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So for right now i can't rec this mod as it could causes crashes in Aelantir/Insyaa
@simplyfilms That is the intent of the mod to prevent the late game where we typically end up with a lot of income and treasuries where we don't know where to spend it. Military cost are higher and economic factors are weighted to slow down the snowball. Trade in Cannor is altered to permit trade to naturally shift depending on which side North/South.
im not advocating for faster growth, but the adventurers have become a handful of nothing-states because they don't grow. the ynn and cannorians easily eat them
The 'adjacent_fort_penalty' was part of some code I was working on to make it more multiplayer friendly but sadly I kept on getting bug issues. Unfortunately I had to remove it.
Glad you enjoyed the ebonsteel gaming! Its tailored well for nations in Gerudia where their economic strategy is production > tax > trade
other than that change i love everything else you changed, ebonsteel gaming