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Hello. I personally haven't faced this issue at all. Are you B41 or B42? Is this an issue you face regularly? Normally, human meat is not poisonous at all. Zombie meat is poisonous unless the poison setting is disabled, and if any are eaten raw, regardless of settings, you'll deal with vanilla sickness system
@Eagle
Fixed in most recent update!
@Brooke Yomotsu
Again, fixed in most recent update :)
@TiraboTurbos
If it happens again, would you please send me the error log? I couldn't replicate the issue
@[EXD] TheSpaceKing
You can freely run the mod, no issues at all!
@TermiteKing
Fixed in the recent update!
It's not letting me use the meats as an ingredient for the soups.
I can cook human and zombie meat, but it's not letting me use it as an ingredient.
Is there a someting I have to do or enable to be a culinary degenerate?
I’m running a dedicated server, and our community has requested this mod.
Do we need permission to use it on our server, or are we allowed to install it freely?
Thank you in advance for your time and response.
Ground Zero Admin Team
I recently installed the mod and changed the sandbox option
by removing the "poisonous" option and the following values.
However, when consuming the "meat," the sickness starts to accumulate slowly.
I changed the advanced options to 0, but even so,
sickness is added when eating. I tried cooking the meat, but it didn't work.
Is there any way to add an option to cancel the sickness rate when eating?
I want to try making a game eating only zombie meat :D
Hello! Thanks for reporting the bug. I just released an update that fixes it :)
LOG : General f:31747, t:1751390264575> Couldn't find item SmallHumanBone
LOG : General f:31747, t:1751390264576> -----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@ebda1e41
function: perform -- file: Cannibalism_ChopCorpse.lua line # 71 | MOD: HarvestZ's Cannibalism
No, unfortunately there's no way to set up individual fluid types, only the item type itself. You can search the item on the wiki, simply google, for example "project zomboid acorn". Open the first result, and on the right, under Technical section, you'll see item ID. You can also start the game in debug mode and open item spawner to see item IDs.
Also, I have to be honest, I am not sure if this is compatible with drinkable items. It works by editing an item parameter called "OnEat", so I am not sure if drinkable items take this parameter
Thanks much. I can play easily knowing there’s no jumpscares.
As for the answer to my second question, is it possible to include the full type of a liquid (i.e. Pop from the can), or is that not how the sandbox menu works? I know how to access Sandbox settings, but it’s typing in the full item ID of the item where I’ve hit a wall.
It appears to be spawned by loading the mod into pre-existing saves.
Hello. The mod doesn't have any kind of jumpscares. It doesn't have any flashing either. All insanity sounds fade in, rather than starting abruptly.
You can adjust the Candy Items sandbox option to change which items count as candy. You'll need to include the item's full type. You can find an item's full type through either using Debug Mode, or searching the item on the zomboid wiki. It'll look something like "Base.Acorn" for example.
@lgobymanynames
Can you please try to run the mod in a new playthrough (only the mod enabled + moodleframework) and check if the option shows up?
Also, how do I make it in the Sandbox Options that the different varieties of Pop count as "Candy" for restoring Sanity?
Cheers, I didn't realise that!
Saves me having to write an apocalyptic anecdote every time a mod catches my eye aha.
More traits had something similar, and I've never forgotten watching my TM eat his own character.
It'd actually be pretty messed up thing to do, if we wasn't best friends IRL.
Build 42 doesn't work in build 42. It's unstable, and prone to breakages. How about you specify HOW it doesn't work, so the the dev know what the hell they're supposed to look for. Saying it doesn't work AND NOTHING ELSE, helps no one.
function: isCandy -- file: Cannibalism_Utils.lua line # 6 | MOD: [B42/B41] HarvestZ's Cannibalism
function: render -- file: Cannibalism_InsanityTooltip.lua line # 66 | MOD: [B42/B41] HarvestZ's Cannibalism