MADNESS: Project Nexus

MADNESS: Project Nexus

No More Co-op Exclusivity!
11 Comments
Tempest  [author] Jul 8 @ 1:53pm 
Already did here.

You'll have to edit them into a MadCard for story levels yourself but it includes those characters for Co-Op.
3 Inches Is Enough Jul 8 @ 3:20am 
Tempest can you add more originally co-op characters like dr.crackpot and dr.gonne
PUPSIK May 26 @ 9:46am 
I'm give you reward
Thank you I'm Victor fan :mpn_engi:
Emb'd Aug 29, 2024 @ 3:09pm 
The whole gang's here!
Intern Aug 26, 2024 @ 5:15pm 
i went to the workshop for something where i can have a lot of ai at once... and this is EXACTLY what i wanted
Tempest  [author] Aug 23, 2024 @ 4:25am 
@Matiho Okay, I tested with and without OG Madness Pack and haven't gotten the ammo and durability depletion thing you mentioned, but I do not think OG Madness Pack causes it, If I had to guess it's likely a script in the game that gets confused since Doc and Victor are no longer labelled as "Bonus Characters", but I have no way of being certain and couldn't likely fix it. I'll add it to the known bugs.
Tempest  [author] Aug 23, 2024 @ 4:08am 
Hmm, interesting. I was half expecting Deimos and Sanford to still put their masks on given they're still in the same spots, I can add that under the bugs. However, a fix likely would entail creating a script that allows all four characters to put on respirators for that segment. And if thats the case, then there is nothing I can do in that regard as it can't be solved with MadCard. I'll look more into it though.
Matiho Aug 23, 2024 @ 2:37am 
Okay I played with this and OG Madness Pack a bit and seems like both do work well, had some weird bug once though where all the ammo and melee weapon durability were at zero, not sure if it's related to the mod though it did happened in the Inner City mission, but after a restart it fixed itself, and I also found a small lil issue not sure if it's able to be fixed though. During the Inner city, there is a moment when San and Deim put on respirators, with this mod on, only Doc and Vic put their's on, and San And Deim stay as some kind of sigmas, that don't care for their lungs, well not like much is left out of Deim lungs, as she smokes that much lol. So nothing gameplay breaking, but immersion breaking :mpn_deim:
Tempest  [author] Aug 22, 2024 @ 3:18pm 
I just tested it, it seems to work fine. As long as it doesn't alter the mission settings (such as the one that spawns in Tricky for Deep Storage) it should be good.

Though my loadout change mod for the co-op characters I was going to make soon likely won't be :mpn_deim:
Matiho Aug 22, 2024 @ 12:06pm 
Oh, wow. :mpn_san: You actually did it sweet~! I wonder if this is compatible with the OG Madness Pack? I sure know that the additional characters with that mod don't have a different look to them, but since this mod doesn't change the loadouts of existing characters, I think both should work well?
Hox Aug 21, 2024 @ 4:27pm 
THIS IS THE BEST!!!!!! TY!!!!!!!!