XCOM 2
EvilBobDejanker
34 Comments
EvilBob22  [author] Jul 1 @ 10:45am 
Sorry it kind of fell through the cracks, but the changes to Psionic Melee have been done. Rather than worrying about flipping them on or off manually, they have been set to only apply if the Prototype Armory mod is also active.
EvilBob22  [author] Jun 24 @ 7:52am 
Very strange. Now I'm wondering if your local configs are "stuck" on the old version.

The config in the new version should include
...NewImage="img:///UIEBDejanker_LOSPreview.UIPerk_PreviewLOS")
The old version was
...NewImage="img:///UIEBDejanker_Abilities.UIPerk_PreviewLOS")

And that message is saying its looking for the old version using the old file (which is no longer there). If you are starting a new campaign anyway, I'd recommend resetting the local configs; see https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_regenerate_user_config

That does reset everything in MCM though, so make note of your settings (maybe with screenshots). You also could probably get away with just resetting (deleting) the XComEvilBobDejanker.ini file in the user config folder.
nekus Jun 24 @ 1:00am 
I have unsubsribed, check the folder went out, and resubscribed, no icons. So, I have commented the entries out in the .ini file and, well, at least I have the old icons and not that annoy message "img (file not found)"
EvilBob22  [author] Jun 23 @ 3:36pm 
That's odd. Try unsubscribing and resubscribing. I had no trouble using the Steam version with my local version disabled.
nekus Jun 23 @ 3:06pm 
sorry, nope, just a new campaign
EvilBob22  [author] Jun 23 @ 10:46am 
Was it from a save done mid-tactical? The most recent change may have accidentally broken those icons on mid-tactical saves. They should be back to normal for the next mission.
nekus Jun 23 @ 10:20am 
Sin celast update I have lost LOS icons in HUD bar, and I am getting this logged repedtedly
[0656.91] Warning: Warning, Failed to load 'Texture UIEBDejanker_Abilities.UIPerk_PreviewLOS': Failed to find object 'Texture UIEBDejanker_Abilities.UIPerk_PreviewLOS'
[0656.91] Warning: Warning, Failed to load 'Texture UIEBDejanker_Abilities.UIPerk_PreviewMovement': Failed to find object 'Texture UIEBDejanker_Abilities.UIPerk_PreviewMovement'
[0656.91] Warning: Warning, Failed to load 'Texture UIEBDejanker_Abilities.UIPerk_PreviewBodyLocation': Failed to find object 'Texture UIEBDejanker_Abilities.UIPerk_PreviewBodyLocation'
Canthyse Jun 20 @ 10:19am 
Yea, thats exactly was my issue, since im playing with single builds. Its a simple text change, but it helps identify the non templar gauntlet.
(Not me, buying that celestial gauntlet, then realizing later its category was not the templar one.)
Im glad your mod helped me with this.
LightenedDark Jun 19 @ 9:23pm 
I too am going to purposely use psionic melee in a very non-templar like way, so when that change gets implemented, I'd appreciate a comment to alert me on how to adjust the name. Mine are going to just be energy blades, a la Halo.
EvilBob22  [author] Jun 19 @ 2:02pm 
Looking at the psionic melee mod, it appears that is intentional. Your psi operatives are supposedly using borrowed Templar gauntlets, so they wouldn't have different names. There is even code in there to copy over the localized text entries from the base Templar gauntlets, which is more effort than just putting in a new name/description. (But, it does explain why your localization changes didn't work.) Changes here are set to run as late in the loading process as possible, so they do work in this case (they run after psionic melee finishes its changes).

All that said, you do have a good point, especially when buying them with mods that make them non-infinite, like Prototype Armory. I'll put something in there, it just won't be enabled by default.
Canthyse Jun 18 @ 3:16pm 
I've been using Psionic Melee, and it always bugged me out that the gauntlet has the same name as the Templar one, so I tried to change with loc edits, but I never got it. Its like it was hardcoded to be using the same loc. Until I tried your lowpriotextchanges.ini. Somehow I made it to change from "Shard Gauntlet" to "Shard Psi Gauntlet". It may look a little difference but at least I can tell the diference, especially when you have to purchase it.
Maybe add this text fix in a update later for other people?.
EvilBob22  [author] Jun 15 @ 8:25am 
Thanks! You're the second person that wasn't clear to, and there are probably more that didn't leave a comment. I'll reword it, need to get coffee first though. :)
LightenedDark Jun 15 @ 8:04am 
Nice work. You might want to say "made in the same spirit as" rather than "successor." I had to check the comments to see if I needed the other dejanker mod still.
LeyShade May 24 @ 10:35pm 
@EvilBob22 - Just want to ensure ''all'' of them are removed. Thanks for clarifying =)
EvilBob22  [author] May 24 @ 10:33am 
There are two different text changes (although I may migrate them all to the low priority eventually). The ones in the Localization folder act the same as any other localizations. The low priority ones are done (via code) based on what's in the .ini. They don't interact with each other.
LeyShade May 24 @ 3:38am 
@EvilBob22 - To clarify, removing the enteries from within the "XComLowPriorityTextChanges" file should prevent all localization changes made by Dejanker, correct?
Ironmonk Mar 25 @ 9:05pm 
thanks!
:steamthumbsup:
EvilBob22  [author] Mar 25 @ 6:57pm 
@Ironmonk
There were bad links in the tier 2 and 3 versions that broke them. Fixed version added here now!
Ironmonk Mar 20 @ 12:08am 
[WOTC] Heavy Barrel Gun Attachments
https://steamcommunity.com/sharedfiles/filedetails/?id=2140287820

It doesn't have a inventory image.
LeyShade Feb 10 @ 11:44pm 
Fantastic. Couldn't ask for more <3
EvilBob22  [author] Feb 6 @ 8:39am 
Yes. Basically it has a list of Firaxis' version, and if it doesn't match exactly, skips that update. It's done via code after all the localization files have been loaded, so manual changes to the original will also stop it from changing things.
LeyShade Feb 6 @ 3:52am 
"Some of these are known to be altered by other mods, so code was created to only update the text if it still matches base game."

Does this check for localisation changes made by users directly to the original files?
Vaultwulf Feb 4 @ 10:37pm 
@EvilBob22
Thanks for all that you do! This mod is a must have for sure! :steamthumbsup: :steamthis:
EvilBob22  [author] Nov 25, 2024 @ 12:43pm 
Thanks! I'm really happy with the way it came out, especially the armory pic.
jat11241976 Nov 25, 2024 @ 12:20pm 
YES! Love that you gave the ceasefire grenade a unique icon
EvilBob22  [author] Sep 2, 2024 @ 3:00pm 
"Life and Death" abilities update uploaded: healing and necromantic abilities.
EvilBob22  [author] Aug 24, 2024 @ 10:25am 
It works alongside Avenger Dejanker. It also doesn't change anything already changed by Avenger Dejanker, that's why I recommend using both.
Jestimac Aug 24, 2024 @ 5:55am 
Hello. Does it replace Avenger Dejanker or does it operate alongside it ? I did notice it is stated that it is "recommended".
EvilBob22  [author] Aug 23, 2024 @ 10:38am 
Thanks LeyShade! FearTheBunnies pointed out that there's a lot of healing abilities out there that use the base game medikit icon, that's probably next on the list.
LeyShade Aug 23, 2024 @ 3:23am 
Yeah, this one goes straight in. Thanks for another good one, look forward to seeing what you add to it.
EvilBob22  [author] Aug 22, 2024 @ 9:48pm 
Thanks Vaultwulf!
Vaultwulf Aug 22, 2024 @ 9:16pm 
Fantastic addition! Instant sub! :steamthumbsup: :steamthis:
EvilBob22  [author] Aug 22, 2024 @ 9:11pm 
LOL, thanks Wolf
Wolf Renegade Aug 22, 2024 @ 9:10pm 
Reads Evilbob's .... Instantly subs only to remember actually reading what the mod's actually about :lunar2019laughingpig: