Sid Meier's Civilization VI

Sid Meier's Civilization VI

Caravans & Pilgrims: Religious Pressure from Trade
43 Comments
KiteTie May 8 @ 4:38pm 
So whats the difference between like pious merchent's having 100% increased and the Religious Inculturation? I guess i was thinking they would do the same thing, is Religious Inculturation just better?
TuT-N-Karim Nov 26, 2024 @ 9:51pm 
Agree with @JasonWolf
Kilkakon Nov 2, 2024 @ 1:03am 
I think this mod changes religious units into being support units? I could use "Transfer to City" on a Missionary and wasn't sure why
JasonWolf Oct 27, 2024 @ 5:10pm 
Maybe I'm just doing it wrong, but should this be reversed for domestic? You want to send trade routes FROM far away weak cities TO your big city with your religion already. I tried to go all in on religious trade bonuses as Arabia and found it basically useless for adding religion to my own cities because of this.
Simon Sullivan Oct 23, 2024 @ 7:49pm 
I think yes, based on @TuT-N-Karim 's comment

Does this therefore massively impact the era score available to the dedications that give +1 era for each completed trade route?
Simon Sullivan Oct 23, 2024 @ 7:48pm 
I'm trying to work out which mod I have that changes the trade route establishment time to the trade route length vs the default 20 turns or so - is it this one?
NuDDen Sep 29, 2024 @ 2:46pm 
Is there a possibility that this Mod is not fully compatible with CQUI? When using both together I cant see ur wonderful/Colorful trade routes when selecting the trader ...
Rainy Devil Sep 9, 2024 @ 12:40pm 
A small bug I encountered is that Gitarja's Religious Units lose their ability to Embark without using any movement. The only Mod I have that touches them is this one, so my guess is that it had something to do with how Apostles and the like now use a "Support Diamond", so the Leader Ability doesn't recognize them?
BIBIMOREPIPI Sep 6, 2024 @ 3:05pm 
@Leugi
i do like that routes only do one trip now but later in the game routs to far a way citys take 100+ turns have you thought about maybe making traders faster after certain technologies or maybe if you upgrade their road with railways?
TuT-N-Karim Sep 2, 2024 @ 2:59pm 
@Leugi
I´ve been trying out the Caravans and Pilgrims mods, and I must say I´m really enjoying them.
The fact that trade routes now take a lot less time to create trade posts (at least on Marathon speed) and the religious pressure that civs like Arabia create, makes you rethink strategies. I do notice that plundering trade routes now yields a lot less gold, any reason for that?
Many thanks
Leugi  [author] Aug 24, 2024 @ 6:56am 
@Constantine05: You are correct. I have uploaded an updated that hopefully fixes it, tell me if it works!
weraptor Aug 23, 2024 @ 11:45pm 
As expected. This mod slightly changes India's ability.
Gerand Darthmore Aug 23, 2024 @ 11:31pm 
after hours of test and try I have come with warning: DO NOT use this mod with Zen overlord's India Tweak: https://steamcommunity.com/sharedfiles/filedetails/?id=2501854931 It will CRASH!
Nandybear Aug 19, 2024 @ 3:24am 
Works fine on updating a current save game for anyone wondering
TuT-N-Karim Aug 18, 2024 @ 12:57pm 
@Leugi: thank you for taking our comments into consideration and for the great effort you keep putting into making this game ever so enjoyable!:steamthumbsup:
weraptor Aug 17, 2024 @ 5:49pm 
You may want to remove the Inquisition Dark Age Policy Card.
Leugi  [author] Aug 16, 2024 @ 6:30pm 
@Rainy Devil: You are right, the file must have reverted to a previous version without me noticing when doing one of the updates. Fixed now, thanks for the report!
Rainy Devil Aug 16, 2024 @ 10:57am 
I think I'm somehow stuck with the "old version", as Televangelism and Catechism are still facing the issue, but I'm still getting the option to disable Arabia Rework? I Verified files, un/re-subscribed, and Catechism still blows Pressure well over 50 per Route, and Televangelism does not.
Leugi  [author] Aug 15, 2024 @ 10:53am 
@weraptor: Yeah, mostly because it felt sad if it didnt yield anything. 10 is the minimum in both yields
weraptor Aug 15, 2024 @ 10:46am 
Everything seems to be working correctly. Is it intended for the passing trader to burst 10 faith even though the city has no faith output?
weraptor Aug 15, 2024 @ 10:12am 
amazing. im gonna playtest it right now.
Leugi  [author] Aug 15, 2024 @ 10:07am 
@weraptor: Yeah, I was just figuring out how to fix it. Should be fixed now!

@Constantine05: It's likely you are facing some mod compatibility issues with some other mods; I can run the whole pack just fine even with Babylon's DLC; make sure no other mod is causing the problem.
weraptor Aug 15, 2024 @ 4:44am 
Leugi, you don't get the problem when traders passing through city centers generate faith and science even if there is no religion present in the city?
Gerand Darthmore Aug 14, 2024 @ 10:41pm 
please fix this and all others. I can't start a new game!
Leugi  [author] Aug 14, 2024 @ 8:30pm 
Hey everyone. I have added a settings option to disable Arabia's rework, as well as any of the wonder reworks, if you so desire. This will help a lot if you prefer another modder's rework or if you prefer the original bonus. (This doesn't affect ongoing games ofc)
TuT-N-Karim Aug 14, 2024 @ 6:01am 
Can we keep Arabia´s last prophet ability? Kind of is the biggest reason why I play with Arabia, to found Islam and the Islamic Caliphate!
Great mod by the way, would be great if you could make it compatible with Civilizations Expanded as already mentioned.
Many thanks,
Karim
Nandybear Aug 12, 2024 @ 6:17pm 
How did you make it so trade routes would do a single trip ? Is this something that needs LUA ? I've always wanted shorter trade routes and I hate how even the shortest ones with a few tiles away, even if you set a minimum trade route length of like 2, it'll still take 12 turns.
pabloalejandromedinaayala Aug 11, 2024 @ 11:01pm 
this one is one from all 4 that stop the game from starting and im sure that C&P: Domestic Trade Bonuses also do this, its a content problem aparently, tha game says that the mod didn´t download correctly
ahmedaboulenein Aug 10, 2024 @ 2:29pm 
So I don't know which one of the collection -or if its more than one- that's causing it but my game crashes every time I try to send a trade route. It only started happening in the late game (around turn 450) so idk if its the result of an update or if its a bug that only manifests in the late game. Every time I click on a route in the left sidebar (using better trade screen) the game crashes.
NuDDen Aug 10, 2024 @ 6:33am 
I am using Civilization Expanded ... Are they both compatible cuz u reworked Arabia ...?
weraptor Aug 9, 2024 @ 5:45pm 
Trades generate science and faith even though the city centers don't follow Arabia's religion.
Leugi  [author] Aug 9, 2024 @ 2:55pm 
@Ori: Thanks a lot for the report, should be fixed now!
Ori Vandewalle Aug 9, 2024 @ 2:46pm 
Really like the concept for this mod! Running Arabia, I had a Trader pass through a city center and got the text for the +5 great prophet points, but didn't actually get the points. I think on line 156 in PressureOnTradePass_Gameplay.lua, the second argument needs to be nGPPBonus instead of nBonus.
Leugi  [author] Aug 8, 2024 @ 10:59am 
@M: Make sure you have the latest version, in case it doesn't work you might have to verify your game files. Tell me if the problem persists after that

@Ophidy: You are totally correct, I have fixed it (dw the update doesnt break saves) Thanks for the report!
Ophidy Aug 8, 2024 @ 8:35am 
the modifier LEU_TRADE_PRESSURE_TO_TELEVANGELISM may had a wrong PolicyType matched? It should be POLICY_LEU_TELEVANGELISM I guess?
M Aug 7, 2024 @ 12:36pm 
@Leugi, Thank you for creating this incredible mod, I cannot send trade routes either but I am sure that you will fix that soon so when you do will this mod conflict with or overrides p0kiehl's 'Civilizations Expanded'?
Crumblus Crisp Aug 7, 2024 @ 10:20am 
Incredible suite of mods. This is how religious pressure should have worked from the very start.
Leugi  [author] Aug 6, 2024 @ 6:23pm 
@NuDDen: There are only two new assets in the whole collection really, for the Brewery and the River Dock buildings (in the "Domestic Trade Bonuses" mod) so it doesn't affect the Asset Limit bug much.

@Plati: You are correct; however I do want it to be optional in case it causes compatibility issues so I fixed it in case you want to play without the Better Trade Screen mod. Thanks for the report!
Plati Aug 6, 2024 @ 10:36am 
Yeah, I would put Better Trade screen as *hard* requirement. Tested it with mod enabled and now it works!
Plati Aug 6, 2024 @ 10:20am 
I do not know which mod it is from this new collection, but I cannot send trade routes anymore, have this error:

https://imgur.com/M6w50Sl

FYI, I dont have better trade screen mod.
Ron Aug 6, 2024 @ 3:46am 
he deserves and so do the modders deserve money, we give so much to youtubers and they just say WOOOW
NuDDen Aug 6, 2024 @ 12:41am 
Wonderful! Are there many new assets in your collection? :D
Fenragon Aug 5, 2024 @ 12:54am 
Babe, wake up! New expansion released!

Very excited to play with this :D