Project Zomboid

Project Zomboid

Filibuster Rhymes' Used Cars! - Animation Beta
659 Comments
gnjrhdt Apr 18 @ 4:28pm 
beautiful mod. but the heavy duty trucks are too fast and accelerating too fast
ChopSushiii Apr 17 @ 5:22pm 
So if I stared a save with the other stable branch of Filibuster Rhymes' Used Cars! (The one without the animations) and I want to add the animations to my game... would this be safe to replace the old one with or will it mess up the save?
tilarium Apr 14 @ 3:25pm 
Ya'll are on B41, right? Cause this isn't for B42 and wouldn't be showing up in the mods list for it
Ryan Apr 4 @ 6:58am 
doesn't seem to show up in mod menu
Atrick21 Mar 31 @ 6:03pm 
So it seems that this mod does not seem to work with Immersive Vehicles.

https://steamcommunity.com/sharedfiles/filedetails/?id=3162566044&searchtext=immersive+vehicles

Every other animated car mod works with it, except for this one. Is this something on that mod's end? or is it because of this mod?
CucurDurian Mar 28 @ 9:28am 
is it normal to start the game with all the tires missing, although it is fine to me since looking for the missing tires kinda like roleplaying
miskolcikezdobillentyuzet26 Mar 16 @ 6:58am 
@Nabingo I've tested it. Seems to be working fine but having cars with animated doors and standard ones kinda kills the immersion for me. Next time I'll try running it alone. Hopefully, all car models from the previous version are included in this mod
Nabingo Mar 8 @ 2:01pm 
@ЯΞxx : Looks like it standalone - "Also don't run this alongside the previous version. I haven't tested it, but I'll bet you it won't work right."
[2nd-AD] Xytal Riz Mar 6 @ 6:12am 
Similar on the statement about considering compatibility or addon for standardized vanilla vehicle upgrades 3, I love vehicle mods that use the vanilla mechanics/parts system but would also like the cars to have protection ^.^ If you'd be willing to add it to your roadmap, I would gladly send you some money to help support your kitty cat =)
ЯΞxx Mar 5 @ 2:39am 
Is this a standalone or do we need the non animated version for it to work?
jurbertao Mar 4 @ 6:04pm 
uma duvida como faço pra funcionar esse mod na build 42
SafeSide_Baldman Mar 2 @ 5:46pm 
So first of all WAZZZZZZZUUUUUUUUUUP :steamhappy: Second of all loved the mod worked beautifully nabbed a truck in rosewood and I could open the door rolling down the road (insert shocked face here) and I spotted more than a few trailers one of which I'm very interested in a flat bed semi trailer! Keep up the good work homie!
Ard Mar 1 @ 10:44pm 
any way to make hauling a trailer with a big rig any easier?
BaloneyBoy Mar 1 @ 7:51am 
is there a real world names addon for this?
ENERHEL Mar 1 @ 7:31am 
Well, sadly. I saw one mod, but it was less quality than yours, tbh.
Filibuster Rhymes  [author] Mar 1 @ 7:00am 
Brn2bEw1Ld: I don't see why not, but it'd take a lot of modding.
ENERHEL: Nah. There probably already is a mod doing it, though.
MrZhu: I dunno, you'd have to check with that mod creator.
Brn2bEw1Ld Feb 28 @ 4:21pm 
is it possible to make his compatible with standardized vehicle upgrades core 3
ENERHEL Feb 28 @ 2:56am 
Will there be a stand-alone animation pack for vanilla? That would be cool.
MrZhu Feb 27 @ 10:11pm 
I am using the old version for rv Interior. The new version mod is compatible with rv Interior?
Filibuster Rhymes  [author] Feb 27 @ 12:29pm 
MrZhu: Hey dude, a whole heck of a lot. Please check the description before you install it, it has a link to a lot of important details.
MrZhu Feb 27 @ 12:23pm 
what is it different form Filibuster Rhymes' Used Cars?the mod should work with Filibuster Rhymes' Used Cars,enable together?
Filibuster Rhymes  [author] Feb 27 @ 11:39am 
HexHyte: Nah, it says the RV interior code, as in the code for the interior items for the RVs. Stuff like ovens and fridges.
清浅流年: Whenever I feel like it's stable enough, I'll update the beta version for it, too.
Major: That's just the vanilla animation for it.
Obstructed: I fight my inner demons every day.
JAKEY: I'd like to do that, yeah. Gonna wait until I go balls deep in B42, though. The devs set up a new system for that kinda stuff.
SHIELD: Thanks!
HexHyte Feb 27 @ 3:00am 
I think i am missing something here. How do i get this mod to work with RV Interiors?
Under the "Big Thanks" header, it says that this mod uses some mixed code from RV Interiors. Does this mean we should disable the original RV Interiors? Is this mod even supposed to work alongside RV Interiors?
Comrade Crab Feb 22 @ 7:04am 
BUILD 42 FILIBUSTER? yay!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
tilarium Feb 19 @ 1:52am 
When you learn how to read the description of the mods you want to use.
清浅流年 Feb 18 @ 11:18pm 
When can B42 be supported
Major Feb 18 @ 5:58am 
While aiming from inside of the rhymes vechicles (after opening car window) character stands for some reason, weeeird :0
tilarium Feb 17 @ 2:39pm 
@Ibrox Read the description
Obstructed Feb 17 @ 2:15pm 
"The original plan was to just have it for the alpha and beta and remove it when b42 goes to the stable branch and I update the mod there" To clarify, are you saying that now the plan is to keep the loading screen for good?
JAKEY Feb 17 @ 10:47am 
Hey dude, I recently subscribed to your patreon and got the alpha version and like last time I will say that this is a fucking awesome mod, but the question is, will there be new textures for vans and trucks for new companies and corporations, factories that appeared in b42 in future versions?
Ibrox Ghost Feb 17 @ 8:30am 
b42
Ibrox Ghost Feb 17 @ 8:29am 
?
Major Feb 16 @ 3:30am 
I like the mod, it's really nice, not the loading screen joke tho
SHIELD Feb 14 @ 8:22am 
Beautiful mod, thanks for the work you've put into it over the years! Can't imagine playing with vanilla vehicles again
HexHyte Feb 10 @ 2:50am 
Filibuster Rhymes  [author] Feb 9 @ 10:02am 
Kale: You're good, dude. It doesn't bother me when people don't like it, it's just weird the extent some of 'em go to about it. It is more than just animations, though. It adds a bunch of different customization options, new features that hopefully still blend well with vanilla, trailers, working convertible tops, bed attachments, vehicle types, etc. The original plan was to just have it for the alpha and beta and remove it when b42 goes to the stable branch and I update the mod there.
kps224: They get a little wild, haha. Sometimes people report the mod for the profile image I guess the main menu, so it hides the comments and links.
https://discord.gg/R4yQGZQ
If that says {LINK REMOVED} too, just google "patreon filibusterrhymes" and check the about section, it's got a link there.
Garfield. Feb 9 @ 9:41am 
well.. maybe not all of them have unique features i worded that badly, but some of them do
Garfield. Feb 9 @ 9:39am 
..its not just "car animations" it adds like 100 new cars WITH animations, and all of them have their pros and cons and unique features too :spiffo:
Kale Feb 9 @ 9:27am 
I couldn’t get the mod to work I think because I still had standard FRUC mod enabled on my MP server. But I’ll be honest when I saw the loading screen I’ll admit I have to agree with the dissenters. It should removed in my opinion. It’s just unnecessary, and kind of intrusive. If this was a mod that completely changed the game fundamentally you might be able to justify it but it’s only car animations. Sadly will not use this mod even though I really, really want to. My friends that play with me on my server think the loading screen thing is lame and told me to uninstall it so I did. I’m not angry, but I do hope it gets removed. Playing the game with only vanilla animated cars and all FR cars non-animated breaks immersion.
kps224 Feb 9 @ 7:42am 
Entire comment section mad about something that doesn't have any affect on gameplay *whatsoever!* Seeing a different title screen for 3 minutes of your time isn't some absurd taboo. Chill out guys. Filibuster does good work. Get off his back. :steamfacepalm:
On a side note, I can't find the link for the Discord. I've checked discussions, change notes, etc.
Filibuster Rhymes  [author] Feb 8 @ 9:25am 
HexHyte: Sure man, but like... You're "the internet" here, it's you. You might wanna reflect on that a bit, you know what I mean?
HexHyte Feb 8 @ 8:14am 
Welcome to the internet lol
Filibuster Rhymes  [author] Feb 8 @ 6:45am 
raving alcoholic: Some people just can't help themselves, I guess.
HexHyte: Dude, it's the fifth day of you posting in the comments of a mod because, when you boil it down, you don't agree with a design choice the creator made that doesn't even affect gameplay. Shit man, I don't even think I accidentally said anything mean to you that woulda egged you on. You really don't think you're being a little dramatic here?
Feel free to message me privately on discord if you think it'll help get it out of your system.
ouyin2000: That's fine.
Belvedere Feb 8 @ 5:52am 
Is this loading screen shit still ongoing. Please get a grip people
HexHyte Feb 7 @ 7:20pm 
Idk man, it just feels so wrong having your name plastered everywhere when i'm literally using mods from like 200 other authors
For some reason, you think forcing me to see your specific name in my game menu or loading screen is respectful to your users or to other mod authors... uhm.
ouyin2000 Feb 7 @ 5:03pm 
If the changed loading screen and patreon begging isn't gone by the time B42 stable comes out, I'm afraid I'll have to stop using your mod. Sorry.
Filibuster Rhymes  [author] Feb 7 @ 4:33pm 
Jurld: Where did I tell you you were wrong for not liking it? You said it was rude and asked what the point was, and I explained. You guys didn't like the explanation and have been arguing about it for a few days now. Do you feel like I owe specifically you, Jurld, something?
I don't remember what they taught me in kindergarten, but I know that if someone is making something for fun, it's completely reasonable for their idea of fun to have more weight on their decisions than people they don't know. If you wanna keep arguing about it, feel free to hit me up on discord since it's been like three days now.
HexHyte: See man? It wasn't so bad. Easier than arguing in the comments for half a week, haha. And as a bonus, ya learned more about how the game works and how to customize it to your own tastes.
WalbrechtGaming: Check the description.
Asa Mitaka: no
Filibuster Rhymes  [author] Feb 7 @ 4:32pm 
Memerick_: Honestly man, it seems a lot more weird to spend days posting in the comment section of a free mod because you don't like something about it.
Agent 0-20: If my downfall is a goofy title screen, then so be it, haha.
Goose: I appreciate the concern, but people are more likely to leave comments and ratings when they have a negative experience than a positive one, so I really wouldn't worry about it. The entire comment base disagreeing with it for the past week is just four people. One politely thanked someone for a solution, another's been mad about it for months, and the rest of the three pages of comments have been just two people. I'm a hobbyist, not a game studio, so there isn't a profit motive here. I'll keep working on the mod as long as it's fun to. Donations just give me more time to work on it by slowing the drain on my savings. When I have to go back to work, I'll just do what I used to and work on it in spurts whenever I feel inspired.
Memerick_ Feb 7 @ 2:37pm 
I wouldn't go as far and say it's his downfall (LOL) but it's just standard weirdness you deal with when interacting with people who spend enough time on the computer to learn how to make these things.

@HexHyte, thank you!
Garfield. Feb 7 @ 1:12pm 
i really cant believe people care this much about a thing you look at for LITERALLY 5 seconds before playing the game