XCOM 2
[WOTC] Tunnel & Abandoned Lighting Maps
32 Comments
Jestimac Jan 24 @ 11:59pm 
Great mod. It does make a difference. Well done.
a55a55 Sep 6, 2024 @ 9:06am 
Didn't expect much but I was wrong because this is really GOOD!
SteadyToker Sep 1, 2024 @ 4:05am 
Awesome dude just awesome. I didn't know i wanted this mod, now i don't think i could play without it.
Aquilio  [author] Aug 31, 2024 @ 12:03am 
@Ray I already have something in the works :)
You can check out X2 Modding Discord for updates.
Ray Aug 30, 2024 @ 9:51pm 
Really cool mod, do you have any other future plans for something like this? Maybe a mod similar to this that touches up on those extra 28 map plots from the tactical legacy pack or something to have some better lighting if that's not too much work to do.
DaViper Aug 26, 2024 @ 1:01pm 
The fast fixes/changes are appreciated. :steamthumbsup:
Aquilio  [author] Aug 26, 2024 @ 11:21am 
I removed the duplicated line. Also kept foggy night option for Tunnels as disabled by default.
Vaultwulf Aug 26, 2024 @ 11:13am 
@Aquilio
Yes, very much appreciate the update! :steamthumbsup: :steamthis:
Dragon32 Aug 26, 2024 @ 11:11am 
@Aquilio
Cool. Thank you.
Aquilio  [author] Aug 26, 2024 @ 11:09am 
@Dragon32 Ah, I see what you mean now. I will have to make a correction.
Aquilio  [author] Aug 26, 2024 @ 11:06am 
@Dragon32 For now I'm keeping it enabled for the Tunnels only, as the visibility in that level is slightly better.
Worst case scenario, I will remove it from the Tunnels as well, or release the brighter version of this lighting option.
Dragon32 Aug 26, 2024 @ 10:43am 
@Aquilio
The original XComMaps.ini had that line in twice, once under ;Tunnels (Subway or Sewer) and once under ;Abandoned City (Nighttime Maps)

The first copy is still there in the update, I don't see any [Section headings] in the .ini so I assume the game will still add it to the pool.
Aquilio  [author] Aug 26, 2024 @ 10:04am 
UPDATE:
- Set the dark foggy night lighting map for the Lost missions as disabled by default.
(Map Name: XP_LE_Shell_AC_Lost)

If you want to re-enable it, add the following line to the XComMaps.ini config:

+arrEnvironmentLightingDefs=(MapName="XP_LE_Shell_AC_Lost", eEnvLighting[0]=eEnvLighting_Night, eTimeOfDay=eTimeOfDay_Night, eMood=eMood_Normal, eWeatherCondition=eWeatherType_Clear, arrPlotTypes[0]="Abandoned")
DaViper Aug 25, 2024 @ 10:45pm 
I'm tossing this problem into the Discord troubleshooting section under Xcom mods. While I love the hell out of this (see my prior comment), sometimes the abandoned maps get "night-mode"...which would be cool, except it is almost impossible to see anything. (pic on Discord.)
白洲 Aug 25, 2024 @ 8:35am 
Great, I feel better.
moderatelyfatbastard Aug 25, 2024 @ 6:02am 
Thank you so much. The daylight version makes the sewer feel more like a decaying industrial site while the night time ones are positively scary in their darkness!
AgRipnus Aug 19, 2024 @ 9:31am 
This is the Noisy Cricket of xcom mods, it changes so much with so little, it's incredible.
DaViper Aug 15, 2024 @ 5:59pm 
Ran a sewer mission with this for the first time and yeah. 1000% awesomesauce!!! TYVM:steamhappy:
Coley Aug 15, 2024 @ 2:11pm 
Love this mod, it makes such a huge difference to the affected maps. Thanks a ton for making this Aquilio!
jovieandzack66 Aug 12, 2024 @ 3:22pm 
this is very skibidi
roughlobster Aug 11, 2024 @ 4:03am 
Just ran a subway mission, wow what a difference. What a brilliant mod, great work. Congratulations on the release.
Aquilio  [author] Aug 11, 2024 @ 3:32am 
UPDATE:
- New lighting maps were added to Abandoned (Lost) levels.
- "Rain" lighting option was removed from Tunnels due to shadow problems. Sorry for the inconvienience.
Povuh Aug 10, 2024 @ 1:11pm 
Very nice idea, will have to give this a try.
horsepowerYT Aug 10, 2024 @ 11:46am 
Cool feature
Kexx Aug 10, 2024 @ 11:15am 
I love and hate this, lol. I love it because more map variety and that is always awesome, nicely done!! I hate it because, for me, the best lighting for photobooth purposes in the game, are abandoned/night maps and tunnels. So for this to change tunnels, it's like anti-me! No but seriously, this is awesome work, thank you for making it!!

I wonder, could it be possible to do a similar mod where you grab the Tunnel lighting, and add that to the Subway maps? imo, the subway maps actually have some of the worse lighting for photobooth purposes, and that would be a nice to have. :)

Love the work, love the idea, love the execution! They really feel like entirely new maps, just from the pics alone! Thank you again for creating this mod!
Aquilio  [author] Aug 10, 2024 @ 10:30am 
@Ayser
It's all config-based, so the following should do the trick:

Use this one setting per config line for the specific lighting type:
arrPlotTypes[0]="Tunnels_Sewer"

instead of this:
arrPlotTypes[0]="Tunnels_Subway", arrPlotTypes[1]="Tunnels_Sewer"
Ayser Aug 10, 2024 @ 10:22am 
Is it possible to disable this on Subway missions, but keep it on Sewer missions?
Deacon Ivory Aug 10, 2024 @ 8:57am 
Extremely cool idea. Can't wait to see it in action.
BlackDog Aug 10, 2024 @ 7:42am 
Insta-sub :D
Lieutenant Double Yefreitor Aug 10, 2024 @ 6:59am 
If I could, I would kiss you, OP. Thanks for the release.
Soul Aug 10, 2024 @ 6:30am 
Wow you just made them feel more like its outside instead of that usual closed feeling. God I love it you just fixed sewers for me with this.
XpanD Aug 10, 2024 @ 4:49am 
Instant grab, looks amazing. Thanks for the release!