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- Terrible frankfurt parliament event bug fixed
- Bunch of other fixes
- Governance principles overhaul: 2 new law categories and Head of Government mechanics
- Added economic ministry
- 1848 Austria and Papal state improvements
- Lots of cabinet balance changes
- Lots of other bug and balance fixes
NOTE: Not save compatible with beta.3. Use the previous release on Github (https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/releases/tag/v2.3-beta.3) to continue existing saves.
- Major backend IG enablement changes; should improve performance somewhat
- IG Leader minister selection now costs authority instead of a timed cooldown
- The same character can no longer be assigned to multiple ministries
- Minor French Second Republic flavor + legitimist coup fix
It seems counterintuitive.
Probably, any changes will be about making the war happen more organically i.e. through a movement rather than an event alone. The ACW is simply too pivotal to any US content design; it would require much more manpower than we currently have to flesh out a peaceful route. There will be plenty of fantasy wish-fulfilment alt-hist in Reconstruction!
I know some will argue it should be unavoidable, and while I usually play America somewhat-historically being able to resolve slavery politically and sidestep the most destructive war the country ever fought is part of the alt-history fantasy that makes me gravitate to this game. It's the equivalent of forming Greater Germany for me.
I just hope that whatever method you give us to avoid the war can be achieved organically thru the mod's existing systems instead of forcing us to take very specific and convoluted path.
- Fixed Promise Cabinet Position sway
- Various other bug and balance fixes
discord暂时上不去,我先自己摸索一下吧
再次感谢作者
Once I thought that the game could release the feature. the mod does it!!
This article is translated by Google. If there are any text errors caused by the translation, I am very sorry.