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My pawn does like 44k damage with the ever evolving lethality trait, and the moment i removed it my gun actually does damage. So if you're wondering why your super pawn arent doing anything its not because it's immune to ranged damage, it's because your pawn deals too much damage
研究完这个装甲板可以造它就是了,但是不想用开发者刷一个
Tried to use an uninitialized DefOf of type PawnKindDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.DefOfHelper:EnsureInitializedInCtor (System.Type)
RimWorld.PawnKindDefOf:.cctor ()
AncientAmorphousThreat.TrapReleaseModExtension:.ctor ()
I really just want an army of creepy gribblies
2nd, can i summon another "amorphous" using the signal emitter?
I'm sorry for wasting your time