RimWorld

RimWorld

Medieval Overhaul: Air Vehicles
61 Comments
Reddie Aug 31 @ 9:16am 
Can we get non medieval overhaul version of those cool airships?
Maconnais Aug 30 @ 11:09pm 
Thanks for the fix!
Fanho Aug 30 @ 5:08pm 
Confirmed, same errors here.
Schwarzkopf Henkal Aug 22 @ 9:50pm 
Got same issue with Maconnais
Maconnais Aug 21 @ 1:07am 
Hi, thanks for the mod! There seems to be a startup error about vehicleMovementPermissions LockSettings or something in the XML: https://gist.github.com/HugsLibRecordKeeper/c4131cb14f12d40b3117d7eea29ae530
Z.E.R.T. Aug 15 @ 9:12pm 
why do i need 2 medieval overhaul for the mod ??
2891ziki Aug 5 @ 10:27am 
The texture of my airship became that of a dinghy today and I don’t know why
beeatchfairy Aug 3 @ 5:43am 
Well its not squished anymore..... but it is small..... I'm sorry :steamsad:
GA-YUKI  [author] Aug 3 @ 12:53am 
@beeatchfairy
I did an update and hopefully this fixes the problem.
beeatchfairy Aug 2 @ 9:18am 
I removed Medieval Fantasy Themed Quest but your airships are still squished. What is Rimpy?
GA-YUKI  [author] Aug 2 @ 5:05am 
@beeatchfairy
I've received feedback that this is a problem with Rimpy. It's confusing the textures for Medieval Fantasy Themed Relic Quests with the textures for this mod. However, I don't use Rimpy, so I'm not sure how to fix it. Sorry.
beeatchfairy Aug 1 @ 9:03am 
Is anyone else's looking squished? the ship and balloon in mine look squished
Hexo Jul 21 @ 4:45pm 
@Vanyor yeah mb, i think its been fixed now though
gunns22 Jul 5 @ 12:10pm 
@GA-YUKI
LOG! https://gist.github.com/HugsLibRecordKeeper/fdb854b9957dcb93ec6963c6209f9c3a

A missing reference to a "Book Building Base" in Medieval Overhaul. Did you make sure that all of the code for the Schematic was changed to the new book schematic in Core RimWorld 1.5, and not the building schematics from the old version of Medieval Overhaul?
Vanyor Jul 1 @ 11:41am 
@Hexo You could have shared with the class how you fixed it instead of saying "easy". Not everyone have experience with xml or modding in general.
Spikem59 Jun 11 @ 7:08pm 
Updating this to 1.6 already when even the prereqs haven't been updated is wild.
Hexo Jun 5 @ 1:14pm 
I was able to fix the textures pretty easily by messing with the mod defs. If its an issue for anyone else you should do the same.
Gaven May 21 @ 6:21pm 
Cant seem to be able to land on my colony, when I try it says zoom in to choose where to land but if i click again the colony it just goes in and cant seem to place it?
Darth._.Maul May 11 @ 11:48pm 
> Research on airships requires a special book.
thesoupiest May 11 @ 7:06pm 
What is necessary to do airship research? Says I'm missing something, but doesn't say what
Tybo Apr 25 @ 7:30am 
LOVE this vehicle mod, would go perfectly with my steampunk colony! Any idea if this could work without MO?
Annabellee Apr 19 @ 7:20am 
Is there any way we can have a non medieval overhaul version?
Scarlet Sade Apr 6 @ 11:11am 
+1 also having issues with texture like @pug
Skull Man Apr 6 @ 2:40am 
My airship's textures are outputting short and dumb like @pug 's example
Gunter Apr 5 @ 11:46am 
@id:Eucliwood ✟
I solved this problem by loading the pawns into the ship, then saving/loading and after that I can choose the landing site on my base.
id:Undead 🎶 Apr 4 @ 7:14am 
Maybe someone can tell me what to do when you fly out somewhere, everything is fine, but when you return, it doesn’t show the landing site, you have to reload the save and only then does a silhouette appear that you can place.
pug Apr 2 @ 9:11am 
Is this how the airship is supposed to look like?

https://i.imgur.com/bRF88QC.png
JoeOwnage Mar 25 @ 2:22pm 
If you guys want a shuttle like this with no medieval check out colonial shuttle
Jonas McKay Mar 25 @ 12:00pm 
damn, would love an airship mod that has this aesthetic, but didn't require an overhaul mod i'm not interested in
Merlotron Mar 25 @ 8:24am 
+1 standalone
glenninjapan Mar 20 @ 1:55pm 
seems like I'm getting the same issue too.

Could not resolve cross-reference to Verse.ThingDef named DankPyon_Book_GYK_MVA_Airship (wanter=linkableFacilities)
swordsensei Mar 19 @ 6:27pm 
Same issue as Mortagon.
Mortagon Mar 16 @ 12:29pm 
Thanks so much for the update, but still getting: Could not resolve cross-reference to Verse.ThingDef named DankPyon_Book_GYK_MVA_Airship (wanter=linkableFacilities)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ThingDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
GA-YUKI  [author] Mar 15 @ 10:23am 
@Mortagon @TomRock
Thanks for the feedback.Medieval Overhaul removed the old Book Building in the most recent update. I will remove it in this update as well.
Mortagon Mar 14 @ 3:05pm 
I'm getting error: "XML error: Could not find parent node named "DankPyon_BookBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="DankPyon_BookBuildingBase"><defName>DankPyon_Book_GYK_MVA_Airship</defName><label>Airship schematics</label><graphicData><texPath>Things/Misc/GYK_MVA_Books/AirshipRepeater_Book</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize></graphicData><statBases><MarketValue>2500</MarketValue><MaxHitPoints>100</MaxHitPoints><Beauty>20</Beauty><Mass>1</Mass><Flammability>1</Flammability></statBases></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string)"
TomRock Mar 14 @ 12:10am 
getting error when activating this mod, that something wrong with the book :(
Bolt ⚡ Jan 31 @ 1:52pm 
+1 standalone
Waffleman Jan 16 @ 5:20pm 
@Matashi check if you have vanilla textures expanded's options checked for an airship retexture, thats what happened to me.
GA-YUKI  [author] Jan 12 @ 1:31am 
@Matashi
This error has nothing to do with this mod. It's a problem with Medieval Fantasy Themed Relic Quests and Vanilla Textures Expanded. You can try swapping their order.
Vale Jan 10 @ 7:38am 
I am running a medieval run right now. Whenever the empire comes, a modern air vehicle spawns but then when they leave, the textures of this mod spawns. Any idea what's up?
FirstBornAcorn Dec 9, 2024 @ 2:34am 
+1 with anyone suggesting for this to go standalone without medieval :)
McPickleTickler Nov 5, 2024 @ 12:55pm 
@drachenor

I agree, I like to try Steampunk playthroughs and that requires I avoid Medieval, but I also need wooden airships that run on something other than chemfuel. It's a tough life. :steamfacepalm:
Nacho Cheese Chad Sep 27, 2024 @ 5:34pm 
is it safe to add to existing games i wonder?
Corrin von Drachenor Sep 26, 2024 @ 5:35am 
I wish this didn't need Medieval.

Airships are awesome and would love some for any colony.
Magnus Aug 22, 2024 @ 8:43am 
Awesome! Apologies if that was already supported when i posted, i may have been thinking of a different mod when i made the comment, my mistake.
GA-YUKI  [author] Aug 22, 2024 @ 8:36am 
@Magnus
Version 1.4 is already supported. There shouldn't be any problem...
Magnus Aug 21, 2024 @ 5:54am 
Any chance you could support a 1.4 version? Apologies if that's a big ask, but i feel like especially for some of my longtime 1.4 saves 1.5 messed with my mods and didnt add a lot to medieval-themed playthroughs anyway.
GA-YUKI  [author] Aug 17, 2024 @ 12:52pm 
@Mortagon
I didn't detect this bug in the game and couldn't find any text that could cause it. I think I have fixed this bug.
GA-YUKI  [author] Aug 17, 2024 @ 12:47pm 
@Lethice
it has been fixed
Lethice Aug 15, 2024 @ 7:18am 
um, am i missing something? the book doesnt link up to any research benches, including the advanced one from Medeival overhaul