Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Extended settlements deployment areas
22 Comments
KY REAPER May 1 @ 3:57pm 
Sadly this doesnt let me guerrilla deploy :(
Mystik_Akhyro Apr 28 @ 5:35am 
Nevermind about my problem... I completly forgot with the past years that AI can sally out on the battlefield and even more often with DEI mod
Mystik_Akhyro Apr 27 @ 12:35pm 
Same as @alexvincente89. Now the battles are set outside of the settlement and AI use deployables outside. I'm using DEI with some graphical mods and the Better Sieges + Palisades & Deployable Mods. Any fix for this or any known mods that can have issue with it ?
WarMachineGreen Feb 15 @ 2:48pm 
Any chance you can do this for attila?
Krupp. ClassicOffensive.net Nov 24, 2024 @ 4:55pm 
Can pls someone help me, i am playing Late Rome Empire. When i assault towns i get a normal field battle someone know a fix?
alexvicente89 Nov 19, 2024 @ 3:30pm 
rome total war 2 has a limit on the number of mods, when you install more the game fails, such as soldiers without arms, gray faces, etc., it is not the fault of this mod but of having too many mods

By the way congratulations for the mod, it gives a lot of playability
Amadour Sep 4, 2024 @ 12:30am 
i never knew i needed this in my life, thank you !
AveMetal  [author] Aug 24, 2024 @ 8:33am 
I said around 35. In any case you can merge mods that don't involve the same areas with rpfm.
Knowstalia Aug 23, 2024 @ 9:07pm 
F*** nvm it's true. I installed music mods and go over the limit without activating this mod and there are graphical glitches happening like (soldiers no arms, no armor, no face). Fckng CA Mod Manager.
Knowstalia Aug 23, 2024 @ 8:32pm 
hmm. this is weird, i recounted the total mods activated in R2TW MM, and it's only 33 plus this one is 34. so prolly not 35? but 30? if it's 30 then why can i still play without problems before using this mod?
AveMetal  [author] Aug 23, 2024 @ 10:01am 
No, it is an old issue, before the limit was much higher but is a problem directly related to the Mod Manager or the game so no mod can solve it. However, you can merge mods with programs like rpfm and reduce their number in the Mod Manager so you can use more this way and skip this limitation.
Knowstalia Aug 23, 2024 @ 9:12am 
Is there a mod that fixes the 35 limit?
AveMetal  [author] Aug 23, 2024 @ 5:02am 
This mod has nothing to do with those mods you mention, so it can't conflict and cause those kind of errors. But there is a limit of mods activated in the Mod Manager around 35, which if you exceed it, causes that kind of texture bugs.
Knowstalia Aug 22, 2024 @ 11:20pm 
not compatible with other mods. agent portrait has invisible faces.
BRAN MAC BORN Aug 22, 2024 @ 12:00am 
This is compatible with everything.
JesusChristIsLord Aug 21, 2024 @ 7:55pm 
imma test if its dei compatiable
Knowstalia Aug 21, 2024 @ 7:40pm 
DEI Compatible?
BRAN MAC BORN Aug 20, 2024 @ 10:13pm 
Now in field battles the Ai will set up deployables......put not here outside the city.....If you can figure out how the game sets up the Ai deployables that would be most excellent and see if you can get the ai to set up troops of trap outside the city.
Warriordude Aug 18, 2024 @ 9:50am 
Now if we can be able to use the city garrisons to attack roaming armies while your main army is away that would be awesome. I always wanted that feature in Thrones of Britannia since there are no Garrisons in small towns, have the main city garrison act as the main army of that province when the main field army is away as long as a Governor is available that is.
Techpriest Enginseer Aug 17, 2024 @ 11:38am 
Amazing feature; I always hated how coastal defenses were restricted to a small spot and unable to flank land attackers.

Although it weakens the point of sallying out since you can place cavalry outside, that's just up to you if you want to cheat in that way!
BRAN MAC BORN Aug 16, 2024 @ 6:21pm 
THIS IS MAJOR BREAKTHROUGH IN ROME 2 MODDING MY FRIENDS. ALL HAIL AVE METAL!! GREAT GREAT GREAT!
TITVS Aug 16, 2024 @ 4:44pm 
Good idea! I like it.