playing this mod and I noticed that some of the armour adds a whopping +50 beauty to the pawn wearing it, which sounds all good, but in fact the bonuses from beauty are capped at around +3. However, it does affect character quality, which affects wealth, so you just get enormous wealth bloat from your pawns looking hot as hell. And while this is kinda funny, I think it would be better if this were changed. I get around 17k extra wealth just cause i have one pawn wearing a eye of the emperor helmet
DG Noir Aug 24 @ 11:23am 
Same with the Dyeing. goes for angels of death too.
欧阳南北 Aug 23 @ 8:02pm 
The dyeing key for the armor does not exist...
ImTheLichBruh Aug 23 @ 12:15pm 
So its already updated to 1.6. Thank you so much! At 1.5 I have one of these as my starting pawns with the Rimdark Custodes Genes. Dude saved the colony countless times, SOLO. Thank you so much for the hard work!
3m.pc Aug 22 @ 8:30pm 
FYI The Armor Dye feature is not working as of 8/22/25. Most other aspects of this mod work fine with 1.6 and 1.5 saves.
北部玄驹喵 Aug 22 @ 7:25pm 
How to dye armor?
ImTheLichBruh Aug 20 @ 10:00pm 
I need this in 1.6 please
Powderr➷ Aug 20 @ 12:21am 
seems i can't find the recoloring tool in game. Is that a bug?
Milliardo Von Drache Aug 17 @ 11:05am 
Since there will be no recoloring tool will the armors be the just full white or there will be a default color?
Kardes Aug 9 @ 6:29pm 
Been messing around with the unfinished version from github.
Just want to say the grav tank is way too big.
On the tabletop it's not much wider then the rhino. It's just a bit longer.
So being generous it's about 5 x 8 or so.
It's the grav-carrier the transport that is the big beef boy.
Рыцарь Нестор Aug 5 @ 10:45pm 
When will the entire 1.6 mod series be updated?
Angelos Jul 31 @ 12:05am 
1.6!please!
-KV- GODF Maxou Jul 22 @ 8:59am 
I am happy to say that i tried fighting them, for my first attempt i sent 4 of my Khornate Berserkers enhanced only with the geneseed mod (it's incredibly op) against like 14 of them, and for the first time since using the genessed mod, i LOST, it was an incredible fight to watch with melee animation. I killed 3 custodes before my 4 berserkers got downed, i am gonna try to fight them again. This time enhanced with bionics and actually good armor and better numbers i will fight them and win a Rimwar game against them ! Incredible mod they literally felt invincible and i loved it.
47.WhiteMask Jul 19 @ 9:34pm 
use this mod with Vehicle Framework will jump "Could not load UnityEngine.Texture2D at Things/Vehicles/Chimera/Chimera_CannonSide in any active mod or in base resources."
Its in VehicleTurretDef--->GW_DawnEagleBike_Main, and I cant find "Chimera" texture folder in any mod.
Obnox Jul 12 @ 5:31pm 
@wano Currently they are focused on updating to 1.6 which will take awhile
wano Jul 12 @ 11:05am 
1.6 please
Shadow Drake Jun 12 @ 3:13pm 
Apologies if this was already answered, I went back a ways on the comments and didn't see anyone mention that the shields can't be used with a melee weapon like the sentinel blade. Wondering if this was intentional or not. I don't use CE, for the record
무면허 Jun 2 @ 10:14pm 
"There is a bug where the blue parts of all armors are being displayed as they are."
The Crow May 25 @ 8:50am 
generating a world map with the faction enabled makes so that the other factions don't spawn properly https://gist.github.com/HugsLibRecordKeeper/eff0c3f11075ae8533b50082b74d215e
Clashgore  [author] Apr 25 @ 7:40am 
Thats a problem with power armors :(
NEVELUNGEN Apr 24 @ 4:56am 
Hey! I noticed that some of the armors in the mod don't show up when my pawn has the Hulk body type.
They work fine for other pawns, but on Hulk, the armor just disappears or doesn't render at all.

Is this intentional? Should it be working for all body types, including Hulk?

Thanks!
Clashgore  [author] Apr 20 @ 12:26pm 
Then report it on our discord, its not a place to does those things
怯战蜥蜴都瓦 Apr 20 @ 5:28am 
I had the same issue, and I wasn't using CE either. Only the Shield-guard's colours can not be applied.
Clashgore  [author] Apr 19 @ 11:17am 
CE?
Kaze Apr 19 @ 6:49am 
The main armour of the custodes does not follow animations and colours can not be applied.
temirlan200125 Apr 10 @ 10:46am 
can you make more weapons I just play with xenotypes on custodos and with small weapons xenotype
Clashgore  [author] Apr 10 @ 10:04am 
Yeah for sure i can answer that xD
temirlan200125 Apr 10 @ 9:27am 
можете сделать оружия больше просто я играю с ксенотипоми на кустодос и с ксенотипом оружия малинкие
古代人 Apr 9 @ 5:34am 
Hello, there is a bug in the long weapon of the guardian in your work when executing kill tasks (in the ce environment). If convenient, please fix it. Also, I have used melee animation, and my technical abilities are insufficient to determine the root cause of the issue. Thank you very much.
★①Dimi10lopes Apr 8 @ 10:36am 
I have a question, in my game the new faction, Adeptus Custodes, is not spawning with they armor and wepons, but the Space Marines are, this was supposed to happen?
Clashgore  [author] Apr 5 @ 4:12am 
I think we will just restrict of those weapons spawn on enemies at all
Zwei Apr 3 @ 6:24pm 
had the problem of a tribal spawning with the sword of the emperor and instantkilling 3 of my colonists (it was the first raid of a tribal playthrough)
Clashgore  [author] Apr 1 @ 11:07am 
Yes, if its wealthy enough
Realm Imp Apr 1 @ 12:12am 
can a raider also wear this armor?
szer285 Mar 31 @ 8:04am 
I've found bit of a cheesy way :). I grab every single psychic shock lance from Exotic Goods I can find. It's a bit OP because for a price of 1 lance I get a full set of immortality armor. I wait until I hoard ~20 lances to take down or at least route full strength Custodes raid.
Clashgore  [author] Mar 31 @ 4:42am 
It will be changed once we rework balance
szer285 Mar 31 @ 4:05am 
How are You supposed to take them down? Even as end game challenge with Angels of Death weapons and I mean Heavy Bolters and Assault Cannons I can't do anything to them... I have a firing line of 20 colonists with heavy bolters and I can't take down even single one of them... They just stagger from impacts and someitmes parry(???) ranged attacks but no HP is lost. I know that lore vise, those guys should be able to teabag dozens of space marines singlehandedly but come on...
Clashgore  [author] Mar 25 @ 4:15am 
Not anytime soon
Posh Raven Mar 25 @ 4:05am 
will they be available at some point?
Clashgore  [author] Mar 24 @ 5:32pm 
yes, but they are aviable only for supporters as beta
Posh Raven Mar 24 @ 2:53pm 
Maybe I'm just blind, but does this also have the Sister of Silence armour and weapons? I can see you mention them, but can't find them in the game.