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Waiting for it <3
But in the mod the Drain rate of Food and Water is TOO much fast, i feel overwhelmed by the need of eating/drink everytime, please consider lower its rate, or add a config to change the drain rate.
I also think the Vanilla potions should give us back the bottle but, that's another mod for it.
First - planted seed Crops should have the Tree Saplings protection, when you plant it and its growing, you cannot hit/destroy by mistake, like when monsters are roaming and i'm using a Boomerang (my case right now) if the boomerang hit the seeds, he destroy it and so i lost the seeds. Crops should have the sapling protection, so you only break it when Fully Grow.
Second - Water Bottle, when using the Bottle and fill it up with water to create the water bottle, i thought i would receive a bottle back after drinking, but not.
We should receive a bottle back as we are only drinking water, creating endless bottle to fill it up with water will be bothersome, specially when we are Drinking water only, the bottle shouldn't disappear.
I was wondering if you could set the base respawn hunger and thirst to something non-100%, like 50% or even 25% (maybe make it configurable)? I feel it defeats the purpose of worrying about starvation or thirst if I could just die during starving/dehydration and respawn with full stats.
still i think this mod lacks a few things. Of course i will list them:
configurability (pls let us configure how fast or slow we get hungry and thirsty)
compability (please make that with mods like more critters that they can drop some ingredients)
Cookbook (add a cookbook that tells how every ingredient is cooked made and obtained)
Thats actually all, i really like this mod and please think abt adding my suggestions.
Weapons both harvest and destroy plants. I build a nice big farm and then my crops are destroyed by an errant swing or arrow while killing mobs or just an accidental button press. This makes me sad. So, with that in mind, can you add a harvesting tool of some kind? Like a Hori-hori knife or just an upgrade for the sickle? It could harvest the full-grown plants, but leave the ones still growing. It could be auto-swing and function similar to a short sword. I can't remember if the Staff of Regrowth works in this manner, but even if it does, it's not super easy to find, and you don't start off with one on day one. If a new tool were simply sold by the Merchant, just like the sickle, that would be great. Or just make things only harvest-able by an empty hand? Maybe this is just a "me" problem, but I thought I'd voice my opinion. Thanks for listening!
Additionally, I'm trying to include a few more bug fixes in the update before I release the fix to luiafk compatibility.
If you decide to look into it, thank you :D