tModLoader

tModLoader

Blastoff - A Rocket Launcher Expansion!
58 Comments
emopitis Nov 21 @ 12:22pm 
Thanks! Glad to see that this mod is still getting attention
Dr. Spacebar  [author] Nov 20 @ 9:05pm 
@emopitis I haven't seen that one before, but it's on Trending, so I'll give it a look later. If I need to, I'll have Blastoff check for Demolisher damage and allow that to trigger Blast Jumps. I've got work to catch up on IRL so it may be a bit, but if there's any mod I need to have crossmod compatibility with, it's that one.
emopitis Nov 20 @ 7:10pm 
Compatible with demolisher class? I want more explosives!
Dr. Spacebar  [author] Oct 10 @ 8:46pm 
@Dusk: Thanks, glad you like it! I'd love to get around to adding Ballistic Strike compatibility with more mods when I have more time to spare, though it'll probably be a while.
Dusk Oct 10 @ 7:21pm 
Also, might I request compatibility with a few mods? Mainly Spirit Reforged, which adds clubs that aren't recognized the same as Spirit Classic's, and Homeward Journey, which adds a few belt accessories that change the way swords swing.
Dusk Oct 10 @ 3:23pm 
Thank you!! This mod is sick as hell, by the way. Went around bashing skulls in with the gravedigger's shovel, just as the founding fathers intended.
Dr. Spacebar  [author] Oct 10 @ 6:43am 
@Dusk: Most to all modded launchers and ammo should work with Blastoff! There's only one destructive rocket added, that being the Scrap Rocket II; the Scrap Rocket I and the special rockets do not destroy terrain.
Dusk Oct 9 @ 1:31am 
Are the functions of this mod compatible with modded rocket launchers and their ammunition?

And, speaking of ammunition, do any of the rockets this mod adds destroy terrain? I'm very particular about keeping my world pretty, so i'd like to know what options I can take advantage of.
Soncho Sep 30 @ 12:33pm 
i hope you re consider. as fun as this mod is id love to have more content
Dr. Spacebar  [author] Sep 27 @ 9:53am 
@Soncho: I don't have any plans for crossmod content with Calamity, aside from the config that lets you turn self-damage back on so you can rocket jump.
Soncho Sep 24 @ 7:28am 
Will there be some kind of addition for calamity?
Dr. Spacebar  [author] Sep 10 @ 9:31am 
@real(fake): Fish in the Forest or Jungle in Hardmode.
real(fake) Sep 9 @ 9:39pm 
Where do you get Swamp Lizard?
Читер Кирюшка Aug 29 @ 1:54am 
Perfect for my grenade launcher fixation
Angel_Enriq Aug 20 @ 11:02am 
Podria poner una referencia a tf2 en su descripcion? :GDHard:
Dr. Spacebar  [author] Aug 20 @ 10:59am 
@Dunnie: Sorry about the long wait for an answer, got hella busy. Ruby adds an additional +5% Crit, Diamond adds +5 Armor Pen.

@Rune: The Wood Launcher fires Rockets. You can make Scrap Rocket Is with Wood, Tin/Copper (bars or ores), and Gel at a Furnace.

@Angel_Enriq: Yep!
Angel_Enriq Aug 19 @ 11:14am 
tf2 reference? :GDEasy:
GrayEyedDemon Aug 19 @ 3:08am 
Not sure if I'm missing something, but I have no idea what ammo to use with the wood launcher. I have lots of wood but it says 0 ammo and I can't shoot.
gamer999_5 Jul 4 @ 5:48pm 
KABOOOM
Dunnie Jul 4 @ 5:05pm 
What effects are the Ruby and Diamond supposed to give to the Bling Bazooka?
Because neither one is giving any visible effects?
Angel_Enriq May 16 @ 4:32pm 
este mod esta muy bueno, ahora puedo hacer rockets jumps mientras tengo la musica del soldier de fondo :sentry::GDEasy:
Elliott Mar 14 @ 12:38am 
Is there some kind of wiki? I'd like to know what bonuses the Bling Bazooka gets with specific gems outside of the damage.
Dr. Spacebar  [author] Feb 4 @ 4:52pm 
@sv3rige: You can find Blurite Multibombers in Dungeon Chests.
sv3rige Feb 2 @ 7:13am 
How do I get Blurite Multibomber? I can't find it in the recipe browser
Dr. Spacebar  [author] Jan 15 @ 11:37am 
@keepitjiggy: Thanks for letting me know. I think I've figured out a fix; just going to make sure that fix works and I'll have it shipped in a moment.
keepitjiggy Jan 13 @ 11:15pm 
idk why but the Bling Bazooka emerald effect is also boosting the enemies projectile speed instead of just your own.
Morpho_matter Nov 11, 2024 @ 4:11pm 
SCREAMING EAGLES!!!
radioactivefoxsiddy Nov 6, 2024 @ 10:29am 
nice! thank ya for fixing!
Dr. Spacebar  [author] Nov 6, 2024 @ 9:22am 
Aha, found it! Some projectile in that fight was checking for extra projectiles. I believe I've got a working fix, and I'll have an update released soon. (The update will also add Ballistic Strikes with Orchid Guardian shield slams, hammers, and gauntlet punches.)
Dr. Spacebar  [author] Nov 6, 2024 @ 8:35am 
I did a quick multiplayer test and this bug is showing up in the logs now; didn't crash my other client, but it is happening. I'm going to try a few adjustments and see what I can do.
radioactivefoxsiddy Nov 6, 2024 @ 2:56am 
well it was on a multiplayer server with a friend, they kept crashing every time we fought the husk boss in storm's additions mod
Dr. Spacebar  [author] Nov 4, 2024 @ 9:20pm 
Apologies for the later response!

Hmm, that one's new; might be related to a November tModLoader patch. From the error message, it's happening when a rocket explodes and attempts to spawn extra projectiles on explosion. I'm not able to reproduce it on my end, though; it doesn't show up in the chat or the logs.

I'll give it another look when I can. For now, can you give me some details on:
-What launchers and rockets you're using, and if you have any accessories equipped when it occurs
-Whether the error shows up in chat or just in the logs
-Other mods you have installed, particularly any major content mods or mods that add or alter mechanics
radioactivefoxsiddy Nov 1, 2024 @ 2:47pm 
i keep getting this error message

[15:58:43.017] [Main Thread/ERROR] [Network]: KillProjectile(29)
System.NullReferenceException: Object reference not set to an instance of an object.
at Blastoff.GlobalRocketProjectile.SpawnRocketExtras(Projectile projectile, Int32 timeLeft) in Blastoff\GlobalRocketProjectile.cs:line 583
at Blastoff.GlobalRocketProjectile.PreKill(Projectile projectile, Int32 timeLeft) in Blastoff\GlobalRocketProjectile.cs:line 732
at Terraria.ModLoader.ProjectileLoader.PreKill(Projectile projectile, Int32 timeLeft) in tModLoader\Terraria\ModLoader\ProjectileLoader.cs:line 357
at Terraria.Projectile.Kill() in tModLoader\Terraria\Projectile.cs:line 50685
at Terraria.MessageBuffer.GetData(Int32 start, Int32 length, Int32& messageType) in tModLoader\Terraria\MessageBuffer.cs:line 1676
at Terraria.NetMessage.CheckBytes(Int32 bufferIndex) in tModLoader\Terraria\NetMessage.cs:line 2352
PaperMan Sep 29, 2024 @ 2:27pm 
awesome creator sorry about earlier and thank you for making it clear. Keep up the great work dude!
Dr. Spacebar  [author] Sep 25, 2024 @ 7:53am 
@Arsenalt: I highly recommend the RecipeBrowser mod; it automatically populates a list of crafting recipes that you can look up.

The Pineapple Launcher is made with 45 Rich Mahogany, 8 Jungle Spores, 3 Vines and a Pineapple (obtained from shaking Jungle Trees). It's a strong early option if you can survive the Jungle.
арсений абаюдна Sep 25, 2024 @ 7:24am 
how do i get pineapple launcher? and how do i generally know how to craft or how to get different launchers and accesories
alejo_games Sep 23, 2024 @ 1:45pm 
no problem, tnx
Dr. Spacebar  [author] Sep 22, 2024 @ 3:21pm 
@alejo_games It's in Locked Gold Chests and Dungeon/Stockade crates. Sorry about the late response!
alejo_games Sep 21, 2024 @ 3:25pm 
I can't see a recipe for Blurite Multibomber or enemy that drop it, how can obtained ?
Dr. Spacebar  [author] Sep 14, 2024 @ 6:06pm 
Update on that; I just pushed a balance patch, and with it, I changed "rocket damage" to "ranged (Rocket) damage". This should make it more clear that rockets do benefit from ranged!

As a side note, this is also applied to vanilla launchers and launchers from other mods.
Dr. Spacebar  [author] Sep 14, 2024 @ 5:18pm 
@PaperMan: Rocket damage inherits all bonuses from Ranged; it is mostly there to add a few rocket-specific items.

I'll add some text on this page (and possibly to the Wood Launcher) to make this more clear.
PaperMan Sep 13, 2024 @ 4:35pm 
was looking so forward to this until i got in game and realized it is its own damage type despite rockets already existing in game as a ranged weapon type. So sad ;( :steamsad:
Donnchadh-32 Sep 11, 2024 @ 4:32am 
Nice!
Thank you for looking into it.
Dr. Spacebar  [author] Sep 10, 2024 @ 4:21pm 
Update on that: It would appear that they do indeed stack! The 300% from the weakpoint and the 400% from the Ballistic Strike both apply, dealing a total of 1200% on top of the crit. You can dish That said, switching to a rocket launcher to blast jump appears to "reset" the weakpoint cycle, so you'll need to be quick on the draw.
Dr. Spacebar  [author] Sep 10, 2024 @ 3:48pm 
@Donnchadh: It looks like it doesn't change the "AI Style" of the spears, so it should stack. (Incidentally, so do Thorium sheaths, if you can pull that off.)

Looks like a cool mod, I'll give it a look once I'm back at my computer.
Donnchadh-32 Sep 10, 2024 @ 8:51am 
Question: If you have Verveine's Spear Rework mod and hit a weakpoint during a ballistic strike, do the damage bonuses stack?
Dr. Spacebar  [author] Aug 20, 2024 @ 11:05am 
@Zentrepical: It's dungeon loot, so it should show up in Locked Gold Chests and Dungeon Crates.
76561198396528135 Aug 14, 2024 @ 10:37am 
ahh yes finally
Zyalk Aug 14, 2024 @ 6:37am 
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RubberDuckyDJ Aug 13, 2024 @ 6:43pm 
CONT.
at Terraria.MessageBuffer.GetData(Int32 start, Int32 length, Int32& messageType) in tModLoader\Terraria\MessageBuffer.cs:line 1676
at DMD<System.Void Terraria.NetMessage:CheckBytes(System.Int32)>(Int32 bufferIndex)

If you could fix the issue that would be awesome

also I'm rubberduckydj on discord so if you have question on effects that its having on the server DM me there