Rivals of Aether

Rivals of Aether

Venus
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Update: Apr 27 @ 8:16am

v1.9

= Also fixed dair's hurtbox

Update: Apr 24 @ 12:14am

v1.8

= Fixed ftilt's hurtbox being the entire sprite rather than the actual green parts

Update: Apr 12 @ 4:36pm

v1.7

= Fixed rune C removing charges when reaching the maximum segment value

Update: Mar 14 @ 6:57am

v1.6

= Tweaked and added new win quotes
+ Jab now acts more accurately to the basecast

Update: Dec 19, 2024 @ 1:23pm

v1.51

= Fixed Fstrong projectiles not getting reflected properly, aswell as refreshing the hitbox timer for them

Update: Dec 5, 2024 @ 12:10am

v1.5

General:
= Fixed hurtboxes to include smears for: Jab, Utilt, Ftilt, Ustrong, Fstrong, Nair, Fair, Bair and Fspecial (air kick)
= Fixed visual bug over certain alts not displaying a color correctly
+ Added "Time Agent" alt
+ Added and altered sound effects on Ustrong, Fstrong, Dstrong, Uair and Uspecial to sound more magical

Jab:
= Fixed jab 4's offset on the endlag
- Stopping at jab 3 after getting parried now puts Venus in parrystun
- Cancel frame time for jab 2 increased (4 -> 6)

Utilt:
+ Base knockback increased (7 -> 9)
+ Hitpause scaling increased (0.2 -> 0.5)
- Knockback scaling decreased (0.4 -> 0.25)

Ftilt:
= The attack lifts up from the ground less (window 2 vsp: -3 -> -2)
= Base hitpause increased (6 -> 7)
= Hit sound changed (sfx_blow_medium2 -> sfx_blow_medium3)
+ Base knockback increased (6 -> 8)
- Knockback scaling decreased (0.5 -> 0.4)

Uair:
= Removed whifflag from window 4, it's the 2nd hitbox window
= All angles changed to angle 90 (1st hit back: 80 -> 90 | 1st hit front: 110 -> 90 | 2nd hit: 80 -> 90)
= Angle flipper from the 2nd hit removed
= Uair can no longer bounce Venus slightly up on hit
+ 1st hit hitpause increased (3 -> 4)
+ 2nd hit hitpause increased (base: 6 -> 8 | scaling: 0.2 -> 0.5)
- Endlag increased (window 5 length: 10 -> 14)
- Landing lag increased (6 -> 8)
- 1st hit hitstun multiplier added (0.7)

Fair:
= The attack now has a sweet spot where Venus' hand is using the old values
= Sourspots angle flipper added (6)
- Sourspots base knockback decreased (6.5 -> 6)
- Sourspots knockback scaling decreased (0.7 -> 0.5)
- Sourspots hitpause scaling decreased (0.7 -> 0.4)

Dair:
= Attempting to hitfall Dair now stops you if you do it durring the multihits
+ While doing Dair's multihits, you can now cancel into any other aerial

Nspecial:
= Fixed runes collisions, they are now accurate to the shape of the rune
= Reflects now accurately represent the actual speed multiplier
+ Non player objects now use a different reflect multiplier so they will not slow down when reflected off level 0 runes
+ Rune health now increases with charge by 1 (with the base health remaining 3)
- Max player reflect power decreased (x1.3 -> x1.2)

Uspecial:
+ The attack now no longer puts Venus in pratfall if she has hit a player with it
+ If Venus hit a player with Uspecial, the last window (when she spins back to normal) allows her to action out instantly

Fspecial:
= Fixed issue where Venus can constantly Swift Jump after landing on a rune

Workshop compatibilities:
= Updated Dracula portraits

Update: Oct 10, 2024 @ 11:08am

v1.41

Dattack:
= Fixed the move not having proper whifflag
- Added more parry stun time (40 -> 60)
- Added more landing lag on whiff (8 -> 14)

Fspecial:
+ Venus can now airdodge out of a Swift Jump (same time window as the attack cancel)

Update: Sep 28, 2024 @ 12:10pm

v1.4

General:
+ Added Vortex Gallery alt

Jab:
= Jab 3 angle altered (40 -> 50)
+ Jab 1 base knockback increased (3 -> 4)
+ Jab 2 base knockback increased (4 -> 5)
+ Jab 4 startup decreased (window 10 length: 16 -> 12)
- Jab 1 endlag increased (window 3 length: 12 -> 14)

Ustrong:
+ The first kick hitboxes of the charged version now calculates the angle based of both Venus and the hit player's speeds relative to their position from each other
+ First kick hitboxes of the charged version base knockback increased (8 -> 10)

Dstrong:
= Fixed issue where the extended version doesn't place enemies in the correct place
+ The extended version no longer allows enemies to crouch armor through it
- The extended version waves no longer drags armored enemies

Nspecial:
= Teching the rune now puts up the dust in the proper position
= Fixed runes not reflecting players when using Drain Rune (holding special)
= Weaker rune output version now works based on if you pressed attack/strong/stick inputs while holding special, instead of letting go and holding special
+ Using the weaker rune output version no longer consumes any charges

Uspecial:
= Added a limited to how long Venus can stay in place with the attack, preventing her from staying near a wall for longer than normal

Abyss Runes:
+ Added rune M

Workshop Compatibilities:
+ Added shortcut to get full Final Smash meter in training mode (parry + taunt)

Update: Sep 2, 2024 @ 1:29pm

v1.3

General:
= Movement stats altered:
+ Air accel: 0.2 -> 0.3
+ Air max speed: 4 -> 4.5
+ Leave ground max: 5 -> 6
+ Max jump hsp: 5 -> 6
- Initial dash: 8 -> 7
- Dash speed: 7.5 -> 6.5
- Ground friction: 0.5 -> 0.4

Utilt:
+ Hitbox size and animation tweaked so she can hit below platforms (x: 32 -> 28 | y: -48 -> -52 | height: 80 -> 96)
- Startup increased (window 1 length: 4 -> 6)

Dtilt:
+ Endlag decreased (window 3 length: 14 -> 12)

Dattack:
- Landing lag increased (6 -> 8)

Dair:
+ The multihits are no longer techable (techable: 0 -> 1)

Nspecial:
= Venus can no longer drain Kragg's pillar

Uspecial:
= Fixed rune's bounce multiplier not resetting

Workshop Compatibilities:
= Break the Targets' Aether version now has a proper timer

Update: Aug 30, 2024 @ 4:24pm

v1.21

also removed the debug text fuck