RimWorld

RimWorld

HELLDIVERS - Vehicles
28 Comments
DocHolliday Aug 24 @ 4:53pm 
Why are all of your mods CE only, not compatible like so many others??? Super disappointing personally, they look great but not a fan of CE.
Mr. Bob Apr 2 @ 6:41am 
For mechs can you work with exosuit framework
CasuallyShadow Jan 29 @ 4:26pm 
The main reason I'd want these to run without CE is so I could use SoS2 to make a super destroyer. I guess these mods being CE only decided for me whether I'd use SoS for super destroyers or CE for better combat
.:Kemauri:. Jan 28 @ 7:26pm 
forget permission make a non ce
Glu Genko Oct 25, 2024 @ 1:40am 
Hi, will you make an exosuit out of helldivers so that they are compatible with the new mod framework for exosuits?
Cunning Linguist Sep 12, 2024 @ 9:49pm 
non CE would be cool
Psyckosama Sep 5, 2024 @ 4:12pm 
I'm asking if people can have permission to make a non CE version of your mod.
amaoto  [author] Sep 4, 2024 @ 9:50pm 
@littlekoala1014
TD-110 uses 105x617mmR shells, 7.62x51mm NATO
M5-32 HAV uses 90mm Cannon shell, 7.62x51mm NATO
M5 APC uses 20x102mm Autocannon rounds, 7.62x51mm NATO
amaoto  [author] Sep 4, 2024 @ 9:29pm 
My bad I was supposed to update this mod...
from my tests, the blueprints dont show the hyperlinks to what ammo they use. After the vehicle is built, it will show hyperlinks to which ammo it uses
litekoala Sep 4, 2024 @ 8:52pm 
i cant figure out what ammos the guns on the vehicles use can anyone tell me?
kamiowo Aug 28, 2024 @ 1:22pm 
aight sorry lol,i putted automatons accidently,too much major order PTSD
amaoto  [author] Aug 27, 2024 @ 10:00pm 
2 Weeks
Bugs are somewhat done... just need to tinker with the ThinkTree and add their sounds. However do not expect it to be great. I cannot code for custom behaviors like Impaler's tentacle.
Cyborg would need a bit more work.
No automatons planned.
kamiowo Aug 27, 2024 @ 5:21pm 
when cyborgs and the geneline?
Paradox Aug 25, 2024 @ 4:10am 
Cool art. That's all I can say, cuz CE dependency is a dealbreaker
im grugging it Aug 22, 2024 @ 8:55pm 
The armor isn't appearing in Prepare Carefully, I assume this is a bug?
amaoto  [author] Aug 18, 2024 @ 9:01am 
@D9sinc, ah Good point. I will add description hyperlinks to their ammo.
@Psyckosama, Others are free to make their own mods. However I will not allow the textures I've made to be used without my permission.
D9sinc Aug 16, 2024 @ 8:02pm 
Is there a way we can get the ammo types required for the vehicles in the description. Or something in the info tab that lets us know what ammo the vehicles take?
Psyckosama Aug 16, 2024 @ 10:17am 
Would you allow someone else to make non-CE versions of your stuff?
small thing Aug 15, 2024 @ 11:45pm 
cool and sexy mod.
Kane526 Aug 15, 2024 @ 10:38pm 
@eaglegundam @NoOne_ReaVen Contrary to popular belief, CE is actually not that incompatible. After 1.3 the devs had really been increasing their patch loads and have patched extensive mods. The only mods that would need to be patched are one that include weapons, apparel, pawntypes, or materials. Everything else goes through free, and CE has an emergency autopatcher that, while not perfect, allows some mods to be loaded without completely breaking, tho they may not be correctly balanced because it uses a formula. Here is a list of in-house patches. Note this is not a complete list as some mods have comp built in, and they are already working on other patches like Insectoids 2, which is already done on their github. https://github.com/CombatExtended-Continued/CombatExtended/blob/master/SupportedThirdPartyMods.md
Sif Aug 15, 2024 @ 8:17pm 
Best mod series. 100/10. I've been looking for a good helldivers set to use with CE for awhile! :D
amaoto  [author] Aug 15, 2024 @ 8:20am 
@eaglegundam, @NoOne_ReaVen, I have a hard time coming up with non-CE stats. If there is someone who can do it you can send it to me and I can maintain it at least.
My Strain tactics weapons mod was originally a CE-only mod but someone sent me their non-CE version to be integrated.
NoOne_ReaVen Aug 15, 2024 @ 8:12am 
God damnit... I love Helldivers and can see you put much work in this but cant we get a Non CE version?

CE is a great mod but man is it incompatible with so many other mods.
Dust Aug 15, 2024 @ 7:03am 
Even in Rimworld cars appeared earlier than in Helldivers 2 itself
eaglegundam Aug 15, 2024 @ 6:48am 
love the mods but i hate the fact its combat extended only because it breaks some of my most used mods
amaoto  [author] Aug 15, 2024 @ 6:10am 
Yes. I forgot to put required mods.
Aranador Aug 15, 2024 @ 6:09am 
Does this require the vehicle framework?
LarsSvengard Aug 15, 2024 @ 6:06am 
:(