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sorry
thanks for letting me know
and funny you mention it, venus, bar reygard and asra are all meant to be in their own game together eventually, assuming all goes well ofcorse
but for now i recommend trying her break the targets course, it's a really fun time with her movement options
anyways great character!!!!!
really went on one hell of a rollercoaster with venus huh
First I was exited because I like characters that throw a lot of kicks (Ranno, Sonic, Blaziken, etc), then desapointed because the character wasn't as I expected, and the happy again because is actually pretty cool and just had to give it a try.
there's very few exceptions that actually let you do the full combo uninterrupted (i think it's just orcane)
it's actually both on her trailer and mentioned here
I'm so glad to be wrong
i'll look into it
i can look into that
as for the dspec thing, i got that suggestion elsewhere and seeing how it feels, if it will exist or not is a different story (would definetly not kill though)
make sure bar reygard is updated, the fix is on his side
also glad you like my sonic lol
i disagree about fspec, i think that getting into the air with swift jump (fspec landing jump input) is a really good way to catch recovering enemies or get to top plats fast. the move is actually less about mix up and more about flexibility, it has more in common with a mario triple jump if anything.
additionally, fspec lets you attack out of it anyways, both in the air and while landing with it
as for dattack, honestly just time it better, it's a good way to catch enemies on a tech chase scenario or just making sure they don't run away too easily. i don't think it should be fspec simply because fspec already has hitboxes (you simply choose if you want to use them or not) and fspec is way too central to her kit to budge.
also the weird ground thing on hitfall is intentional, it was a bug i turned into a feature