RimWorld

RimWorld

Ancient amorphous threat
417 Comments
Umbrapop66 2 hours ago 
I don’t know if this is a bug, but she doesn’t have all of the clnder genes she had some, but she only the uncontrolled tentacle note I had both of the mods enable love your content keep it up
Six Feet Under Sep 24 @ 2:57am 
How would void touched regeneration interact with the boss's regeneration?
Dlitz Sep 24 @ 2:01am 
ce环境步行者会报错
Joe Sep 14 @ 12:10pm 
@OMGUKILLKENNY If when fighting the boss, it's probably to prevent stun locking the enemy when going melee against it and preventing them from using skills or their weapons. But if it happens with the boss that you recruited after beating them, then you probably recruited them via the debug menu as the boss loses the ability to teleport after you beat and recruit them from what I last remembered.
OMGUKILLKENNY Sep 14 @ 11:50am 
The auto teleport it has whenever something gets into melee is stupid. Like having the ability be on a cooldown is fine, but instantly every time is not good design.
adi Sep 14 @ 6:32am 
@hoteldoor538 Anything projectile based with no modifiers should work, like she can absorb prob everything if it isnt a rimatomics nuke. I myself killed her with an igla rocket launcher from the dead mans switch. Also a friend of mine tried killing her with a charge shot weapon and she absorbed it so really the industrial weapons are the way to go
hoteldoor538 Sep 14 @ 5:42am 
i went to test it with all sorts of weapon including bows, assault rifles, and rocket launcher and it really was because my damage was too high
hoteldoor538 Sep 14 @ 5:42am 
@adi Stellic pistol, but the moment i took character edit and remove the lethality trait (1000% damage increase btw) i can suddenly do damage
adi Sep 14 @ 1:54am 
like she can even absorb a marauder from rimatomics just because its technically an energy attack
adi Sep 14 @ 1:54am 
@hoteldoor538 what weapon is your colonist using?
hoteldoor538 Sep 14 @ 1:47am 
THIS THING WILL ABSORB YOUR RANGED ATTACK IF THE DAMAGE IS ABOVE A CERTAIN THRESHOLD

My pawn does like 44k damage with the ever evolving lethality trait, and the moment i removed it my gun actually does damage. So if you're wondering why your super pawn arent doing anything its not because it's immune to ranged damage, it's because your pawn deals too much damage
hoteldoor538 Sep 14 @ 12:26am 
How do you suppose to even damage this thing? Melee is impossible and all range damage including explosions are absorbed is this thing just impossible to kill without devmode or psycast?
mo  [author] Sep 9 @ 7:30am 
not need dlc
Fodofox Sep 8 @ 1:48pm 
Throws errors when I destroy a pickup truck because I dont have Ideology, mod seems to require DLCs, too bad
mo  [author] Sep 3 @ 10:44pm 
需要报错
His·Teemo Sep 3 @ 12:07pm 
我朋友玩烟烬族,调查侵蚀卡车后她直接中立的出现在地图边缘了,是隐藏设定吗,还是出了什么问题,并不是中途加入的mod。
mo  [author] Sep 3 @ 1:34am 
那是烟烬的科技,烟烬的boss波次不是本mod
深海的提尔比茨 Sep 2 @ 11:52pm 
那个开科技需要的装甲板是怎么获取的,打完boss没掉落啊(
研究完这个装甲板可以造它就是了,但是不想用开发者刷一个
ItsDanl Aug 30 @ 10:10pm 
When she dies she also loses her empire title, even though she resurrects and is still technically alive- is this intentional?
NOT_YOUR Aug 29 @ 2:05am 
I love your mod tnx !
Skeyzz Aug 27 @ 12:25am 
not the fucking Binah from Lobotomy Corporation
334004939 Aug 27 @ 12:16am 
boss的设计十分惊艳,无论是贴图还是数值都恰到好处,原版中后期就可以攻略。唯一觉得需要改进的地方便是提升boss招募后的强度,即使在准备充分的情况下boss战打的仍旧吃力,而招募后的boss却因为工作懈怠特质使其仅仅只能依靠技能和部分需求的禁用作为远征队的输出单位,然而此角色不具有坚韧特质使其坦度远远不足以支撑其作为近战单位,在远程输出方面不具有乱开枪特质·并且拥有降低操作能力的基因使此角色在射击精度和速度上比不过远程小人。总而言之希望作者可以给该角色增加一些可以提升战斗能力的特质以及上一个类似非人化的状态从而降低崩溃概率。
XYM04689733 Aug 21 @ 3:04am 
只能召唤一次么
turkler Aug 18 @ 9:22am 
the animated preview of this mod is awesome
adi Aug 18 @ 4:45am 
To anyone ever thinking about nuking her with a low yield nuke from rimatomics, dont it will just reduce her to atoms with no reward for killing her.
hongbin.wen Aug 16 @ 11:52am 
谢谢大佬,爱了
✠Remilia✠Ecarlate✠ Aug 11 @ 4:36am 
I just noticed the art is now a Gif she looks gorgeous!
Dunkelheim Aug 10 @ 4:01pm 
@Proto Both are worked by the same people. So probably.
henderoo Aug 10 @ 11:11am 
it won't let me create a scenario
henderoo Aug 10 @ 11:04am 
is not working 1.6
JunoCat運富 Aug 9 @ 2:15pm 
Yes yes, looks very similar to cinders
boa3141 Aug 8 @ 8:13pm 
man this boss is so difficult to beat with one hand:steamsad:
Gelatinous Grey Aug 8 @ 10:12am 
Capturing and recruiting her gives you an absolute unit of a melee specialist.
Ejiao No. 12 Aug 6 @ 9:05pm 
勤劳的面包还在更新,甚至还有动图封面,这非常酷
Cal Aug 2 @ 6:29am 
Just an FYI, game gives a warning on start:

Tried to use an uninitialized DefOf of type PawnKindDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.DefOfHelper:EnsureInitializedInCtor (System.Type)
RimWorld.PawnKindDefOf:.cctor ()
AncientAmorphousThreat.TrapReleaseModExtension:.ctor ()
Proto Aug 1 @ 7:52pm 
I was asking because it looks similar to the design even to the mask and tentacles.
Proto Aug 1 @ 7:51pm 
Is this connected to the Cinders of the ember garden mod? https://steamcommunity.com/sharedfiles/filedetails/?id=3421959154
BentheBen01 Jul 30 @ 7:16pm 
Hello, may I ask if you would be willing to reduce the new research from archotech to industrial or spacer? My tech progression mod was setting my tech level all the way to archotech because of it. Maybe you could increase the points to compensate? I was trying to do patch it myself but I was struggling if you could help I would appreciate it, thank you.
秋雨如弦 Jul 30 @ 12:30pm 
防弹面具选不了材料是不是搞错了啊
vaniaj7 Jul 30 @ 6:32am 
this is all very good but it would be even better to add the ability to add these abilities to the xenotype editor
Nepenthe Jul 30 @ 6:06am 
I was not expecting to have a pickup truck thrown at my gravship. 10/10, great boss fight.
Nathaviel Jul 29 @ 4:05am 
Love it, I wonder if we can have more expansion to Amorphous/Cinder stuff. Make em bigger and maybe add Anomaly content too? I don't know, I just like the walkers so much because they have tentacles and can move lol

I really just want an army of creepy gribblies
Lovhes Jul 28 @ 8:22pm 
1st, the fight is really awesome and fun (killed a acouple colonist)
2nd, can i summon another "amorphous" using the signal emitter?
Mr_Tuma Jul 28 @ 12:41pm 
Здравствуйте! При запуске игры вылетают красные ошибки с этим модом!
Coalglow Jul 28 @ 8:29am 
So... it seems that this glitch was (somehow) caused by the Geneva Checklist mod

I'm sorry for wasting your time
Coalglow Jul 28 @ 8:07am 
This bug also seems to make the IED walkers and Bomb Walkers spawn as dormant traps that are seemingly allied with the player faction
Coalglow Jul 28 @ 7:59am 
Hello! I like your mod, but I'm experiencing a glitch, where the boss summons IED walkers and bomb walkers infinitely, wherever the target walks. I don't know whether it's a glitch, or it's caused by mod conflict or load order. May i ask, where can i submit the error log?
SadPlastic Jul 27 @ 5:48pm 
This is most coolest boss fight in rimworld mods, that phase switch effect itself is already impressive above all boss fight theme mods ngl.. you'll know immediately this one is well present.
Svela Jul 25 @ 1:23am 
Understood. Thanks.
mo  [author] Jul 24 @ 3:10am 
@Svela :There is a signal transmitter on the Misc page