Europa Universalis IV

Europa Universalis IV

Anbennar - TEA Mod
12 Comments
FuF-FunStar_Lim Sep 26 @ 2:11pm 
I discovered a bug in Insyaa that prevented provinces from being set to 0. The same issue was found in the base mod and has been fixed. This may cause some crashes at the end of the game if EOA integrates its colonial vassals or as Anbennar Emperor Unites it.

So for right now i can't rec this mod as it could causes crashes in Aelantir/Insyaa
Starsiege  [author] Sep 8 @ 3:29pm 
@agraza Yes discord does ping me better than Steam.

@simplyfilms That is the intent of the mod to prevent the late game where we typically end up with a lot of income and treasuries where we don't know where to spend it. Military cost are higher and economic factors are weighted to slow down the snowball. Trade in Cannor is altered to permit trade to naturally shift depending on which side North/South.
SimplyFilms Sep 6 @ 1:53am 
Is this mod an effective limiter on large late-game income and treasuries?
FuF-FunStar_Lim Aug 30 @ 7:10pm 
@Agraza , it would be better if you posted this in the official Discord channel for the Anbbenar mod in the Mod Expanded > submod-list section, where you will find the TEA mod section.
Agraza Aug 30 @ 6:36pm 
seems like colonization is much slower. i feel like the AI adventurers don't handle it well. they may have one or two colonies for near infinite time. maybe make their colonial upkeep virtually non-existant so they can still play or make settlement events that suck up mana for growth?

im not advocating for faster growth, but the adventurers have become a handful of nothing-states because they don't grow. the ynn and cannorians easily eat them
Starsiege  [author] Oct 22, 2024 @ 6:20am 
@kodfish6 The mod is a stand alone mode or fork
wyrmlock Oct 21, 2024 @ 11:38am 
so is this a submod or a fork?
Túrin Aug 24, 2024 @ 3:58pm 
gotcha, thanks for reply! :er_wave:
Starsiege  [author] Aug 23, 2024 @ 8:10pm 
@Penitent One
The 'adjacent_fort_penalty' was part of some code I was working on to make it more multiplayer friendly but sadly I kept on getting bug issues. Unfortunately I had to remove it.

Glad you enjoyed the ebonsteel gaming! Its tailored well for nations in Gerudia where their economic strategy is production > tax > trade
Túrin Aug 22, 2024 @ 12:22pm 
where do i find the 'adjacent_fort_penalty' modifier?
other than that change i love everything else you changed, ebonsteel gaming :income:
Starsiege  [author] Aug 13, 2024 @ 5:24pm 
Thank you for your comment. I plan on getting more updates to flesh out the vision of the mod. Happy gaming
Pluri Aug 12, 2024 @ 6:12pm 
Very interesting, I'll be keeping an eye out for updates