Arma 3
Silver Lining [CUP] - [SP]
18 Comments
IQ Sniper Aug 21 @ 5:29am 
GREAT . LIKE.
Gareth Redcloak Jun 25 @ 10:48am 
This mission was fun, but I have to say I already saw much better ones from your hands.

Running behind an invincible AI Teamleader who cannot be killed and who mows down the enemy before my team and I can get there is kind of boring. That guy stood in a spray of his own blood as the enemy fired at him, but.. well... he won the fight :winter2019joyfultearsyul:

And those two tanks are just passive sitting ducks. I would like to see that one a little more challenging.


I'm looking forward for your next mission, I love your work! :Perseverance:
bboy Feb 1 @ 8:37am 
Very very good mission! Thank you for this one!
Chris P. Bacon  [author] Aug 27, 2024 @ 6:55am 
Appreciate it! :)
honger Aug 27, 2024 @ 6:40am 
I can help if you ever need a proof read or hear, just lmk
Chris P. Bacon  [author] Aug 27, 2024 @ 4:25am 
@honger

Thanks for playing man.

Yeahh it was hard trying to know how it actually sounds since i have no one to proof-hear the voicelines, but going back and forth to google translate gives me the translated text of what i hoped the actual english subtitles mean. Hopefully make up for it but not being a total silent scenario though when characters speak haha.
honger Aug 27, 2024 @ 4:06am 
Cool scenario. Radio protocol is a bit awkward, as in it resembles the Livonian "handicapped Polish" rather than actual Polish wording, but otherwise well done
Komodo Aug 24, 2024 @ 2:52pm 
ty FLEX for making this mod too. excellent as always
Komodo Aug 24, 2024 @ 2:44pm 
fantastic mission, love the POV of LFIA, well done CPB
ty
Komodo Aug 24, 2024 @ 8:21am 
u know we're blessed when literally the best SP and mod makers of Arma congregate in the comment section here
[9RT]V®M®F® Aug 23, 2024 @ 6:41am 
.:steamthumbsup:
Chris P. Bacon  [author] Aug 23, 2024 @ 3:45am 
@zahl

Thanks for playing man :)

Yeahh, in playtests it usually took around 2-4 hits until one is down. But sometimes they'd get knocked out in just one missile so idunno lmao. I hope the ammo is enough lol
zahl Aug 23, 2024 @ 3:32am 
Holy hell, gotta be one of your best missions yet. While the tanks took wayyy more hits to take out than I had hoped for it went down really really nice and smooth
Chris P. Bacon  [author] Aug 22, 2024 @ 7:03pm 
@onestar @Komodo
And thanks to you both for always checking it out man. :D
onestar Aug 22, 2024 @ 3:21pm 
Holy hell...it always seems like your -last- mission is the best, but this one really shines! I even enjoyed playing as the nominal "bad guys", I am interested in some of the lore and who actually is this resistance. But that is good! Thanks a lot once again!
Komodo Aug 22, 2024 @ 2:10pm 
shoutout to Flex for the mod
clicked on sub so fast, can't wait to play another CPB banger
Chris P. Bacon  [author] Aug 22, 2024 @ 1:53pm 
@Flex7103

Thanks for playing man :)

There is already a search party within the woods right after you cleared the checkpoint. I may add another team to prolong the fights later.

As for the tanks, i was already using APCs for the ambient firing the first time but i couldn't figure out the results i was looking for so i switched it to a tank since.
Flex7103 Aug 22, 2024 @ 1:41pm 
As always amazing mission! Really immersive and well done, I hope there is a continuation to the story with subsequent scenarios.
Some suggestions (Spoilers alert!):
- After clearing the checkpoint I would add another patrol in the woods to make the firefights longer.
- I would move the missile launcher depot closer to the base and swap the tanks for two APCs or IFVs.